Daniele Bartolini 74eabc48e7 Comment out printf 11 jaren geleden
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Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp 12 jaren geleden
FileBundle.cpp 0e958aac67 Update all files dependent on previous core/mem organization 12 jaren geleden
FontResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
FontResource.h b6204a290d Fix a couple of warnings 12 jaren geleden
GuiResource.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 jaren geleden
GuiResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 jaren geleden
LevelResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
LevelResource.h 9bb1cffc4c Use CE_UNUSED to signal unused variables 11 jaren geleden
LuaResource.cpp a5fd5b6345 Log directly to ConsoleServer 11 jaren geleden
LuaResource.h 79af738239 Remove common header from compiled resources 12 jaren geleden
MaterialResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
MaterialResource.h 2e5fd127ef Switch some objects from class to struct 12 jaren geleden
MeshResource.cpp a5fd5b6345 Log directly to ConsoleServer 11 jaren geleden
MeshResource.h 27c79a2958 Initial Transient Vertex/Index Buffer implementation 12 jaren geleden
PackageResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
PackageResource.h 3e62e340dd Add LevelResource 11 jaren geleden
PhysicsResource.cpp 74eabc48e7 Comment out printf 11 jaren geleden
PhysicsResource.h 3e3e0b4245 Add a way to specify collision filters for shapes 12 jaren geleden
Resource.h 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
ResourceLoader.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 jaren geleden
ResourceLoader.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 jaren geleden
ResourceManager.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
ResourceManager.h 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
ResourcePackage.h 3e62e340dd Add LevelResource 11 jaren geleden
ResourceRegistry.cpp 3e62e340dd Add LevelResource 11 jaren geleden
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback 12 jaren geleden
SoundResource.cpp 6b7d600200 Clean compilation code a little bit... 12 jaren geleden
SoundResource.h 5d48c78ab9 First part of the 'SoundWorld - big rewrite' 12 jaren geleden
SpriteResource.cpp 34394ca5b2 Update SpriteResource 12 jaren geleden
SpriteResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 jaren geleden
TextureResource.cpp a5fd5b6345 Log directly to ConsoleServer 11 jaren geleden
TextureResource.h 79af738239 Remove common header from compiled resources 12 jaren geleden
UnitResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 jaren geleden
UnitResource.h 863c5578ba Fix android build 11 jaren geleden