| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "math_types.h"
- #include "sphere.h"
- namespace crown
- {
- namespace math
- {
- /// Returns the distance along ray (from, dir) to intersection point with plane @a p
- /// or -1.0 if no intersection.
- float ray_plane_intersection(const Vector3& from, const Vector3& dir, const Plane& p);
- /// Returns the distance along ray (from, dir) to intersection point with sphere @a s
- /// or -1.0 if no intersection.
- float ray_sphere_intersection(const Vector3& from, const Vector3& dir, const Sphere& s);
- /// Returns the distance along ray (from, dir) to intersection point with @a obb
- /// or -1.0 if no intersection.
- float ray_oobb_intersection(const Vector3& from, const Vector3& dir, const OBB& obb);
- bool plane_3_intersection(const Plane& p1, const Plane& p2, const Plane& p3, Vector3& ip);
- bool frustum_sphere_intersection(const Frustum& f, const Sphere& s);
- bool frustum_box_intersection(const Frustum& f, const AABB& b);
- } // namespace math
- } // namespace crown
|