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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include <cstdlib>
- #include "Config.h"
- #include "Device.h"
- #include "Filesystem.h"
- #include "InputManager.h"
- #include "Log.h"
- #include "OS.h"
- #include "Renderer.h"
- #include "DebugRenderer.h"
- #include "Types.h"
- #include "StringUtils.h"
- #include "Args.h"
- #include "ArchiveBundle.h"
- #include "FileBundle.h"
- #include "ResourceManager.h"
- #include "TextureResource.h"
- #include "Keyboard.h"
- #include "Mouse.h"
- #include "Touch.h"
- #include "Accelerometer.h"
- #include "OsWindow.h"
- #include "JSONParser.h"
- #include "DiskFile.h"
- #include "Memory.h"
- #include "LuaEnvironment.h"
- #include "ConsoleServer.h"
- #include "TextReader.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- Device::Device() :
- m_allocator(m_subsystems_heap, MAX_SUBSYSTEMS_HEAP),
- m_preferred_window_width(1000),
- m_preferred_window_height(625),
- m_preferred_window_fullscreen(0),
- m_preferred_mode(MODE_RELEASE),
- m_quit_after_init(0),
- m_is_init(false),
- m_is_running(false),
- m_frame_count(0),
- m_last_time(0),
- m_current_time(0),
- m_last_delta_time(0.0f),
- m_filesystem(NULL),
- m_input_manager(NULL),
- m_lua_environment(NULL),
- m_renderer(NULL),
- m_debug_renderer(NULL),
- m_resource_manager(NULL),
- m_resource_bundle(NULL),
- m_console_server(NULL)
- {
- // Select executable dir by default
- string::strncpy(m_preferred_root_path, os::get_cwd(), MAX_PATH_LENGTH);
- }
- //-----------------------------------------------------------------------------
- Device::~Device()
- {
- }
- //-----------------------------------------------------------------------------
- bool Device::init(int argc, char** argv)
- {
- if (is_init())
- {
- Log::e("Crown Engine is already initialized.");
- return false;
- }
- parse_command_line(argc, argv);
- check_preferred_settings();
- // Initialize
- Log::i("Initializing Crown Engine %d.%d.%d...", CROWN_VERSION_MAJOR, CROWN_VERSION_MINOR, CROWN_VERSION_MICRO);
- create_filesystem();
- create_resource_manager();
- create_input_manager();
- create_window();
- create_renderer();
- create_debug_renderer();
- create_lua_environment();
- create_console_server();
- read_engine_settings();
- Log::i("Crown Engine initialized.");
- Log::i("Initializing Game...");
- // Initialize the game through init game function
- m_lua_environment->game_init();
- m_is_init = true;
- start();
- if (m_quit_after_init == 1)
- {
- shutdown();
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- void Device::shutdown()
- {
- if (is_init() == false)
- {
- Log::e("Crown Engine is not initialized.");
- return;
- }
- // Shutdowns the game
- m_lua_environment->game_shutdown();
- Log::i("Releasing ConsoleServer...");
- if (m_console_server)
- {
- //m_console_server->shutdown();
- CE_DELETE(m_allocator, m_console_server);
- }
- Log::i("Releasing LuaEnvironment...");
- if (m_lua_environment)
- {
- m_lua_environment->shutdown();
-
- CE_DELETE(m_allocator, m_lua_environment);
- }
- Log::i("Releasing InputManager...");
- if (m_input_manager)
- {
- CE_DELETE(m_allocator, m_input_manager);
- }
- Log::i("Releasing DebugRenderer...");
- if (m_debug_renderer)
- {
- CE_DELETE(m_allocator, m_debug_renderer);
- }
- Log::i("Releasing Renderer...");
- if (m_renderer)
- {
- m_renderer->shutdown();
- Renderer::destroy(m_allocator, m_renderer);
- }
- Log::i("Releasing Window...");
- if (m_window)
- {
- CE_DELETE(m_allocator, m_window);
- }
- Log::i("Releasing ResourceManager...");
- if (m_resource_bundle)
- {
- CE_DELETE(m_allocator, m_resource_bundle);
- }
- if (m_resource_manager)
- {
- CE_DELETE(m_allocator, m_resource_manager);
- }
- Log::i("Releasing Filesystem...");
- if (m_filesystem)
- {
- CE_DELETE(m_allocator, m_filesystem);
- }
- m_allocator.clear();
- m_is_init = false;
- }
- //-----------------------------------------------------------------------------
- bool Device::is_init() const
- {
- return m_is_init;
- }
- //-----------------------------------------------------------------------------
- Filesystem* Device::filesystem()
- {
- return m_filesystem;
- }
- //-----------------------------------------------------------------------------
- ResourceManager* Device::resource_manager()
- {
- return m_resource_manager;
- }
- //-----------------------------------------------------------------------------
- InputManager* Device::input_manager()
- {
- return m_input_manager;
- }
- //-----------------------------------------------------------------------------
- LuaEnvironment* Device::lua_environment()
- {
- return m_lua_environment;
- }
- //-----------------------------------------------------------------------------
- OsWindow* Device::window()
- {
- return m_window;
- }
- //-----------------------------------------------------------------------------
- Renderer* Device::renderer()
- {
- return m_renderer;
- }
- //-----------------------------------------------------------------------------
- DebugRenderer* Device::debug_renderer()
- {
- return m_debug_renderer;
- }
- //-----------------------------------------------------------------------------
- Keyboard* Device::keyboard()
- {
- return m_input_manager->keyboard();
- }
- //-----------------------------------------------------------------------------
- Mouse* Device::mouse()
- {
- return m_input_manager->mouse();
- }
- //-----------------------------------------------------------------------------
- Touch* Device::touch()
- {
- return m_input_manager->touch();
- }
- //-----------------------------------------------------------------------------
- Accelerometer* Device::accelerometer()
- {
- return m_input_manager->accelerometer();
- }
- ConsoleServer* Device::console_server()
- {
- return m_console_server;
- }
- //-----------------------------------------------------------------------------
- void Device::start()
- {
- if (is_init() == false)
- {
- Log::e("Cannot start uninitialized engine.");
- return;
- }
- m_is_running = true;
- m_last_time = os::milliseconds();
- }
- //-----------------------------------------------------------------------------
- void Device::stop()
- {
- if (is_init() == false)
- {
- Log::e("Cannot stop uninitialized engine.");
- return;
- }
- m_is_running = false;
- }
- //-----------------------------------------------------------------------------
- bool Device::is_running() const
- {
- return m_is_running;
- }
- //-----------------------------------------------------------------------------
- uint64_t Device::frame_count() const
- {
- return m_frame_count;
- }
- //-----------------------------------------------------------------------------
- float Device::last_delta_time() const
- {
- return m_last_delta_time;
- }
- //-----------------------------------------------------------------------------
- void Device::frame()
- {
- m_current_time = os::microseconds();
- m_last_delta_time = (m_current_time - m_last_time) / 1000000.0f;
- m_last_time = m_current_time;
- m_resource_manager->poll_resource_loader();
- m_window->frame();
- m_input_manager->frame(frame_count());
- m_lua_environment->game_frame(last_delta_time());
- //m_console_server->execute();
- m_debug_renderer->draw_all();
- m_renderer->frame();
- m_frame_count++;
- }
- //-----------------------------------------------------------------------------
- void Device::reload(ResourceId name)
- {
- (void)name;
- }
- //-----------------------------------------------------------------------------
- void Device::create_filesystem()
- {
- m_filesystem = CE_NEW(m_allocator, Filesystem)(m_preferred_root_path);
- Log::d("Filesystem created.");
- Log::d("Filesystem root path: %s", m_filesystem->root_path());
- }
- //-----------------------------------------------------------------------------
- void Device::create_resource_manager()
- {
- // Select appropriate resource archive
- if (m_preferred_mode == MODE_DEVELOPMENT)
- {
- m_resource_bundle = CE_NEW(m_allocator, FileBundle)(*m_filesystem);
- }
- else
- {
- m_resource_bundle = CE_NEW(m_allocator, ArchiveBundle)(*m_filesystem);
- }
- // Read resource seed
- DiskFile* seed_file = filesystem()->open("seed.ini", FOM_READ);
- TextReader reader(*seed_file);
- char tmp_buf[32];
- reader.read_string(tmp_buf, 32);
- filesystem()->close(seed_file);
- uint32_t seed = string::parse_uint(tmp_buf);
- // Create resource manager
- m_resource_manager = CE_NEW(m_allocator, ResourceManager)(*m_resource_bundle, seed);
- Log::d("Resource manager created.");
- Log::d("Resource seed: %d", m_resource_manager->seed());
- }
- //-----------------------------------------------------------------------------
- void Device::create_input_manager()
- {
- // Create input manager
- m_input_manager = CE_NEW(m_allocator, InputManager)();
- Log::d("Input manager created.");
- }
- //-----------------------------------------------------------------------------
- void Device::create_window()
- {
- m_window = CE_NEW(m_allocator, OsWindow)(m_preferred_window_width, m_preferred_window_height);
- CE_ASSERT(m_window != NULL, "Unable to create the window");
- m_window->set_title("Crown Game Engine");
- m_window->show();
- Log::d("Window created.");
- }
- //-----------------------------------------------------------------------------
- void Device::create_renderer()
- {
- m_renderer = Renderer::create(m_allocator);
- m_renderer->init();
- Log::d("Renderer created.");
- }
- //-----------------------------------------------------------------------------
- void Device::create_debug_renderer()
- {
- // Create debug renderer
- m_debug_renderer = CE_NEW(m_allocator, DebugRenderer)(*m_renderer);
- Log::d("Debug renderer created.");
- }
- //-----------------------------------------------------------------------------
- void Device::create_lua_environment()
- {
- m_lua_environment = CE_NEW(m_allocator, LuaEnvironment)();
- m_lua_environment->init();
- Log::d("Lua environment created.");
- }
- void Device::create_console_server()
- {
- m_console_server = NULL;//CE_NEW(m_allocator, ConsoleServer)();
- //m_console_server->init();
- Log::d("Console server created.");
- }
- //-----------------------------------------------------------------------------
- void Device::parse_command_line(int argc, char** argv)
- {
- static ArgsOption options[] =
- {
- { "help", AOA_NO_ARGUMENT, NULL, 'i' },
- { "root-path", AOA_REQUIRED_ARGUMENT, NULL, 'r' },
- { "width", AOA_REQUIRED_ARGUMENT, NULL, 'w' },
- { "height", AOA_REQUIRED_ARGUMENT, NULL, 'h' },
- { "fullscreen", AOA_NO_ARGUMENT, &m_preferred_window_fullscreen, 1 },
- { "dev", AOA_NO_ARGUMENT, &m_preferred_mode, MODE_DEVELOPMENT },
- { "quit-after-init", AOA_NO_ARGUMENT, &m_quit_after_init, 1 },
- { NULL, 0, NULL, 0 }
- };
- Args args(argc, argv, "", options);
- int32_t opt;
- while ((opt = args.getopt()) != -1)
- {
- switch (opt)
- {
- case 0:
- {
- break;
- }
- // Root path
- case 'r':
- {
- string::strncpy(m_preferred_root_path, args.optarg(), MAX_PATH_LENGTH);
- break;
- }
- // Window width
- case 'w':
- {
- m_preferred_window_width = atoi(args.optarg());
- break;
- }
- // Window height
- case 'h':
- {
- m_preferred_window_height = atoi(args.optarg());
- break;
- }
- case 'i':
- case '?':
- default:
- {
- print_help_message();
- exit(EXIT_FAILURE);
- }
- }
- }
- }
- //-----------------------------------------------------------------------------
- void Device::check_preferred_settings()
- {
- if (!os::is_absolute_path(m_preferred_root_path))
- {
- Log::e("The root path must be absolute.");
- exit(EXIT_FAILURE);
- }
- if (m_preferred_window_width == 0 || m_preferred_window_height == 0)
- {
- Log::e("Window width and height must be greater than zero.");
- exit(EXIT_FAILURE);
- }
- }
- //-----------------------------------------------------------------------------
- void Device::read_engine_settings()
- {
- }
- //-----------------------------------------------------------------------------
- void Device::print_help_message()
- {
- os::printf(
- "Usage: crown [options]\n"
- "Options:\n\n"
- "All of the following options take precedence over\n"
- "environment variables and configuration files.\n\n"
- " --help Show this help.\n"
- " --root-path <path> Use <path> as the filesystem root path.\n"
- " --width <width> Set the <width> of the render window.\n"
- " --height <width> Set the <height> of the render window.\n"
- " --fullscreen Start in fullscreen.\n"
- " --dev Run the engine in development mode\n"
- " --quit-after-init Quit the engine immediately after the\n"
- " initialization. Used only for debugging.\n");
- }
- Device g_device;
- Device* device()
- {
- return &g_device;
- }
- } // namespace crown
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