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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Resource.h"
- #include "PixelFormat.h"
- #include "Bundle.h"
- #include "Allocator.h"
- #include "File.h"
- #include "Device.h"
- #include "Renderer.h"
- namespace crown
- {
- // Bump the version whenever a change in the header is made
- const uint32_t TEXTURE_VERSION = 1;
- struct TextureHeader
- {
- uint32_t version; // Texture file version
- uint32_t format; // Format of the pixels
- uint32_t width; // Width in pixels
- uint32_t height; // Height in pixels
- };
- class TextureResource
- {
- public:
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size() - 12;
- TextureResource* res = (TextureResource*) allocator.allocate(sizeof(TextureResource));
- res->m_data = (char*) allocator.allocate(file_size);
- file->read(res->m_data, file_size);
- bundle.close(file);
- return res;
- }
- //-----------------------------------------------------------------------------
- static void online(void* resource)
- {
- TextureResource* t = (TextureResource*) resource;
- t->m_texture = device()->renderer()->create_texture(t->width(), t->height(), t->format(), t->data());
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT(resource != NULL, "Resource not loaded");
- allocator.deallocate(((TextureResource*)resource)->m_data);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* resource)
- {
- TextureResource* t = (TextureResource*) resource;
- device()->renderer()->destroy_texture(t->m_texture);
- }
- public:
- PixelFormat::Enum format() const
- {
- return (PixelFormat::Enum) ((TextureHeader*)m_data)->format;
- }
- uint32_t width() const
- {
- return ((TextureHeader*)m_data)->width;
- }
- uint32_t height() const
- {
- return ((TextureHeader*)m_data)->height;
- }
- const char* data() const
- {
- return m_data + sizeof(TextureHeader);
- }
- public:
- char* m_data;
- TextureId m_texture;
- };
- } // namespace crown
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