engine_api.vala 14 KB

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  1. /*
  2. * Copyright (c) 2012-2025 Daniele Bartolini et al.
  3. * SPDX-License-Identifier: GPL-3.0-or-later
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. } /* namespace Lua */
  27. namespace RuntimeApi
  28. {
  29. public string quit()
  30. {
  31. return "{\"type\":\"quit\"}";
  32. }
  33. } /* namespace RuntimeApi */
  34. namespace DataCompilerApi
  35. {
  36. public string compile(Guid id, string data_dir, string platform)
  37. {
  38. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  39. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  40. , platform
  41. );
  42. }
  43. public string refresh_list(uint since_revision)
  44. {
  45. return "{\"type\":\"refresh_list\",\"revision\":%u}".printf(since_revision);
  46. }
  47. } /* namespace DataCompilerApi */
  48. namespace DeviceApi
  49. {
  50. public string command(string[] args)
  51. {
  52. StringBuilder sb = new StringBuilder();
  53. for (int i = 0; i < args.length; ++i) {
  54. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  55. sb.append("\"%s\",".printf(arg));
  56. }
  57. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  58. }
  59. public string reload(string type, string name)
  60. {
  61. return command({ "reload", type, name });
  62. }
  63. public string pause()
  64. {
  65. return command({ "pause" });
  66. }
  67. public string unpause()
  68. {
  69. return command({ "unpause" });
  70. }
  71. public string resize(int width, int height)
  72. {
  73. return "{\"type\":\"resize\",\"width\":%d,\"height\":%d}".printf(width, height);
  74. }
  75. public string frame()
  76. {
  77. return "{\"type\":\"frame\"}";
  78. }
  79. public string refresh(Gee.ArrayList<Value?> resources)
  80. {
  81. StringBuilder sb = new StringBuilder();
  82. foreach (var res in resources) {
  83. sb.append("\"%s\",".printf((string)res));
  84. }
  85. return "{\"type\":\"refresh\",\"list\":[%s]}".printf(sb.str);
  86. }
  87. } /* namespace DeviceApi */
  88. namespace LevelEditorApi
  89. {
  90. public string reset()
  91. {
  92. return "LevelEditor:reset()";
  93. }
  94. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  95. {
  96. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  97. , y
  98. , Lua.bool(left)
  99. , Lua.bool(middle)
  100. , Lua.bool(right)
  101. );
  102. }
  103. public string mouse_wheel(double delta)
  104. {
  105. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  106. }
  107. public string mouse_down(int x, int y)
  108. {
  109. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  110. }
  111. public string mouse_up(int x, int y)
  112. {
  113. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  114. }
  115. public string key_down(string key)
  116. {
  117. return "LevelEditor:key_down(\"%s\")".printf(key);
  118. }
  119. public string key_up(string key)
  120. {
  121. return "LevelEditor:key_up(\"%s\")".printf(key);
  122. }
  123. public string set_tool_type(ToolType type)
  124. {
  125. const string _tools[] =
  126. {
  127. "place_tool",
  128. "move_tool",
  129. "rotate_tool",
  130. "scale_tool"
  131. };
  132. GLib.static_assert(_tools.length == ToolType.COUNT);
  133. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  134. }
  135. public string set_snap_mode(SnapMode sm)
  136. {
  137. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  138. }
  139. public string set_reference_system(ReferenceSystem rs)
  140. {
  141. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  142. }
  143. public string set_camera_view_type(CameraViewType type)
  144. {
  145. if (type == CameraViewType.PERSPECTIVE)
  146. return "LevelEditor:camera_view_perspective()";
  147. else if (type == CameraViewType.FRONT)
  148. return "LevelEditor:camera_view_front()";
  149. else if (type == CameraViewType.BACK)
  150. return "LevelEditor:camera_view_back()";
  151. else if (type == CameraViewType.RIGHT)
  152. return "LevelEditor:camera_view_right()";
  153. else if (type == CameraViewType.LEFT)
  154. return "LevelEditor:camera_view_left()";
  155. else if (type == CameraViewType.TOP)
  156. return "LevelEditor:camera_view_top()";
  157. else if (type == CameraViewType.BOTTOM)
  158. return "LevelEditor:camera_view_bottom()";
  159. else
  160. return "LevelEditor:camera_view_perspective()";
  161. }
  162. public string camera_restore(Vector3 position
  163. , Quaternion rotation
  164. , double ortho_size
  165. , double target_distance
  166. , CameraViewType view_type
  167. )
  168. {
  169. return """LevelEditor._camera:restore(%s, %s, %.17g, %.17g, '%s')""".printf(Lua.vector3(position)
  170. , Lua.quaternion(rotation)
  171. , ortho_size
  172. , target_distance
  173. , view_type == CameraViewType.PERSPECTIVE ? "perspective" : "orthographic"
  174. );
  175. }
  176. public string frame_objects(Guid?[] ids)
  177. {
  178. StringBuilder sb = new StringBuilder();
  179. sb.append("LevelEditor:frame_objects({");
  180. for (int i = 0; i < ids.length; ++i)
  181. sb.append("\"%s\",".printf(ids[i].to_string()));
  182. sb.append("})");
  183. return sb.str;
  184. }
  185. public string enable_show_grid(bool enabled)
  186. {
  187. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  188. }
  189. public string enable_snap_to_grid(bool enabled)
  190. {
  191. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  192. }
  193. public string enable_debug_render_world(bool enabled)
  194. {
  195. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  196. }
  197. public string enable_debug_physics_world(bool enabled)
  198. {
  199. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  200. }
  201. public string set_grid_size(double size)
  202. {
  203. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  204. }
  205. public string set_rotation_snap(double deg)
  206. {
  207. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  208. }
  209. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  210. {
  211. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  212. , name
  213. , Lua.vector3(pos)
  214. , Lua.quaternion(rot)
  215. , Lua.vector3(scl)
  216. );
  217. }
  218. public string spawn_empty_unit(Guid id)
  219. {
  220. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  221. }
  222. public string spawn_skydome(string skydome_name)
  223. {
  224. return "LevelEditor:spawn_skydome(\"%s\")".printf(skydome_name);
  225. }
  226. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  227. {
  228. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  229. , name
  230. , Lua.vector3(pos)
  231. , Lua.quaternion(rot)
  232. , range
  233. , volume
  234. , Lua.bool(loop)
  235. );
  236. }
  237. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  238. {
  239. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  240. , component_id.to_string()
  241. , Lua.vector3(pos)
  242. , Lua.quaternion(rot)
  243. , Lua.vector3(scl)
  244. );
  245. }
  246. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  247. {
  248. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  249. , component_id.to_string()
  250. , projection
  251. , fov
  252. , far_range
  253. , near_range
  254. );
  255. }
  256. public string add_mesh_renderer_component(Guid id
  257. , Guid component_id
  258. , string mesh_resource
  259. , string geometry_name
  260. , string material_resource
  261. , bool visible
  262. , bool cast_shadows
  263. )
  264. {
  265. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s, %s)".printf(id.to_string()
  266. , component_id.to_string()
  267. , mesh_resource
  268. , geometry_name
  269. , material_resource
  270. , Lua.bool(visible)
  271. , Lua.bool(cast_shadows)
  272. );
  273. }
  274. public string add_sprite_renderer_component(Guid id
  275. , Guid component_id
  276. , string sprite_resource
  277. , string material_resource
  278. , double layer
  279. , double depth
  280. , bool visible
  281. , bool flip_x
  282. , bool flip_y
  283. )
  284. {
  285. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s, %s, %s)".printf(id.to_string()
  286. , component_id.to_string()
  287. , sprite_resource
  288. , material_resource
  289. , layer
  290. , depth
  291. , Lua.bool(visible)
  292. , Lua.bool(flip_x)
  293. , Lua.bool(flip_y)
  294. );
  295. }
  296. public string add_light_component(Guid id
  297. , Guid component_id
  298. , string type
  299. , double range
  300. , double intensity
  301. , double spot_angle
  302. , Vector3 color
  303. , double shadow_bias
  304. , bool cast_shadows
  305. )
  306. {
  307. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s, %.17g, %s)".printf(id.to_string()
  308. , component_id.to_string()
  309. , type
  310. , range
  311. , intensity
  312. , spot_angle
  313. , Lua.vector3(color)
  314. , shadow_bias
  315. , Lua.bool(cast_shadows)
  316. );
  317. }
  318. public string add_mover_component(Guid id
  319. , Guid component_id
  320. , double height
  321. , double radius
  322. , double max_slope_angle
  323. , string collision_filter
  324. )
  325. {
  326. return "LevelEditor:add_mover_component(\"%s\", \"%s\", %.17g, %.17g, %.17g, \"%s\")".printf(id.to_string()
  327. , component_id.to_string()
  328. , height
  329. , radius
  330. , max_slope_angle
  331. , collision_filter
  332. );
  333. }
  334. public string add_fog_component(Guid id, Guid component_id)
  335. {
  336. return "LevelEditor:add_fog_component(\"%s\", \"%s\")".printf(id.to_string(), component_id.to_string());
  337. }
  338. public string add_global_lighting_component(Guid id, Guid component_id)
  339. {
  340. return "LevelEditor:add_global_lighting_component(\"%s\", \"%s\")".printf(id.to_string(), component_id.to_string());
  341. }
  342. public string add_bloom_component(Guid id, Guid component_id)
  343. {
  344. return "LevelEditor:add_bloom_component(\"%s\", \"%s\")".printf(id.to_string(), component_id.to_string());
  345. }
  346. public string unit_destroy_component_type(Guid id, string component_type)
  347. {
  348. return "LevelEditor:unit_destroy_component_type(\"%s\", \"%s\")".printf(id.to_string()
  349. , component_type
  350. );
  351. }
  352. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  353. {
  354. return "LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  355. , Lua.vector3(pos)
  356. , Lua.quaternion(rot)
  357. , Lua.vector3(scl)
  358. );
  359. }
  360. public string set_light(Guid id
  361. , string type
  362. , double range
  363. , double intensity
  364. , double spot_angle
  365. , Vector3 color
  366. , double shadow_bias
  367. , bool cast_shadows
  368. )
  369. {
  370. return "LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s, %.17g, %s)".printf(id.to_string()
  371. , type
  372. , range
  373. , intensity
  374. , spot_angle
  375. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  376. , shadow_bias
  377. , Lua.bool(cast_shadows)
  378. );
  379. }
  380. public string set_fog(Guid id
  381. , Vector3 color
  382. , double density
  383. , double range_min
  384. , double range_max
  385. , double sun_blend
  386. , bool enabled
  387. )
  388. {
  389. return "LevelEditor._objects[\"%s\"]:set_fog(%s, %.17g, %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  390. , Lua.vector3(color)
  391. , density
  392. , range_min
  393. , range_max
  394. , sun_blend
  395. , Lua.bool(enabled)
  396. );
  397. }
  398. public string set_global_lighting(Guid id
  399. , string skydome_map
  400. , double skydome_intensity
  401. , Vector3 ambient_color
  402. )
  403. {
  404. return "LevelEditor._objects[\"%s\"]:set_global_lighting(\"%s\", %.17g, %s)".printf(id.to_string()
  405. , skydome_map
  406. , skydome_intensity
  407. , Lua.quaternion({ambient_color.x, ambient_color.y, ambient_color.z, 1.0})
  408. );
  409. }
  410. public string set_bloom(Guid id
  411. , bool enabled
  412. , double threshold
  413. , double weight
  414. , double intensity
  415. )
  416. {
  417. return "LevelEditor._objects[\"%s\"]:set_bloom(%s, %.17g, %.17g, %.17g)".printf(id.to_string()
  418. , Lua.bool(enabled)
  419. , threshold
  420. , weight
  421. , intensity
  422. );
  423. }
  424. public string set_sound_range(Guid id, double range)
  425. {
  426. return "LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  427. , range
  428. );
  429. }
  430. public string set_mesh(Guid id
  431. , string mesh_resource
  432. , string geometry
  433. , string material
  434. , bool visible
  435. , bool cast_shadows
  436. )
  437. {
  438. return "LevelEditor._objects[\"%s\"]:set_mesh(\"%s\", \"%s\", \"%s\", %s, %s)".printf(id.to_string()
  439. , mesh_resource
  440. , geometry
  441. , material
  442. , Lua.bool(visible)
  443. , Lua.bool(cast_shadows)
  444. );
  445. }
  446. public string set_sprite(Guid id
  447. , string sprite_resource_name
  448. , string material
  449. , double layer
  450. , double depth
  451. , bool visible
  452. , bool flip_x
  453. , bool flip_y
  454. )
  455. {
  456. return "LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", \"%s\", %.17g, %.17g, %s, %s, %s)".printf(id.to_string()
  457. , sprite_resource_name
  458. , material
  459. , layer
  460. , depth
  461. , Lua.bool(visible)
  462. , Lua.bool(flip_x)
  463. , Lua.bool(flip_y)
  464. );
  465. }
  466. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  467. {
  468. return "LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  469. , projection
  470. , fov
  471. , near_range
  472. , far_range
  473. );
  474. }
  475. public string set_placeable(string type, string name)
  476. {
  477. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  478. }
  479. public string selection_set(Guid?[] ids)
  480. {
  481. StringBuilder sb = new StringBuilder();
  482. sb.append("LevelEditor._selection:set({");
  483. for (int i = 0; i < ids.length; ++i)
  484. sb.append("\"%s\",".printf(ids[i].to_string()));
  485. sb.append("})");
  486. return sb.str;
  487. }
  488. public string destroy(Guid id)
  489. {
  490. return "LevelEditor:destroy(\"%s\")".printf(id.to_string());
  491. }
  492. public string set_color(string name, Vector3 color)
  493. {
  494. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  495. return "Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  496. }
  497. } /* namespace LevelEditorApi */
  498. namespace UnitPreviewApi
  499. {
  500. public string set_preview_resource(string placeable_type, string name)
  501. {
  502. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  503. }
  504. } /* namespace UnitPreviewApi */
  505. namespace ThumbnailApi
  506. {
  507. public string add_request(string placeable_type, string name, string thumbnail_path)
  508. {
  509. return "Thumbnail:add_request(\"%s\", \"%s\", \"%s\")".printf(placeable_type
  510. , name
  511. , thumbnail_path.replace("\\", "\\\\").replace("\"", "\\\"")
  512. );
  513. }
  514. } /* namespace UnitPreviewApi */
  515. } /* namespace Crown */