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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Allocator.h"
- #include "File.h"
- #include "Filesystem.h"
- #include "Hash.h"
- #include "JSONParser.h"
- #include "List.h"
- #include "Log.h"
- #include "Matrix4x4.h"
- #include "PhysicsTypes.h"
- #include "Quaternion.h"
- #include "Resource.h"
- #include "TempAllocator.h"
- #include "Types.h"
- #include "UnitResource.h"
- #include "Vector3.h"
- namespace crown
- {
- namespace unit_resource
- {
- const StringId32 NO_PARENT = 0xFFFFFFFF;
- struct GraphNode
- {
- StringId32 name;
- StringId32 parent;
- Vector3 position;
- Quaternion rotation;
- };
- struct GraphNodeDepth
- {
- StringId32 name;
- uint32_t index;
- uint32_t depth;
- bool operator()(const GraphNodeDepth& a, const GraphNodeDepth& b)
- {
- return a.depth < b.depth;
- }
- };
- //-----------------------------------------------------------------------------
- uint32_t compute_link_depth(const GraphNode& node, const List<GraphNode>& nodes)
- {
- if (node.parent == NO_PARENT) return 0;
- else
- {
- for (uint32_t i = 0; i < nodes.size(); i++)
- {
- if (nodes[i].name == node.parent)
- {
- return 1 + compute_link_depth(nodes[i], nodes);
- }
- }
- }
- CE_FATAL("Node not found");
- }
- //-----------------------------------------------------------------------------
- uint32_t find_node_index(StringId32 name, const List<GraphNodeDepth>& node_depths)
- {
- for (uint32_t i = 0; i < node_depths.size(); i++)
- {
- if (node_depths[i].name == name)
- {
- return i;
- }
- }
- CE_FATAL("Node not found");
- }
- //-----------------------------------------------------------------------------
- int32_t find_node_parent_index(uint32_t node, const List<GraphNode>& nodes, const List<GraphNodeDepth>& node_depths)
- {
- StringId32 parent_name = nodes[node_depths[node].index].parent;
- if (parent_name == NO_PARENT) return -1;
- for (uint32_t i = 0; i < node_depths.size(); i++)
- {
- if (parent_name == node_depths[i].name)
- {
- return i;
- }
- }
- CE_FATAL("Node not found");
- }
- //-----------------------------------------------------------------------------
- void parse_node(JSONElement e, List<GraphNode>& nodes, List<GraphNodeDepth>& node_depths)
- {
- JSONElement name = e.key("name");
- JSONElement parent = e.key("parent");
- JSONElement pos = e.key("position");
- JSONElement rot = e.key("rotation");
- DynamicString node_name;
- name.string_value(node_name);
- GraphNode gn;
- gn.name = hash::murmur2_32(node_name.c_str(), node_name.length(), 0);
- if (parent.is_nil())
- {
- gn.parent = NO_PARENT;
- }
- else
- {
- DynamicString parent_name;
- parent.string_value(parent_name);
- hash::murmur2_32(parent_name.c_str(), parent_name.length(), 0);
- }
- gn.position = Vector3(pos[0].float_value(), pos[1].float_value(), pos[2].float_value());
- gn.rotation = Quaternion(Vector3(rot[0].float_value(), rot[1].float_value(), rot[2].float_value()), rot[3].float_value());
- GraphNodeDepth gnd;
- gnd.name = gn.name;
- gnd.index = nodes.size();
- gnd.depth = 0;
- nodes.push_back(gn);
- node_depths.push_back(gnd);
- }
- //-----------------------------------------------------------------------------
- void parse_camera(JSONElement e, List<UnitCamera>& cameras, const List<GraphNodeDepth>& node_depths)
- {
- JSONElement name = e.key("name");
- JSONElement node = e.key("node");
- DynamicString node_name;
- DynamicString camera_name;
- node.string_value(node_name);
- name.string_value(camera_name);
- StringId32 node_name_hash = hash::murmur2_32(node_name.c_str(), node_name.length(), 0);
- UnitCamera cn;
- cn.name = hash::murmur2_32(camera_name.c_str(), camera_name.length(), 0);
- cn.node = find_node_index(node_name_hash, node_depths);
- cameras.push_back(cn);
- }
- //-----------------------------------------------------------------------------
- void parse_renderable(JSONElement e, List<UnitRenderable>& renderables, const List<GraphNodeDepth>& node_depths)
- {
- JSONElement name = e.key("name");
- JSONElement node = e.key("node");
- JSONElement type = e.key("type");
- JSONElement res = e.key("resource");
- JSONElement vis = e.key("visible");
- DynamicString renderable_name;
- DynamicString node_name;
- name.string_value(renderable_name);
- node.string_value(node_name);
- StringId32 node_name_hash = hash::murmur2_32(node_name.c_str(), node_name.length(), 0);
- UnitRenderable rn;
- rn.name = hash::murmur2_32(renderable_name.c_str(), renderable_name.length(), 0);
- rn.node = find_node_index(node_name_hash, node_depths);
- rn.visible = vis.bool_value();
- DynamicString res_type;
- DynamicString resource_name;
- type.string_value(res_type);
- res.string_value(resource_name);
- DynamicString res_name;
- if (res_type == "mesh")
- {
- rn.type = UnitRenderable::MESH;
- res_name += resource_name;
- res_name += ".mesh";
- }
- else if (res_type == "sprite")
- {
- rn.type = UnitRenderable::SPRITE;
- res_name += resource_name;
- res_name += ".sprite";
- }
- else
- {
- CE_ASSERT(false, "Oops, unknown renderable type: '%s'", res_type.c_str());
- }
- rn.resource.id = hash::murmur2_64(res_name.c_str(), res_name.length(), 0);
- renderables.push_back(rn);
- }
- //-----------------------------------------------------------------------------
- void parse_actor(JSONElement e, List<UnitActor>& actors, const List<GraphNodeDepth>& node_depths)
- {
- JSONElement name = e.key("name");
- JSONElement node = e.key("node");
- JSONElement type = e.key("type");
- JSONElement shape = e.key("shape");
- JSONElement active = e.key("active");
- DynamicString actor_name;
- DynamicString node_name;
- DynamicString type_name;
- DynamicString shape_name;
- name.string_value(actor_name);
- node.string_value(node_name);
- type.string_value(type_name);
- shape.string_value(shape_name);
- StringId32 node_name_hash = hash::murmur2_32(node_name.c_str(), node_name.length(), 0);
- UnitActor an;
- an.name = hash::murmur2_32(actor_name.c_str(), actor_name.length(), 0);
- an.node = find_node_index(node_name_hash, node_depths);
- an.type = type_name == "STATIC" ? UnitActor::STATIC : UnitActor::DYNAMIC;
- an.shape = shape_name == "SPHERE" ? UnitActor::SPHERE :
- shape_name == "BOX" ? UnitActor::BOX : UnitActor::PLANE;
- an.active = active.bool_value();
- actors.push_back(an);
- }
- //-----------------------------------------------------------------------------
- void compile(Filesystem& fs, const char* resource_path, File* out_file)
- {
- File* file = fs.open(resource_path, FOM_READ);
- char file_buf[4096];
- file->read(file_buf, file->size());
- fs.close(file);
- JSONParser json(file_buf);
- JSONElement root = json.root();
- ResourceId m_physics_resource;
- ResourceId m_material_resource;
- List<GraphNode> m_nodes(default_allocator());
- List<GraphNodeDepth> m_node_depths(default_allocator());
- List<UnitCamera> m_cameras(default_allocator());
- List<UnitRenderable> m_renderables(default_allocator());
- List<UnitActor> m_actors(default_allocator());
- // Check for nodes
- if (root.has_key("nodes"))
- {
- JSONElement nodes = root.key("nodes");
- const uint32_t num_nodes = nodes.size();
- for (uint32_t i = 0; i < num_nodes; i++)
- {
- parse_node(nodes[i], m_nodes, m_node_depths);
- }
- }
- for (uint32_t i = 0; i < m_nodes.size(); i++)
- {
- m_node_depths[i].depth = compute_link_depth(m_nodes[i], m_nodes);
- }
- std::sort(m_node_depths.begin(), m_node_depths.end(), GraphNodeDepth());
- // Check for renderable
- if (root.has_key("renderables"))
- {
- JSONElement renderables = root.key("renderables");
- uint32_t renderables_size = renderables.size();
- for (uint32_t i = 0; i < renderables_size; i++)
- {
- parse_renderable(renderables[i], m_renderables, m_node_depths);
- }
- }
- // Check for cameras
- if (root.has_key("cameras"))
- {
- JSONElement cameras = root.key("cameras");
- uint32_t num_cameras = cameras.size();
- for (uint32_t i = 0; i < num_cameras; i++)
- {
- parse_camera(cameras[i], m_cameras, m_node_depths);
- }
- }
- // check for actors
- if (root.has_key("actors"))
- {
- JSONElement actors = root.key("actors");
- uint32_t num_actors = actors.size();
- for (uint32_t i = 0; i < num_actors; i++)
- {
- parse_actor(actors[i], m_actors, m_node_depths);
- }
- }
- // Check if the unit has a .physics resource
- DynamicString unit_name(resource_path);
- unit_name.strip_trailing("unit");
- DynamicString physics_name = unit_name;
- physics_name += "physics";
- if (fs.is_file(physics_name.c_str()))
- {
- m_physics_resource.id = hash::murmur2_64(physics_name.c_str(), string::strlen(physics_name.c_str()), 0);
- }
- else
- {
- m_physics_resource.id = 0;
- }
- // Check if the unit has a .material resource
- DynamicString material_name = unit_name;
- material_name += "material";
- if (fs.is_file(material_name.c_str()))
- {
- m_material_resource.id = hash::murmur2_64(material_name.c_str(), string::strlen(material_name.c_str()), 0);
- }
- else
- {
- m_material_resource.id = 0;
- }
- UnitHeader h;
- h.physics_resource = m_physics_resource;
- h.material_resource = m_material_resource;
- h.num_renderables = m_renderables.size();
- h.num_cameras = m_cameras.size();
- h.num_actors = m_actors.size();
- h.num_scene_graph_nodes = m_nodes.size();
- uint32_t offt = sizeof(UnitHeader);
- h.renderables_offset = offt; offt += sizeof(UnitRenderable) * h.num_renderables;
- h.cameras_offset = offt; offt += sizeof(UnitCamera) * h.num_cameras;
- h.actors_offset = offt; offt += sizeof(UnitActor) * h.num_actors;
- h.scene_graph_names_offset = offt; offt += sizeof(StringId32) * h.num_scene_graph_nodes;
- h.scene_graph_poses_offset = offt; offt += sizeof(Matrix4x4) * h.num_scene_graph_nodes;
- h.scene_graph_parents_offset = offt; offt += sizeof(int32_t) * h.num_scene_graph_nodes;
- // Write header
- out_file->write((char*) &h, sizeof(UnitHeader));
- // Write renderables
- if (m_renderables.size())
- out_file->write((char*) m_renderables.begin(), sizeof(UnitRenderable) * h.num_renderables);
- // Write cameras
- if (m_cameras.size())
- out_file->write((char*) m_cameras.begin(), sizeof(UnitCamera) * h.num_cameras);
- // Write actors
- if (m_actors.size())
- out_file->write((char*) m_actors.begin(), sizeof(UnitActor) * h.num_actors);
- // Write node names
- for (uint32_t i = 0; i < h.num_scene_graph_nodes; i++)
- {
- StringId32 name = m_node_depths[i].name;
- out_file->write((char*) &name, sizeof(StringId32));
- }
- // Write node poses
- for (uint32_t i = 0; i < h.num_scene_graph_nodes; i++)
- {
- uint32_t node_index = m_node_depths[i].index;
- GraphNode& node = m_nodes[node_index];
- Matrix4x4 pose(node.rotation, node.position);
- out_file->write((char*) pose.to_float_ptr(), sizeof(float) * 16);
- }
- // Write parent hierarchy
- for (uint32_t i = 0; i < h.num_scene_graph_nodes; i++)
- {
- int32_t parent = find_node_parent_index(i, m_nodes, m_node_depths);
- out_file->write((char*) &parent, sizeof(int32_t));
- }
- }
- } // namespace unit_resource
- } // namespace crown
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