Device.cpp 15 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #include <cstdlib>
  24. #include <unistd.h>
  25. #include "Config.h"
  26. #include "Device.h"
  27. #include "Filesystem.h"
  28. #include "InputManager.h"
  29. #include "Log.h"
  30. #include "OS.h"
  31. #include "Renderer.h"
  32. #include "DebugRenderer.h"
  33. #include "Types.h"
  34. #include "StringUtils.h"
  35. #include "Args.h"
  36. #include "ArchiveBundle.h"
  37. #include "FileBundle.h"
  38. #include "ResourceManager.h"
  39. #include "TextureResource.h"
  40. #include "Keyboard.h"
  41. #include "Mouse.h"
  42. #include "Touch.h"
  43. #include "Accelerometer.h"
  44. #include "OsWindow.h"
  45. #include "JSONParser.h"
  46. #include "DiskFile.h"
  47. #include "Memory.h"
  48. #include "LuaEnvironment.h"
  49. #include "ConsoleServer.h"
  50. #include "ALRenderer.h"
  51. namespace crown
  52. {
  53. //-----------------------------------------------------------------------------
  54. Device::Device() :
  55. m_allocator(m_subsystems_heap, MAX_SUBSYSTEMS_HEAP),
  56. m_preferred_window_width(1000),
  57. m_preferred_window_height(625),
  58. m_preferred_window_fullscreen(0),
  59. m_preferred_mode(MODE_RELEASE),
  60. m_quit_after_init(0),
  61. m_is_init(false),
  62. m_is_running(false),
  63. m_frame_count(0),
  64. m_last_time(0),
  65. m_current_time(0),
  66. m_last_delta_time(0.0f),
  67. m_filesystem(NULL),
  68. m_input_manager(NULL),
  69. m_lua_environment(NULL),
  70. m_renderer(NULL),
  71. m_debug_renderer(NULL),
  72. m_resource_manager(NULL),
  73. m_resource_bundle(NULL),
  74. m_console_server(NULL)
  75. {
  76. // Select executable dir by default
  77. string::strncpy(m_preferred_root_path, os::get_cwd(), MAX_PATH_LENGTH);
  78. }
  79. //-----------------------------------------------------------------------------
  80. Device::~Device()
  81. {
  82. }
  83. //-----------------------------------------------------------------------------
  84. bool Device::init(int argc, char** argv)
  85. {
  86. if (is_init())
  87. {
  88. Log::e("Crown Engine is already initialized.");
  89. return false;
  90. }
  91. parse_command_line(argc, argv);
  92. check_preferred_settings();
  93. // Initialize
  94. Log::i("Initializing Crown Engine %d.%d.%d...", CROWN_VERSION_MAJOR, CROWN_VERSION_MINOR, CROWN_VERSION_MICRO);
  95. create_filesystem();
  96. create_resource_manager();
  97. create_input_manager();
  98. create_window();
  99. create_renderer();
  100. create_debug_renderer();
  101. create_lua_environment();
  102. create_console_server();
  103. create_audio_renderer();
  104. read_engine_settings();
  105. Log::i("Crown Engine initialized.");
  106. Log::i("Initializing Game...");
  107. // Initialize the game through init game function
  108. m_lua_environment->game_init();
  109. m_is_init = true;
  110. start();
  111. if (m_quit_after_init == 1)
  112. {
  113. shutdown();
  114. }
  115. return true;
  116. }
  117. //-----------------------------------------------------------------------------
  118. void Device::shutdown()
  119. {
  120. if (is_init() == false)
  121. {
  122. Log::e("Crown Engine is not initialized.");
  123. return;
  124. }
  125. // Shutdowns the game
  126. m_lua_environment->game_shutdown();
  127. Log::i("Releasing ConsoleServer...");
  128. if (m_console_server)
  129. {
  130. m_console_server->shutdown();
  131. CE_DELETE(m_allocator, m_console_server);
  132. }
  133. Log::i("Releasing LuaEnvironment...");
  134. if (m_lua_environment)
  135. {
  136. m_lua_environment->shutdown();
  137. CE_DELETE(m_allocator, m_lua_environment);
  138. }
  139. Log::i("Releasing InputManager...");
  140. if (m_input_manager)
  141. {
  142. CE_DELETE(m_allocator, m_input_manager);
  143. }
  144. Log::i("Releasing DebugRenderer...");
  145. if (m_debug_renderer)
  146. {
  147. CE_DELETE(m_allocator, m_debug_renderer);
  148. }
  149. Log::i("Releasing Renderer...");
  150. if (m_renderer)
  151. {
  152. m_renderer->shutdown();
  153. Renderer::destroy(m_allocator, m_renderer);
  154. }
  155. Log::i("Releasing Window...");
  156. if (m_window)
  157. {
  158. CE_DELETE(m_allocator, m_window);
  159. }
  160. Log::i("Releasing ResourceManager...");
  161. if (m_resource_bundle)
  162. {
  163. CE_DELETE(m_allocator, m_resource_bundle);
  164. }
  165. if (m_resource_manager)
  166. {
  167. CE_DELETE(m_allocator, m_resource_manager);
  168. }
  169. Log::i("Releasing Filesystem...");
  170. if (m_filesystem)
  171. {
  172. CE_DELETE(m_allocator, m_filesystem);
  173. }
  174. m_allocator.clear();
  175. m_is_init = false;
  176. }
  177. //-----------------------------------------------------------------------------
  178. bool Device::is_init() const
  179. {
  180. return m_is_init;
  181. }
  182. //-----------------------------------------------------------------------------
  183. Filesystem* Device::filesystem()
  184. {
  185. return m_filesystem;
  186. }
  187. //-----------------------------------------------------------------------------
  188. ResourceManager* Device::resource_manager()
  189. {
  190. return m_resource_manager;
  191. }
  192. //-----------------------------------------------------------------------------
  193. InputManager* Device::input_manager()
  194. {
  195. return m_input_manager;
  196. }
  197. //-----------------------------------------------------------------------------
  198. LuaEnvironment* Device::lua_environment()
  199. {
  200. return m_lua_environment;
  201. }
  202. //-----------------------------------------------------------------------------
  203. OsWindow* Device::window()
  204. {
  205. return m_window;
  206. }
  207. //-----------------------------------------------------------------------------
  208. Renderer* Device::renderer()
  209. {
  210. return m_renderer;
  211. }
  212. //-----------------------------------------------------------------------------
  213. DebugRenderer* Device::debug_renderer()
  214. {
  215. return m_debug_renderer;
  216. }
  217. //-----------------------------------------------------------------------------
  218. Keyboard* Device::keyboard()
  219. {
  220. return m_input_manager->keyboard();
  221. }
  222. //-----------------------------------------------------------------------------
  223. Mouse* Device::mouse()
  224. {
  225. return m_input_manager->mouse();
  226. }
  227. //-----------------------------------------------------------------------------
  228. Touch* Device::touch()
  229. {
  230. return m_input_manager->touch();
  231. }
  232. //-----------------------------------------------------------------------------
  233. Accelerometer* Device::accelerometer()
  234. {
  235. return m_input_manager->accelerometer();
  236. }
  237. //-----------------------------------------------------------------------------
  238. ConsoleServer* Device::console_server()
  239. {
  240. return m_console_server;
  241. }
  242. //-----------------------------------------------------------------------------
  243. ALRenderer* Device::audio_renderer()
  244. {
  245. return m_audio_renderer;
  246. }
  247. //-----------------------------------------------------------------------------
  248. void Device::start()
  249. {
  250. if (is_init() == false)
  251. {
  252. Log::e("Cannot start uninitialized engine.");
  253. return;
  254. }
  255. m_is_running = true;
  256. m_last_time = os::milliseconds();
  257. }
  258. //-----------------------------------------------------------------------------
  259. void Device::stop()
  260. {
  261. if (is_init() == false)
  262. {
  263. Log::e("Cannot stop uninitialized engine.");
  264. return;
  265. }
  266. m_is_running = false;
  267. }
  268. //-----------------------------------------------------------------------------
  269. bool Device::is_running() const
  270. {
  271. return m_is_running;
  272. }
  273. //-----------------------------------------------------------------------------
  274. uint64_t Device::frame_count() const
  275. {
  276. return m_frame_count;
  277. }
  278. //-----------------------------------------------------------------------------
  279. float Device::last_delta_time() const
  280. {
  281. return m_last_delta_time;
  282. }
  283. //-----------------------------------------------------------------------------
  284. void Device::frame()
  285. {
  286. m_current_time = os::microseconds();
  287. m_last_delta_time = (m_current_time - m_last_time) / 1000000.0f;
  288. m_last_time = m_current_time;
  289. m_resource_manager->check_load_queue();
  290. m_resource_manager->bring_loaded_online();
  291. m_window->frame();
  292. m_input_manager->frame(frame_count());
  293. m_lua_environment->game_frame(last_delta_time());
  294. m_console_server->execute();
  295. m_debug_renderer->draw_all();
  296. m_renderer->frame();
  297. m_frame_count++;
  298. }
  299. //-----------------------------------------------------------------------------
  300. ResourceId Device::load(const char* name)
  301. {
  302. return m_resource_manager->load(name);
  303. }
  304. //-----------------------------------------------------------------------------
  305. void Device::unload(ResourceId name)
  306. {
  307. m_resource_manager->unload(name);
  308. }
  309. //-----------------------------------------------------------------------------
  310. void Device::reload(ResourceId name)
  311. {
  312. (void)name;
  313. }
  314. //-----------------------------------------------------------------------------
  315. bool Device::is_loaded(ResourceId name)
  316. {
  317. return m_resource_manager->is_loaded(name);
  318. }
  319. //-----------------------------------------------------------------------------
  320. const void* Device::data(ResourceId name)
  321. {
  322. return m_resource_manager->data(name);
  323. }
  324. //-----------------------------------------------------------------------------
  325. void Device::create_filesystem()
  326. {
  327. m_filesystem = CE_NEW(m_allocator, Filesystem)(m_preferred_root_path);
  328. Log::d("Filesystem created.");
  329. Log::d("Filesystem root path: %s", m_filesystem->root_path());
  330. }
  331. //-----------------------------------------------------------------------------
  332. void Device::create_resource_manager()
  333. {
  334. // Select appropriate resource archive
  335. if (m_preferred_mode == MODE_DEVELOPMENT)
  336. {
  337. m_resource_bundle = CE_NEW(m_allocator, FileBundle)(*m_filesystem);
  338. }
  339. else
  340. {
  341. m_resource_bundle = CE_NEW(m_allocator, ArchiveBundle)(*m_filesystem);
  342. }
  343. // Create resource manager
  344. m_resource_manager = CE_NEW(m_allocator, ResourceManager)(*m_resource_bundle);
  345. Log::d("Resource manager created.");
  346. Log::d("Resource seed: %d", m_resource_manager->seed());
  347. }
  348. //-----------------------------------------------------------------------------
  349. void Device::create_input_manager()
  350. {
  351. // Create input manager
  352. m_input_manager = CE_NEW(m_allocator, InputManager)();
  353. Log::d("Input manager created.");
  354. }
  355. //-----------------------------------------------------------------------------
  356. void Device::create_window()
  357. {
  358. m_window = CE_NEW(m_allocator, OsWindow)(m_preferred_window_width, m_preferred_window_height);
  359. CE_ASSERT(m_window != NULL, "Unable to create the window");
  360. m_window->set_title("Crown Game Engine");
  361. m_window->show();
  362. Log::d("Window created.");
  363. }
  364. //-----------------------------------------------------------------------------
  365. void Device::create_renderer()
  366. {
  367. m_renderer = Renderer::create(m_allocator);
  368. m_renderer->init();
  369. Log::d("Renderer created.");
  370. }
  371. //-----------------------------------------------------------------------------
  372. void Device::create_debug_renderer()
  373. {
  374. // Create debug renderer
  375. m_debug_renderer = CE_NEW(m_allocator, DebugRenderer)(*m_renderer);
  376. Log::d("Debug renderer created.");
  377. }
  378. //-----------------------------------------------------------------------------
  379. void Device::create_lua_environment()
  380. {
  381. m_lua_environment = CE_NEW(m_allocator, LuaEnvironment)();
  382. //-----------------------------------------------------------------------------//-----------------------------------------------------------------------------
  383. m_lua_environment->init();
  384. Log::d("Lua environment created.");
  385. }
  386. //-----------------------------------------------------------------------------
  387. void Device::create_console_server()
  388. {
  389. m_console_server = CE_NEW(m_allocator, ConsoleServer)();
  390. m_console_server->init();
  391. Log::d("Console server created.");
  392. }
  393. //-----------------------------------------------------------------------------
  394. void Device::create_audio_renderer()
  395. {
  396. m_audio_renderer = CE_NEW(m_allocator, ALRenderer)();
  397. m_audio_renderer->init();
  398. Log::i("Start Audio Rendering Test...");
  399. ResourceId rid1 = load("mono.wav");
  400. m_resource_manager->flush();
  401. SoundResource* res1 = (SoundResource*)m_resource_manager->data(rid1);
  402. SoundBufferId bid1 = m_audio_renderer->create_buffer(res1->data(), res1->size(), res1->sample_rate(), res1->channels(), res1->bits_per_sample());
  403. Vec3 pos(0.0f, 0.0f, -3.0f);
  404. Vec3 pos1(100.0f, 0.0f, 100.0f);
  405. Vec3 vel(0.0f, 0.0f, 0.0f);
  406. Vec3 dir(0.0f, 0.0f, 1.0f);
  407. Vec3 dir1(1.0f, 0.0f, 1.0f);
  408. Vec3 dir2(0.0f, 0.0f, -1.0f);
  409. SoundSourceId sid = m_audio_renderer->create_source(pos, vel, dir, false);
  410. SoundSourceId sid1 = m_audio_renderer->create_source(pos1, vel, dir, false);
  411. m_audio_renderer->bind_buffer(sid, bid1);
  412. m_audio_renderer->bind_buffer(sid1, bid1);
  413. m_audio_renderer->play_source(sid);
  414. while (m_audio_renderer->source_playing(sid));
  415. m_audio_renderer->play_source(sid1);
  416. Log::i("End Audio Rendering Test...");
  417. Log::d("Audio renderer created");
  418. }
  419. //-----------------------------------------------------------------------------
  420. void Device::parse_command_line(int argc, char** argv)
  421. {
  422. static ArgsOption options[] =
  423. {
  424. "help", AOA_NO_ARGUMENT, NULL, 'i',
  425. "root-path", AOA_REQUIRED_ARGUMENT, NULL, 'r',
  426. "width", AOA_REQUIRED_ARGUMENT, NULL, 'w',
  427. "height", AOA_REQUIRED_ARGUMENT, NULL, 'h',
  428. "fullscreen", AOA_NO_ARGUMENT, &m_preferred_window_fullscreen, 1,
  429. "dev", AOA_NO_ARGUMENT, &m_preferred_mode, MODE_DEVELOPMENT,
  430. "quit-after-init", AOA_NO_ARGUMENT, &m_quit_after_init, 1,
  431. NULL, 0, NULL, 0
  432. };
  433. Args args(argc, argv, "", options);
  434. int32_t opt;
  435. while ((opt = args.getopt()) != -1)
  436. {
  437. switch (opt)
  438. {
  439. case 0:
  440. {
  441. break;
  442. }
  443. // Root path
  444. case 'r':
  445. {
  446. string::strncpy(m_preferred_root_path, args.optarg(), MAX_PATH_LENGTH);
  447. break;
  448. }
  449. // Window width
  450. case 'w':
  451. {
  452. m_preferred_window_width = atoi(args.optarg());
  453. break;
  454. }
  455. // Window height
  456. case 'h':
  457. {
  458. m_preferred_window_height = atoi(args.optarg());
  459. break;
  460. }
  461. case 'i':
  462. case '?':
  463. default:
  464. {
  465. print_help_message();
  466. exit(EXIT_FAILURE);
  467. }
  468. }
  469. }
  470. }
  471. //-----------------------------------------------------------------------------
  472. void Device::check_preferred_settings()
  473. {
  474. if (!os::is_absolute_path(m_preferred_root_path))
  475. {
  476. Log::e("The root path must be absolute.");
  477. exit(EXIT_FAILURE);
  478. }
  479. if (m_preferred_window_width == 0 || m_preferred_window_height == 0)
  480. {
  481. Log::e("Window width and height must be greater than zero.");
  482. exit(EXIT_FAILURE);
  483. }
  484. }
  485. //-----------------------------------------------------------------------------
  486. void Device::read_engine_settings()
  487. {
  488. }
  489. //-----------------------------------------------------------------------------
  490. void Device::print_help_message()
  491. {
  492. os::printf(
  493. "Usage: crown [options]\n"
  494. "Options:\n\n"
  495. "All of the following options take precedence over\n"
  496. "environment variables and configuration files.\n\n"
  497. " --help Show this help.\n"
  498. " --root-path <path> Use <path> as the filesystem root path.\n"
  499. " --width <width> Set the <width> of the render window.\n"
  500. " --height <width> Set the <height> of the render window.\n"
  501. " --fullscreen Start in fullscreen.\n"
  502. " --dev Run the engine in development mode\n"
  503. " --quit-after-init Quit the engine immediately after the\n"
  504. " initialization. Used only for debugging.\n");
  505. }
  506. Device g_device;
  507. Device* device()
  508. {
  509. return &g_device;
  510. }
  511. } // namespace crown