Daniele Bartolini ad4ae46cbb Add base64_encode/decode 12 éve
..
Color4.cpp c884f1b741 Rename src folder to engine 12 éve
Color4.h 2e5fd127ef Switch some objects from class to struct 12 éve
Intersection.h 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
MathUtils.h ad4ae46cbb Add base64_encode/decode 12 éve
Matrix3x3.cpp 9ecf8e6430 Fix some method names 12 éve
Matrix3x3.h 2e5fd127ef Switch some objects from class to struct 12 éve
Matrix4x4.cpp 4f35b18e68 Add Matrix4x4::set_rotation() 12 éve
Matrix4x4.h 2e5fd127ef Switch some objects from class to struct 12 éve
Plane.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Plane.h 2e5fd127ef Switch some objects from class to struct 12 éve
Quaternion.cpp 9ecf8e6430 Fix some method names 12 éve
Quaternion.h 2e5fd127ef Switch some objects from class to struct 12 éve
Random.h 2e5fd127ef Switch some objects from class to struct 12 éve
Ray.h 2e5fd127ef Switch some objects from class to struct 12 éve
Triangle.h 2e5fd127ef Switch some objects from class to struct 12 éve
Vector2.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector2.h 2e5fd127ef Switch some objects from class to struct 12 éve
Vector3.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector3.h 2e5fd127ef Switch some objects from class to struct 12 éve
Vector4.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
Vector4.h 2e5fd127ef Switch some objects from class to struct 12 éve