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- /*
- * Copyright (c) 2012-2023 Daniele Bartolini et al.
- * SPDX-License-Identifier: MIT
- */
- #include "config.h"
- #include "core/error/error.h"
- #include "core/json/json_object.inl"
- #include "core/json/sjson.h"
- #include "core/memory/temp_allocator.inl"
- #include "core/strings/dynamic_string.inl"
- #include "core/strings/string_stream.inl"
- #include "device/device.h"
- #include "device/log.h"
- #include "lua/lua_environment.h"
- #include "lua/lua_stack.inl"
- #include "resource/lua_resource.h"
- #include "resource/resource_manager.h"
- #include <lua.hpp>
- #include <stdarg.h>
- LOG_SYSTEM(LUA, "lua")
- namespace crown
- {
- extern void load_api(LuaEnvironment &env);
- static int luaB_print(lua_State *L)
- {
- TempAllocator2048 ta;
- StringStream ss(ta);
- int n = lua_gettop(L); /* number of arguments */
- lua_getglobal(L, "tostring");
- for (int i = 1; i <= n; ++i) {
- const char *s;
- lua_pushvalue(L, -1); /* function to be called */
- lua_pushvalue(L, i); /* value to print */
- lua_call(L, 1, 1);
- s = lua_tostring(L, -1); /* get result */
- if (s == NULL)
- return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
- if (i > 1)
- ss << "\t";
- ss << s;
- lua_pop(L, 1); /* pop result */
- }
- logi(LUA, string_stream::c_str(ss));
- return 0;
- }
- static int msghandler(lua_State *L)
- {
- const char *msg = lua_tostring(L, 1);
- if (msg == NULL) { /* is error object not a string? */
- if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */
- lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */
- return 1; /* that is the message */
- else
- msg = lua_pushfstring(L, "(error object is a %s value)",
- luaL_typename(L, 1));
- }
- #if CROWN_USE_LUAJIT
- luaL_traceback(L, L, msg, 1); /* append a standard traceback */
- #else
- lua_pushstring(L, "No traceback");
- #endif
- return 1; /* return the traceback */
- }
- /*
- ** Prints (calling the Lua 'print' function) any values on the stack
- */
- static void l_print(lua_State *L)
- {
- int n = lua_gettop(L);
- if (n > 0) { /* any result to be printed? */
- luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
- lua_getglobal(L, "print");
- lua_insert(L, 1);
- if (lua_pcall(L, n, 0, 0) != LUA_OK)
- loge(LUA, lua_pushfstring(L, "error calling 'print' (%s)", lua_tostring(L, -1)));
- }
- }
- /*
- ** Try to compile line on the stack as 'return <line>;'; on return, stack
- ** has either compiled chunk or original line (if compilation failed).
- */
- static int addreturn(lua_State *L)
- {
- const char *line = lua_tostring(L, -1); /* original line */
- const char *retline = lua_pushfstring(L, "return %s;", line);
- int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
- if (status == LUA_OK)
- lua_remove(L, -2); /* remove modified line */
- else
- lua_pop(L, 2); /* pop result from 'luaL_loadbuffer' and modified line */
- return status;
- }
- /*
- ** Read a line and try to load (compile) it first as an expression (by
- ** adding "return " in front of it) and second as a statement. Return
- ** the final status of load/call with the resulting function (if any)
- ** in the top of the stack.
- */
- static int loadline(lua_State *L)
- {
- int status;
- if ((status = addreturn(L)) != LUA_OK) { /* 'return ...' did not work? */
- // status = multiline(L); /* try as command, maybe with continuation lines */
- size_t len;
- const char *line = lua_tolstring(L, 1, &len); /* get what it has */
- status = luaL_loadbuffer(L, line, len, "=stdin"); /* try it */
- }
- lua_remove(L, 1); /* remove line from the stack */
- lua_assert(lua_gettop(L) == 1);
- return status;
- }
- /*
- ** Check whether 'status' is not OK and, if so, prints the error
- ** message on the top of the stack. It assumes that the error object
- ** is a string, as it was either generated by Lua or by 'msghandler'.
- */
- int report(lua_State *L, int status)
- {
- if (status != LUA_OK) {
- const char *msg = lua_tostring(L, -1);
- loge(LUA, msg);
- lua_pop(L, 1); /* remove message */
- }
- return status;
- }
- static int loader(lua_State *L)
- {
- LuaStack stack(L);
- int status;
- const LuaResource *lr = (LuaResource *)device()->_resource_manager->get(RESOURCE_TYPE_SCRIPT, stack.get_resource_name(1));
- status = luaL_loadbuffer(L, lua_resource::program(lr), lr->size, "");
- if (status != LUA_OK) {
- report(L, status);
- device()->pause();
- }
- return 1;
- }
- #if CROWN_DEBUG
- static int require_internal(lua_State *L)
- {
- const char *module_name = lua_tostring(L, 1);
- bool already_loaded = false;
- lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
- lua_getfield(L, -1, module_name);
- already_loaded = lua_toboolean(L, -1);
- lua_pop(L, 2);
- lua_getglobal(L, "original_require");
- lua_pushvalue(L, -2);
- lua_remove(L, -3);
- lua_call(L, 1, 1);
- lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
- lua_getfield(L, 2, module_name);
- if (lua_toboolean(L, -1) && !already_loaded) {
- lua_pop(L, 2);
- lua_getglobal(L, "package");
- lua_getfield(L, -1, "load_order");
- lua_pushstring(L, module_name);
- lua_rawseti(L, -2, int(lua_objlen(L, -2) + 1));
- lua_pop(L, 2); // Pop "package.load_order" and "package"
- }
- return 1;
- }
- #endif // if CROWN_DEBUG
- LuaEnvironment::LuaEnvironment()
- : L(NULL)
- , _num_vec3(0)
- , _num_quat(0)
- , _num_mat4(0)
- #if CROWN_DEBUG
- , _vec3_marker(0)
- , _quat_marker(0)
- , _mat4_marker(0)
- , _random(0)
- #endif
- {
- #if CROWN_DEBUG
- // Initialize temporaries markers with random values.
- _random._seed = (s32)guid::new_guid().data1;
- reset_temporaries();
- #endif
- L = luaL_newstate();
- CE_ASSERT(L, "Unable to create lua state");
- }
- LuaEnvironment::~LuaEnvironment()
- {
- lua_close(L);
- }
- void LuaEnvironment::load_libs()
- {
- lua_gc(L, LUA_GCSTOP, 0);
- // Open default libraries
- lua_pushcfunction(L, luaopen_base);
- lua_pushstring(L, "");
- lua_call(L, 1, 0);
- lua_pushcfunction(L, luaopen_package);
- lua_pushstring(L, LUA_LOADLIBNAME);
- lua_call(L, 1, 0);
- lua_pushcfunction(L, luaopen_table);
- lua_pushstring(L, LUA_TABLIBNAME);
- lua_call(L, 1, 0);
- lua_pushcfunction(L, luaopen_string);
- lua_pushstring(L, LUA_STRLIBNAME);
- lua_call(L, 1, 0);
- lua_pushcfunction(L, luaopen_math);
- lua_pushstring(L, LUA_MATHLIBNAME);
- lua_call(L, 1, 0);
- lua_pushcfunction(L, luaopen_debug);
- lua_pushstring(L, LUA_DBLIBNAME);
- lua_call(L, 1, 0);
- #if CROWN_USE_LUAJIT
- lua_pushcfunction(L, luaopen_bit);
- lua_pushstring(L, LUA_BITLIBNAME);
- lua_call(L, 1, 0);
- lua_pushcfunction(L, luaopen_jit);
- lua_pushstring(L, LUA_JITLIBNAME);
- lua_call(L, 1, 0);
- #endif
- // Override print to redirect output to logging system
- add_module_function("_G", "print", luaB_print);
- // Register crown libraries
- load_api(*this);
- // Register custom loader
- lua_getglobal(L, "package");
- lua_getfield(L, -1, "loaders");
- lua_pushcfunction(L, loader);
- lua_rawseti(L, -2, 1); // package.loaders[1] = loader
- lua_pushnil(L);
- lua_rawseti(L, -2, 2); // package.loaders[2] = nil
- lua_pushnil(L);
- lua_rawseti(L, -2, 3); // package.loaders[3] = nil
- lua_pushnil(L);
- lua_rawseti(L, -2, 4); // package.loaders[4] = nil
- lua_pop(L, 1); // pop "package.loaders"
- #if CROWN_DEBUG
- // Create new empty table to store package load order
- lua_newtable(L);
- lua_setfield(L, -2, "load_order"); // package.load_order = {}
- // Override require() to keep track of libraries' load order
- lua_getglobal(L, "require");
- lua_setglobal(L, "original_require");
- lua_pushcclosure(L, require_internal, 0); // pass original require() to new require as upvalue
- lua_setglobal(L, "require");
- #endif
- lua_pop(L, 1); // pop "package"
- // Create metatable for lightuserdata
- lua_pushlightuserdata(L, 0);
- lua_getfield(L, LUA_REGISTRYINDEX, "Lightuserdata_mt");
- lua_setmetatable(L, -2);
- lua_pop(L, 1);
- // Ensure stack is clean
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- lua_gc(L, LUA_GCRESTART, 0);
- }
- void LuaEnvironment::do_file(const char *name)
- {
- int status;
- lua_getglobal(L, "dofile");
- lua_pushstring(L, name);
- status = this->call(1, 0);
- if (status != LUA_OK) {
- report(L, status);
- device()->pause();
- }
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- }
- void LuaEnvironment::require(const char *name)
- {
- int status;
- lua_getglobal(L, "require");
- lua_pushstring(L, name);
- status = this->call(1, 0);
- if (status != LUA_OK) {
- report(L, status);
- device()->pause();
- }
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- }
- LuaStack LuaEnvironment::execute(const LuaResource *lr, int nres)
- {
- LuaStack stack(L);
- int status;
- status = luaL_loadbuffer(L, lua_resource::program(lr), lr->size, "<unknown>");
- if (status == LUA_OK)
- status = this->call(0, nres);
- if (status != LUA_OK) {
- report(L, status);
- device()->pause();
- }
- return stack;
- }
- LuaStack LuaEnvironment::execute_string(const char *s)
- {
- LuaStack stack(L);
- int status;
- status = luaL_loadstring(L, s);
- if (status == LUA_OK)
- status = this->call(0, 0);
- if (status != LUA_OK) {
- report(L, status);
- device()->pause();
- }
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- return stack;
- }
- void LuaEnvironment::add_module_function(const char *module, const char *name, const lua_CFunction func)
- {
- luaL_Reg entry[2];
- entry[0].name = name;
- entry[0].func = func;
- entry[1].name = NULL;
- entry[1].func = NULL;
- luaL_register(L, module, entry);
- lua_pop(L, 1);
- }
- void LuaEnvironment::add_module_function(const char *module, const char *name, const char *func)
- {
- // Create module if it does not exist
- luaL_Reg entry;
- entry.name = NULL;
- entry.func = NULL;
- luaL_register(L, module, &entry);
- lua_pop(L, 1);
- lua_getglobal(L, module);
- lua_getglobal(L, func);
- lua_setfield(L, -2, name);
- lua_setglobal(L, module);
- }
- void LuaEnvironment::add_module_metafunction(const char *module, const char *name, const lua_CFunction func)
- {
- // Create module if it does not exist
- luaL_Reg entry[2];
- entry[0].name = NULL;
- entry[0].func = NULL;
- luaL_register(L, module, entry);
- lua_pop(L, 1);
- luaL_newmetatable(L, module);
- if (func) {
- entry[0].name = name;
- entry[0].func = func;
- entry[1].name = NULL;
- entry[1].func = NULL;
- luaL_register(L, NULL, entry);
- } else {
- lua_pushstring(L, name);
- lua_pushvalue(L, -2);
- lua_settable(L, -3);
- }
- lua_getglobal(L, module);
- lua_pushvalue(L, -2);
- lua_setmetatable(L, -2);
- lua_pop(L, -1);
- }
- void LuaEnvironment::set_module_number(const char *module, const char *name, f64 value)
- {
- // Create module if it does not exist
- luaL_Reg entry;
- entry.name = NULL;
- entry.func = NULL;
- luaL_register(L, module, &entry);
- lua_pop(L, 1);
- lua_getglobal(L, module);
- lua_pushnumber(L, value);
- lua_setfield(L, -2, name);
- lua_pop(L, 1);
- }
- int LuaEnvironment::call(int narg, int nres)
- {
- int status;
- int base = lua_gettop(L) - narg; /* function index */
- lua_pushcfunction(L, msghandler); /* push message handler */
- lua_insert(L, base); /* put it under function and args */
- status = lua_pcall(L, narg, nres, base);
- lua_remove(L, base); /* remove message handler from the stack */
- return status;
- }
- void LuaEnvironment::call_global(const char *func, int narg, int nres)
- {
- int status;
- CE_ENSURE(NULL != func);
- lua_getglobal(L, func);
- lua_insert(L, 1); // Move func to the top of stack
- status = call(narg, nres);
- if (status != LUA_OK) {
- report(L, status);
- device()->pause();
- }
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- }
- LuaStack LuaEnvironment::get_global(const char *global)
- {
- LuaStack stack(L);
- lua_getglobal(L, global);
- return stack;
- }
- Vector3 *LuaEnvironment::next_vector3(const Vector3 &v)
- {
- CE_ASSERT(_num_vec3 < LUA_MAX_VECTOR3, "Maximum number of Vector3 reached");
- Vector3 *vec3 = &(_vec3[_num_vec3++] = v);
- uintptr_t ptr = (uintptr_t)(void *)vec3;
- #if CROWN_DEBUG
- ptr |= _vec3_marker;
- #endif
- return (Vector3 *)ptr;
- }
- Quaternion *LuaEnvironment::next_quaternion(const Quaternion &q)
- {
- CE_ASSERT(_num_quat < LUA_MAX_QUATERNION, "Maximum number of Quaternion reached");
- Quaternion *quat = &(_quat[_num_quat++] = q);
- uintptr_t ptr = (uintptr_t)(void *)quat;
- #if CROWN_DEBUG
- ptr |= _quat_marker;
- #endif
- return (Quaternion *)ptr;
- }
- Matrix4x4 *LuaEnvironment::next_matrix4x4(const Matrix4x4 &m)
- {
- CE_ASSERT(_num_mat4 < LUA_MAX_MATRIX4X4, "Maximum number of Matrix4x4 reached");
- Matrix4x4 *mat4 = &(_mat4[_num_mat4++] = m);
- uintptr_t ptr = (uintptr_t)(void *)mat4;
- #if CROWN_DEBUG
- ptr |= _mat4_marker;
- #endif
- return (Matrix4x4 *)ptr;
- }
- bool LuaEnvironment::is_vector3(const void *ptr)
- {
- return ptr >= &_vec3[0]
- && ptr <= &_vec3[LUA_MAX_VECTOR3 - 1];
- }
- bool LuaEnvironment::is_quaternion(const void *ptr)
- {
- return ptr >= &_quat[0]
- && ptr <= &_quat[LUA_MAX_QUATERNION - 1];
- }
- bool LuaEnvironment::is_matrix4x4(const void *ptr)
- {
- return ptr >= &_mat4[0]
- && ptr <= &_mat4[LUA_MAX_MATRIX4X4 - 1];
- }
- #if CROWN_DEBUG
- Vector3 *LuaEnvironment::check_valid(const Vector3 *ptr)
- {
- LUA_ASSERT(((uintptr_t)ptr & LUA_VECTOR3_MARKER_MASK) >> LUA_VECTOR3_MARKER_SHIFT == _vec3_marker
- , LuaStack(L)
- , "Stale Vector3 ptr: %p, expected marker: %p"
- , ptr
- , _vec3_marker
- );
- return (Vector3 *)(uintptr_t(ptr) & ~LUA_VECTOR3_MARKER_MASK);
- }
- Quaternion *LuaEnvironment::check_valid(const Quaternion *ptr)
- {
- LUA_ASSERT(((uintptr_t)ptr & LUA_QUATERNION_MARKER_MASK) >> LUA_QUATERNION_MARKER_SHIFT == _quat_marker
- , LuaStack(L)
- , "Stale Quaternion ptr: %p, expected marker: %p"
- , ptr
- , _quat_marker
- );
- return (Quaternion *)(uintptr_t(ptr) & ~LUA_QUATERNION_MARKER_MASK);
- }
- Matrix4x4 *LuaEnvironment::check_valid(const Matrix4x4 *ptr)
- {
- LUA_ASSERT(((uintptr_t)ptr & LUA_MATRIX4X4_MARKER_MASK) >> LUA_MATRIX4X4_MARKER_SHIFT == _mat4_marker
- , LuaStack(L)
- , "Stale Matrix4x4 ptr: %p, expected marker: %p"
- , ptr
- , _mat4_marker
- );
- return (Matrix4x4 *)(uintptr_t(ptr) & ~LUA_MATRIX4X4_MARKER_MASK);
- }
- #endif // if CROWN_DEBUG
- void LuaEnvironment::reload()
- {
- lua_getglobal(L, "package");
- lua_getfield(L, -1, "load_order");
- for (size_t i = 1, n = lua_objlen(L, -1); i < n + 1; ++i) {
- lua_rawgeti(L, -1, (int)i);
- logi(LUA, "reloading: %s", lua_tostring(L, -1));
- LuaStack stack(L);
- StringId64 name = stack.get_resource_name(-1);
- this->execute((const LuaResource *)device()->_resource_manager->get(RESOURCE_TYPE_SCRIPT, name), 0);
- lua_pop(L, 1);
- }
- lua_pop(L, 2);
- }
- void LuaEnvironment::temp_count(u32 &num_vec3, u32 &num_quat, u32 &num_mat4)
- {
- num_vec3 = _num_vec3;
- num_quat = _num_quat;
- num_mat4 = _num_mat4;
- }
- void LuaEnvironment::set_temp_count(u32 num_vec3, u32 num_quat, u32 num_mat4)
- {
- _num_vec3 = num_vec3;
- _num_quat = num_quat;
- _num_mat4 = num_mat4;
- }
- void LuaEnvironment::reset_temporaries()
- {
- _num_vec3 = 0;
- _num_quat = 0;
- _num_mat4 = 0;
- #if CROWN_DEBUG
- _vec3_marker = (uintptr_t)_random.integer(1 + LUA_VECTOR3_MARKER_MASK);
- _quat_marker = (uintptr_t)_random.integer(1 + LUA_QUATERNION_MARKER_MASK);
- _mat4_marker = (uintptr_t)_random.integer(1 + LUA_MATRIX4X4_MARKER_MASK);
- #endif
- }
- static void console_command_script(ConsoleServer & /*cs*/, u32 /*client_id*/, const char *json, void *user_data)
- {
- TempAllocator4096 ta;
- JsonObject obj(ta);
- DynamicString script(ta);
- sjson::parse(obj, json);
- sjson::parse_string(script, obj["script"]);
- ((LuaEnvironment *)user_data)->execute_string(script.c_str());
- }
- static void do_REPL(LuaEnvironment *env, const char *lua)
- {
- lua_State *L = env->L;
- int status;
- lua_settop(L, 0);
- lua_pushstring(L, lua);
- if ((status = loadline(L)) != -1) { // This is never -1
- if (status == LUA_OK) {
- status = env->call(0, LUA_MULTRET);
- }
- if (status == LUA_OK)
- l_print(L);
- else
- report(L, status);
- }
- lua_settop(L, 0); /* clear stack */
- return;
- }
- static void console_command_REPL(ConsoleServer & /*cs*/, u32 /*client_id*/, const char *json, void *user_data)
- {
- TempAllocator4096 ta;
- JsonObject obj(ta);
- DynamicString script(ta);
- sjson::parse(obj, json);
- sjson::parse_string(script, obj["repl"]);
- do_REPL((LuaEnvironment *)user_data, script.c_str());
- }
- void LuaEnvironment::register_console_commands(ConsoleServer &cs)
- {
- cs.register_message_type("script", console_command_script, this);
- cs.register_message_type("repl", console_command_REPL, this);
- }
- } // namespace crown
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