| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Assert.h"
- #include "World.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- World::World()
- {
- }
- //-----------------------------------------------------------------------------
- UnitId World::spawn_unit(const char* /*name*/, const Vec3& pos, const Quat& rot)
- {
- const UnitId unit = m_unit_table.create();
- m_units[unit.index].create(pos, rot);
- // m_units[unit.index].load(ur);
- return unit;
- }
- //-----------------------------------------------------------------------------
- void World::kill_unit(UnitId unit)
- {
- CE_ASSERT(m_unit_table.has(unit), "Unit does not exist");
- (void)unit;
- }
- //-----------------------------------------------------------------------------
- void World::link_unit(UnitId child, UnitId parent)
- {
- CE_ASSERT(m_unit_table.has(child), "Child unit does not exist");
- CE_ASSERT(m_unit_table.has(parent), "Parent unit does not exist");
- Unit& child_unit = m_units[child.index];
- Unit& parent_unit = m_units[parent.index];
- parent_unit.m_scene_graph.link(child_unit.m_root_node, parent_unit.m_root_node);
- }
- //-----------------------------------------------------------------------------
- void World::unlink_unit(UnitId child, UnitId parent)
- {
- CE_ASSERT(m_unit_table.has(child), "Child unit does not exist");
- CE_ASSERT(m_unit_table.has(parent), "Parent unit does not exist");
- Unit& child_unit = m_units[child.index];
- Unit& parent_unit = m_units[parent.index];
- parent_unit.m_scene_graph.unlink(child_unit.m_root_node);
- }
- //-----------------------------------------------------------------------------
- Unit* World::unit(UnitId unit)
- {
- CE_ASSERT(m_unit_table.has(unit), "Unit does not exist");
- return &m_units[unit.index];
- }
- //-----------------------------------------------------------------------------
- void World::update(float /*dt*/)
- {
- }
- } // namespace crown
|