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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #pragma once
- #include "physics_callback.h"
- #include "resource_types.h"
- #include "math_types.h"
- #include "PxController.h"
- #include "PxControllerManager.h"
- using physx::PxController;
- using physx::PxControllerManager;
- using physx::PxPhysics;
- using physx::PxScene;
- using physx::PxU32;
- namespace crown
- {
- struct SceneGraph;
- ///
- /// @ingroup Physics
- struct Controller
- {
- Controller(const PhysicsResource* pr, SceneGraph& sg, int32_t node, PxPhysics* physics, PxControllerManager* manager);
- ~Controller();
- /// Moves the controller to @a pos.
- void move(const Vector3& pos);
- /// Sets the contoller height.
- void set_height(float height);
- /// Returns whether the contoller collides upwards.
- bool collides_up() const;
- /// Returns whether the controller collides downwards.
- bool collides_down() const;
- /// Returns whether the controller collides sidewards.
- bool collides_sides() const;
- /// Returns the position of the controller.
- Vector3 position() const;
- void update();
- private:
- const PhysicsResource* m_resource;
- SceneGraph& m_scene_graph;
- int32_t m_node;
- PxControllerManager* m_manager;
- PxController* m_controller;
- PxU32 m_flags;
- PhysicsControllerCallback m_callback;
- };
- } // namespace crown
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