| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159 |
- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Resource.h"
- #include "PixelFormat.h"
- #include "Allocator.h"
- #include "Bundle.h"
- #include "File.h"
- #include "Device.h"
- #include "Renderer.h"
- namespace crown
- {
- // Bump the version whenever a change in the format is made.
- const uint32_t MESH_VERSION = 1;
- struct MeshHeader
- {
- uint32_t version;
- uint32_t num_meshes;
- uint32_t num_joints;
- uint32_t padding[16];
- };
- struct VertexData
- {
- uint32_t num_vertices;
- VertexFormat::Enum format;
- uint32_t offset;
- };
- struct IndexData
- {
- uint32_t num_indices;
- uint32_t offset;
- };
- struct MeshData
- {
- VertexData vertices;
- IndexData indices;
- };
- class MeshResource
- {
- public:
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size() - 12;
- MeshResource* res = (MeshResource*) allocator.allocate(sizeof(MeshResource));
- res->m_data = (uint8_t*) allocator.allocate(file_size);
- file->read(res->m_data, file_size);
- bundle.close(file);
- return res;
- }
- //-----------------------------------------------------------------------------
- static void online(void* resource)
- {
- MeshResource* m = (MeshResource*) resource;
- m->m_vbuffer = device()->renderer()->create_vertex_buffer(m->num_vertices(), m->vertex_format(), m->vertices());
- m->m_ibuffer = device()->renderer()->create_index_buffer(m->num_indices(), m->indices());
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& a, void* res)
- {
- MeshResource* resource = (MeshResource*)res;
- a.deallocate(resource->m_data);
- a.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* resource)
- {
- MeshResource* m = (MeshResource*) resource;
- device()->renderer()->destroy_index_buffer(m->m_ibuffer);
- device()->renderer()->destroy_vertex_buffer(m->m_vbuffer);
- }
- //-----------------------------------------------------------------------------
- uint32_t num_vertices()
- {
- MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
- return data->vertices.num_vertices;
- }
- //-----------------------------------------------------------------------------
- VertexFormat::Enum vertex_format()
- {
- MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
- return data->vertices.format;
- }
- //-----------------------------------------------------------------------------
- float* vertices()
- {
- MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
- return (float*) (m_data + data->vertices.offset);
- }
- //-----------------------------------------------------------------------------
- uint32_t num_indices()
- {
- MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
- return data->indices.num_indices;
- }
- //-----------------------------------------------------------------------------
- uint16_t* indices()
- {
- MeshData* data = (MeshData*) (m_data + sizeof(MeshHeader));
- return (uint16_t*) (m_data + data->indices.offset);
- }
- public:
- uint8_t* m_data;
- VertexBufferId m_vbuffer;
- IndexBufferId m_ibuffer;
- };
- } // namespace crown
|