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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Resource.h"
- #include "Bundle.h"
- #include "Allocator.h"
- #include "File.h"
- #include "Device.h"
- #include "SoundRenderer.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- struct SoundType
- {
- enum Enum
- {
- WAV = 0,
- OGG = 1
- };
- };
- const uint32_t SOUND_VERSION = 1;
- //-----------------------------------------------------------------------------
- struct SoundHeader
- {
- uint32_t version; // Sound file version
- uint32_t size;
- uint32_t sample_rate;
- uint32_t avg_bytes_ps;
- uint32_t channels;
- uint16_t block_size;
- uint16_t bits_ps;
- uint8_t sound_type;
- };
- class SoundResource
- {
- public:
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- SoundResource* resource = (SoundResource*)allocator.allocate(sizeof(SoundResource));
- file->read(&resource->m_header, sizeof(SoundHeader));
- size_t size = resource->size();
- resource->m_data = (uint8_t*)allocator.allocate(sizeof(uint8_t) * size);
- file->read(resource->m_data, size);
- bundle.close(file);
- return resource;
- }
- //-----------------------------------------------------------------------------
- static void online(void* resource)
- {
- CE_ASSERT(resource != NULL, "Resource not loaded");
- SoundResource* s = (SoundResource*)resource;
- SoundBufferId id = device()->sound_renderer()->create_sound_buffer((void*)s->data(), s->size(), s->sample_rate(), s->channels(), s->bits_ps());
- s->m_id = id;
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT(resource != NULL, "Resource not loaded");
- allocator.deallocate(((SoundResource*)resource)->m_data);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* resource)
- {
- CE_ASSERT(resource != NULL, "Resource not loaded");
- SoundResource* s = (SoundResource*)resource;
- device()->sound_renderer()->destroy_sound_buffer(s->m_id);
- }
- public:
- uint32_t size() const { return m_header.size; }
- uint32_t sample_rate() const { return m_header.sample_rate; }
- uint32_t avg_bytes_ps() const { return m_header.avg_bytes_ps; }
- uint32_t channels() const { return m_header.channels; }
- uint16_t block_size() const { return m_header.block_size; }
- uint16_t bits_ps() const { return m_header.bits_ps; }
- uint8_t sound_type() const { return m_header.sound_type; }
- const uint8_t* data() const { return m_data; }
- public:
- SoundHeader m_header;
- uint8_t* m_data;
- SoundBufferId m_id;
- };
- } // namespace crown
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