Daniele Bartolini e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 vuotta sitten
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Actor.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 vuotta sitten
Actor.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 vuotta sitten
Controller.cpp 53be59cd69 Spawn at given position, not (0, 0, 0) 12 vuotta sitten
Controller.h 7c2544bdaa Update documentation of some physics objects 12 vuotta sitten
Joint.cpp 3e5fcbd2ef Update Joint according to latest PhysX changes 12 vuotta sitten
Joint.h 7c2544bdaa Update documentation of some physics objects 12 vuotta sitten
PhysicsCallback.h 094d8fc922 clean code and add documentation 12 vuotta sitten
PhysicsTypes.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 vuotta sitten
PhysicsWorld.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 vuotta sitten
PhysicsWorld.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 vuotta sitten
Raycast.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 vuotta sitten
Raycast.h 7c2544bdaa Update documentation of some physics objects 12 vuotta sitten