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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "ResourceLoader.h"
- #include "TextureResource.h"
- #include "MeshResource.h"
- #include "SoundResource.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- ResourceLoader::ResourceLoader(Bundle& bundle) :
- Thread("resource-loader"),
- m_bundle(bundle),
- m_load_queue(m_allocator),
- m_done_queue(m_allocator)
- {
- }
- //-----------------------------------------------------------------------------
- void ResourceLoader::load(ResourceId resource)
- {
- m_load_mutex.lock();
- m_load_queue.push_back(resource);
- m_load_requests.signal();
- m_load_mutex.unlock();
- }
- //-----------------------------------------------------------------------------
- void ResourceLoader::unload(ResourceId resource, void* data)
- {
- unload_by_type(resource, data);
- }
- //-----------------------------------------------------------------------------
- uint32_t ResourceLoader::remaining() const
- {
- return m_load_queue.size();
- }
- //-----------------------------------------------------------------------------
- uint32_t ResourceLoader::num_loaded() const
- {
- return m_done_queue.size();
- }
- //-----------------------------------------------------------------------------
- void ResourceLoader::get_loaded(List<LoadedResource>& l)
- {
- m_done_mutex.lock();
- for (uint32_t i = 0; i < m_done_queue.size(); i++)
- {
- l.push_back(m_done_queue[i]);
- }
- m_done_queue.clear();
- m_done_mutex.unlock();
- }
- //-----------------------------------------------------------------------------
- int32_t ResourceLoader::run()
- {
- while (!is_terminating())
- {
- m_load_mutex.lock();
- while (m_load_queue.size() == 0)
- {
- m_load_requests.wait(m_load_mutex);
- }
- ResourceId resource = m_load_queue.front();
- m_load_queue.pop_front();
- m_load_mutex.unlock();
- void* data = load_by_type(resource);
- m_done_mutex.lock();
- m_done_queue.push_back(LoadedResource(resource, data));
- m_done_mutex.unlock();
- }
- return 0;
- }
- //-----------------------------------------------------------------------------
- void* ResourceLoader::load_by_type(ResourceId name)
- {
- switch (name.type)
- {
- case TEXTURE_TYPE: return TextureResource::load(m_resource_allocator, m_bundle, name);
- case MESH_TYPE: return MeshResource::load(m_resource_allocator, m_bundle, name);
- case SOUND_TYPE: return SoundResource::load(m_resource_allocator, m_bundle, name);
- default: return NULL;
- }
- }
- //-----------------------------------------------------------------------------
- void ResourceLoader::unload_by_type(ResourceId name, void* data)
- {
- switch (name.type)
- {
- case TEXTURE_TYPE: return TextureResource::unload(m_resource_allocator, data);
- case MESH_TYPE: return MeshResource::unload(m_resource_allocator, data);
- case SOUND_TYPE: return SoundResource::unload(m_resource_allocator, data);
- }
- }
- } // namespace crown
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