camera.material 322 B

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  1. shader = "mesh"
  2. textures = {
  3. }
  4. uniforms = {
  5. u_ambient = {
  6. type = "vector3"
  7. value = [
  8. 0.4
  9. 0.4
  10. 0.4
  11. ]
  12. }
  13. u_diffuse = {
  14. type = "vector3"
  15. value = [
  16. 1.0
  17. 1.0
  18. 1.0
  19. ]
  20. }
  21. u_specular = {
  22. type = "vector3"
  23. value = [
  24. 0.0
  25. 0.0
  26. 0.0
  27. ]
  28. }
  29. u_shininess = {
  30. type = "float"
  31. value = 0.0
  32. }
  33. }