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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "lua.hpp"
- #include "Types.h"
- #include "Config.h"
- #include "LuaStack.h"
- #include "LinearAllocator.h"
- #include "Thread.h"
- namespace crown
- {
- /// LuaEnvironment is a wrapper of a subset of Lua functions and
- /// provides utilities for extending Lua
- class LuaEnvironment
- {
- public:
- /// Constructor
- LuaEnvironment();
- /// Init Lua state and open libraries. Must be called first
- void init();
- /// Close Lua state and shutdown LuaEnvironment
- void shutdown();
- /// Return the __lua_State__ pointer required by each Lua function
- lua_State* state();
- const char* error();
- /// Load Lua chunk as buffer. @a buffer contains lua chunk, @len is length of buffer
- void load_buffer(const char* buffer, size_t len);
- /// Load Lua chunk as file. @a file is path to lua file
- void load_file(const char* file);
- /// Load Lua chunk as string
- void load_string(const char* str);
- /// Get global symbol from Lua stack. @symbol is the name of required symbol
- void get_global_symbol(const char* symbol);
- /// Execute Lua chunk. @a args is the number of arguments required
- /// @a results is the number of results returned
- void execute(int32_t args, int32_t results);
- /// Collect garbage generated by Lua
- void collect_garbage();
- /// Call init function in the Lua game file
- void game_init();
- /// Call shutdown function in the Lua game file
- void game_shutdown();
- /// Call frame function in the Lua game file
- void game_frame(float dt);
- /// Load a function which will be used in Lua. @a module is the name of table contenitor,
- /// @a name is the name of function in module and @func is the pointer to the function.
- /// _func_ must be a C/lua function (__int32_t function_name(lua_State* L)__)
- void load_module_function(const char* module, const char* name, const lua_CFunction func);
- /// Load a enum's value which will be used in Lua.
- /// @a module is the name of table contenitor, generally take enum's name
- /// @a name is module's name that refears _value_ and @value is an unsigned integer
- void load_module_enum(const char* module, const char* name, uint32_t value);
- private:
- /// Thread used for garbage collection. It calls __collect_garbage()__
- static void* background_thread(void* thiz);
- void lua_error();
- // Disable copying
- LuaEnvironment(const LuaEnvironment&);
- LuaEnvironment& operator=(const LuaEnvironment&);
- private:
- /// Required by each Lua function
- lua_State* m_state;
- /// LuaEnvironment is used right now?
- bool m_is_used;
- /// Thread used for garbage collection
- // os::Thread m_thread;
- char m_error_buffer[1024];
- char m_tmp_buffer[1024];
- static const char* class_system;
- static const char* commands_list;
- static const char* get_cmd_by_name;
- static const char* tmp_print_table;
- static const char* count_all;
- // static const char* type_name;
- // static const char* type_count;
- };
- void load_int_setting(LuaEnvironment& env);
- void load_float_setting(LuaEnvironment& env);
- void load_string_setting(LuaEnvironment& env);
- void load_vec2(LuaEnvironment& env);
- void load_vec3(LuaEnvironment& env);
- void load_mat4(LuaEnvironment& env);
- void load_quat(LuaEnvironment& env);
- void load_math(LuaEnvironment& env);
- void load_mouse(LuaEnvironment& env);
- void load_keyboard(LuaEnvironment& env);
- void load_touch(LuaEnvironment& env);
- void load_accelerometer(LuaEnvironment& env);
- void load_camera(LuaEnvironment& env);
- void load_device(LuaEnvironment& env);
- void load_window(LuaEnvironment& env);
- CE_EXPORT int32_t luaopen_libcrown(lua_State* L);
- } // namespace crown
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