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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "config.h"
- #include "types.h"
- #include "macros.h"
- #include "math_types.h" // HACK
- #include "lua.hpp"
- namespace crown
- {
- enum LuaArgumentType
- {
- ARGUMENT_FLOAT
- };
- struct LuaResource;
- // HACK
- struct Actor;
- struct Unit;
- /// LuaEnvironment is a wrapper of a subset of Lua functions and
- /// provides utilities for extending Lua
- struct LuaEnvironment
- {
- LuaEnvironment(lua_State* L);
- void execute(const LuaResource* lr);
- /// Loads and executes the given @a s lua string.
- void execute_string(const char* s);
- /// Loads the function with the given @a name and @a func into the table @a module.
- void load_module_function(const char* module, const char* name, const lua_CFunction func);
- void load_module_function(const char* module, const char* name, const char* value);
- void load_module_constructor(const char* module, const lua_CFunction func);
- /// Loads the enum with the given @a name and @a value into the table @a module.
- void load_module_enum(const char* module, const char* name, uint32_t value);
- /// Calls the global function @a func with @a argc argument number.
- /// Each argument is a pair (type, value).
- /// Example call:
- /// call_global("myfunc", 1, ARGUMENT_FLOAT, 3.14f)
- /// Returns true if success, false otherwise
- void call_global(const char* func, uint8_t argc, ...);
- // HACK
- void call_physics_callback(Actor* actor_0, Actor* actor_1, Unit* unit_0, Unit* unit_1, const Vector3& where, const Vector3& normal, const char* type);
- void call_trigger_callback(Actor* trigger, Actor* other, const char* type);
- private:
- lua_State* m_L;
- private:
- // Disable copying
- LuaEnvironment(const LuaEnvironment&);
- LuaEnvironment& operator=(const LuaEnvironment&);
- };
- } // namespace crown
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