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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Mat4.h"
- #include "List.h"
- #include "IdTable.h"
- #include "HeapAllocator.h"
- namespace crown
- {
- #define MAX_NODES 1024
- typedef Id NodeId;
- class SceneGraph
- {
- public:
- SceneGraph();
- NodeId create_node(const Vec3& pos, const Quat& rot);
- void destroy_node(NodeId id);
- void link(NodeId child, NodeId parent);
- void unlink(NodeId child);
- void set_local_position(NodeId node, const Vec3& pos);
- void set_local_rotation(NodeId node, const Quat& rot);
- void set_local_pose(NodeId node, const Mat4& pose);
- Vec3 local_position(NodeId node) const;
- Quat local_rotation(NodeId node) const;
- Mat4 local_pose(NodeId node) const;
- Vec3 world_position(NodeId node) const;
- Quat world_rotation(NodeId node) const;
- Mat4 world_pose(NodeId node) const;
- void update();
- private:
- HeapAllocator m_allocator;
- // Sparse table of nodes
- IdTable<MAX_NODES> m_nodes;
- // Conversion from sparse table to packed array
- uint32_t m_sparse_to_packed[MAX_NODES];
- // Packed arrays of transforms
- List<Mat4> m_world_poses;
- List<Mat4> m_local_poses;
- List<int32_t> m_parents;
- };
- } // namespace crown
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