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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include <cstring>
- #include <inttypes.h>
- #include "Types.h"
- #include "Allocator.h"
- #include "File.h"
- #include "OS.h"
- #include "StringUtils.h"
- #include "List.h"
- #include "Bundle.h"
- #include "Device.h"
- #include "ResourceManager.h"
- #include "RendererTypes.h"
- #include "Renderer.h"
- #include "TextureResource.h"
- #define MAX_SPRITE_ANIM_FRAMES 60
- #define SPRITE_FRAME_SIZE 4 * 4 * 4
- namespace crown
- {
- const uint32_t SPRITE_VERSION = 1;
- //-----------------------------------------------------------------------------
- struct SpriteHeader
- {
- VertexBufferId vb;
- IndexBufferId ib;
- uint32_t num_frames;
- uint32_t num_vertices;
- uint32_t vertices_offset;
- uint32_t num_indices;
- uint32_t indices_offset;
- };
- //-----------------------------------------------------------------------------
- struct SpriteResource
- {
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size();
- void* res = allocator.allocate(file_size);
- file->read(res, file_size);
- bundle.close(file);
- return res;
- }
- //-----------------------------------------------------------------------------
- static void online(void* resource)
- {
- SpriteHeader* h = (SpriteHeader*) resource;
- const float* vertices = (float*) (((char*) resource) + h->vertices_offset);
- const uint16_t* indices = (uint16_t*) (((char*) resource) + h->indices_offset);
- h->vb = device()->renderer()->create_vertex_buffer(h->num_vertices * Vertex::bytes_per_vertex(VertexFormat::P2_T2), vertices, VertexFormat::P2_T2);
- h->ib = device()->renderer()->create_index_buffer(h->num_indices * sizeof(uint16_t), indices);
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT_NOT_NULL(resource);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* resource)
- {
- CE_ASSERT_NOT_NULL(resource);
- SpriteResource* sr = (SpriteResource*) resource;
- SpriteHeader* h = (SpriteHeader*) sr;
- device()->renderer()->destroy_vertex_buffer(h->vb);
- device()->renderer()->destroy_index_buffer(h->ib);
- }
- //-----------------------------------------------------------------------------
- uint32_t num_frames() const
- {
- return ((SpriteHeader*) this)->num_frames;
- }
- //-----------------------------------------------------------------------------
- VertexBufferId vertex_buffer() const
- {
- return ((SpriteHeader*) this)->vb;
- }
- //-----------------------------------------------------------------------------
- IndexBufferId index_buffer() const
- {
- return ((SpriteHeader*) this)->ib;
- }
- private:
- // Disable construction
- SpriteResource();
- };
- } // namespace crown
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