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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Config.h"
- #include "Types.h"
- #include "PixelFormat.h"
- #include "VertexFormat.h"
- #include "StringUtils.h"
- #include "RenderContext.h"
- #include "OsThread.h"
- #include "OS.h"
- namespace crown
- {
- extern ShaderUniform name_to_stock_uniform(const char* uniform);
- class RendererImplementation;
- class Renderer
- {
- public:
- Renderer(Allocator& a);
- ~Renderer();
- void init_impl();
- void shutdown_impl();
- void render_impl();
- void create_vertex_buffer_impl(VertexBufferId id, size_t count, VertexFormat format, const void* vertices);
- void create_dynamic_vertex_buffer_impl(VertexBufferId id, size_t count, VertexFormat format);
- void update_vertex_buffer_impl(VertexBufferId id, size_t offset, size_t count, const void* vertices);
- void destroy_vertex_buffer_impl(VertexBufferId id);
- void create_index_buffer_impl(IndexBufferId id, size_t count, const void* indices);
- void create_dynamic_index_buffer_impl(IndexBufferId id, size_t count);
- void update_index_buffer_impl(IndexBufferId id, size_t offset, size_t count, const void* indices);
- void destroy_index_buffer_impl(IndexBufferId id);
- void create_texture_impl(TextureId id, uint32_t width, uint32_t height, PixelFormat format, const void* data);
- void update_texture_impl(TextureId id, uint32_t x, uint32_t y, uint32_t width, uint32_t height, const void* data);
- void destroy_texture_impl(TextureId id);
- void create_shader_impl(ShaderId id, ShaderType type, const char* text);
- void destroy_shader_impl(ShaderId id);
- void create_gpu_program_impl(GPUProgramId id, ShaderId vertex, ShaderId pixel);
- void destroy_gpu_program_impl(GPUProgramId id);
- void create_uniform_impl(UniformId id, const char* name, UniformType type, uint8_t num);
- void update_uniform_impl(UniformId id, size_t size, const void* data);
- void destroy_uniform_impl(UniformId id);
- void create_render_target_impl(RenderTargetId id, uint16_t width, uint16_t height, RenderTargetFormat format);
- void destroy_render_target_impl(RenderTargetId id);
- inline void init()
- {
- m_should_run = true;
- m_thread.start(render_thread, this);
- m_submit->m_commands.write(COMMAND_INIT_RENDERER);
- frame();
- }
- inline void shutdown()
- {
- if (m_should_run)
- {
- m_submit->m_commands.write(COMMAND_SHUTDOWN_RENDERER);
- frame();
- m_should_run = false;
- m_thread.stop();
- }
- }
- /// Creates a new vertex buffer optimized for rendering static vertex data.
- /// @a vertices is the array containig @a count vertex data elements of the given @a format.
- inline VertexBufferId create_vertex_buffer(size_t count, VertexFormat format, const void* vertices)
- {
- const VertexBufferId id = m_vertex_buffers.create();
- m_submit->m_commands.write(COMMAND_CREATE_VERTEX_BUFFER);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(count);
- m_submit->m_commands.write(format);
- m_submit->m_commands.write(vertices);
- return id;
- }
- inline VertexBufferId create_dynamic_vertex_buffer(size_t count, VertexFormat format)
- {
- const VertexBufferId id = m_vertex_buffers.create();
- m_submit->m_commands.write(COMMAND_CREATE_DYNAMIC_VERTEX_BUFFER);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(count);
- m_submit->m_commands.write(format);
- return id;
- }
- /// Updates the data associated with the given vertex buffer @a id.
- /// @a vertices is the array containig @a count vertex data elements of the format
- /// specified at the creation of the buffer.
- /// @note
- /// @a count and @a offset together do not have to exceed the number of elements specified
- /// at the creation of the buffer.
- inline void update_vertex_buffer(VertexBufferId id, size_t offset, size_t count, const void* vertices)
- {
- m_submit->m_commands.write(COMMAND_UPDATE_VERTEX_BUFFER);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(offset);
- m_submit->m_commands.write(count);
- m_submit->m_commands.write(vertices);
- }
- /// Destroys the given vertex buffer @a id.
- inline void destroy_vertex_buffer(VertexBufferId id)
- {
- m_submit->m_commands.write(COMMAND_DESTROY_VERTEX_BUFFER);
- m_submit->m_commands.write(id);
- }
- /// Creates a new index buffer optimized for rendering static index buffers.
- /// @a indices is the array containing @a count index data elements.
- inline IndexBufferId create_index_buffer(size_t count, const void* indices)
- {
- const IndexBufferId id = m_index_buffers.create();
- m_submit->m_commands.write(COMMAND_CREATE_INDEX_BUFFER);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(count);
- m_submit->m_commands.write(indices);
- return id;
- }
- inline IndexBufferId create_dynamic_index_buffer(size_t count)
- {
- const IndexBufferId id = m_index_buffers.create();
- m_submit->m_commands.write(COMMAND_CREATE_DYNAMIC_INDEX_BUFFER);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(count);
- return id;
- }
- inline void update_index_buffer(IndexBufferId id, size_t offset, size_t count, const void* indices)
- {
- m_submit->m_commands.write(COMMAND_UPDATE_INDEX_BUFFER);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(offset);
- m_submit->m_commands.write(count);
- m_submit->m_commands.write(indices);
- }
- /// Destroys the @a id index buffer.
- inline void destroy_index_buffer(IndexBufferId id)
- {
- m_submit->m_commands.write(COMMAND_DESTROY_INDEX_BUFFER);
- m_submit->m_commands.write(id);
- }
- inline TextureId create_texture(uint32_t width, uint32_t height, PixelFormat format, const void* data)
- {
- const TextureId id = m_textures.create();
- m_submit->m_commands.write(COMMAND_CREATE_TEXTURE);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(width);
- m_submit->m_commands.write(height);
- m_submit->m_commands.write(format);
- m_submit->m_commands.write(data);
- return id;
- }
- inline void update_texture(TextureId id, uint32_t x, uint32_t y, uint32_t width, uint32_t height, const void* data)
- {
- m_submit->m_commands.write(COMMAND_UPDATE_TEXTURE);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(x);
- m_submit->m_commands.write(y);
- m_submit->m_commands.write(width);
- m_submit->m_commands.write(height);
- m_submit->m_commands.write(data);
- }
- inline void destroy_texture(TextureId id)
- {
- m_submit->m_commands.write(COMMAND_DESTROY_TEXTURE);
- m_submit->m_commands.write(id);
- }
- inline ShaderId create_shader(ShaderType type, const char* text)
- {
- const ShaderId id = m_shaders.create();
- m_submit->m_commands.write(COMMAND_CREATE_SHADER);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(type);
- m_submit->m_commands.write(text);
- return id;
- }
- inline void destroy_shader(ShaderId id)
- {
- m_submit->m_commands.write(COMMAND_DESTROY_SHADER);
- m_submit->m_commands.write(id);
- }
- inline GPUProgramId create_gpu_program(ShaderId vertex, ShaderId pixel)
- {
- const GPUProgramId id = m_gpu_programs.create();
- m_submit->m_commands.write(COMMAND_CREATE_GPU_PROGRAM);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(vertex);
- m_submit->m_commands.write(pixel);
- return id;
- }
- inline void destroy_gpu_program(GPUProgramId id)
- {
- m_submit->m_commands.write(COMMAND_DESTROY_GPU_PROGRAM);
- m_submit->m_commands.write(id);
- }
- inline UniformId create_uniform(const char* name, UniformType type, uint8_t num)
- {
- CE_ASSERT(name_to_stock_uniform(name) == UNIFORM_COUNT, "Uniform name '%s' is a stock uniform.", name);
- const UniformId id = m_uniforms.create();
- size_t len = string::strlen(name);
- CE_ASSERT(len < CROWN_MAX_UNIFORM_NAME_LENGTH, "Max uniform name length is %d", CROWN_MAX_UNIFORM_NAME_LENGTH);
- m_submit->m_commands.write(COMMAND_CREATE_UNIFORM);
- m_submit->m_commands.write(id);
- m_submit->m_commands.write(len);
- m_submit->m_commands.write(name, len);
- m_submit->m_commands.write(type);
- m_submit->m_commands.write(num);
- return id;
- }
- inline void destroy_uniform(UniformId id)
- {
- m_submit->m_commands.write(COMMAND_DESTROY_UNIFORM);
- m_submit->m_commands.write(id);
- }
- //
- // RenderTargetId create_render_target(uint16_t width, uint16_t height, RenderTargetFormat format)
- // {
- // }
- // void destroy_render_target(RenderTargetId id)
- // {
- // }
- //-----------------------------------------------------------------------------
- inline void execute_commands(CommandBuffer& cmds)
- {
- bool end = false;
- do
- {
- CommandType command;
- cmds.read(command);
- switch (command)
- {
- case COMMAND_INIT_RENDERER:
- {
- init_impl();
- m_is_initialized = true;
- break;
- }
- case COMMAND_SHUTDOWN_RENDERER:
- {
- shutdown_impl();
- m_is_initialized = false;
- break;
- }
- case COMMAND_CREATE_VERTEX_BUFFER:
- {
- VertexBufferId id;
- size_t count;
- VertexFormat format;
- void* vertices;
- cmds.read(id);
- cmds.read(count);
- cmds.read(format);
- cmds.read(vertices);
- create_vertex_buffer_impl(id, count, format, vertices);
- break;
- }
- case COMMAND_CREATE_DYNAMIC_VERTEX_BUFFER:
- {
- VertexBufferId id;
- size_t count;
- VertexFormat format;
- cmds.read(id);
- cmds.read(count);
- cmds.read(format);
- create_dynamic_vertex_buffer_impl(id, count, format);
- break;
- }
- case COMMAND_UPDATE_VERTEX_BUFFER:
- {
- VertexBufferId id;
- size_t offset;
- size_t count;
- void* vertices;
- cmds.read(id);
- cmds.read(offset);
- cmds.read(count);
- cmds.read(vertices);
- update_vertex_buffer_impl(id, offset, count, vertices);
- break;
- }
- case COMMAND_DESTROY_VERTEX_BUFFER:
- {
- VertexBufferId id;
- cmds.read(id);
- destroy_vertex_buffer_impl(id);
- break;
- }
- case COMMAND_CREATE_INDEX_BUFFER:
- {
- IndexBufferId id;
- size_t count;
- void* indices;
- cmds.read(id);
- cmds.read(count);
- cmds.read(indices);
- create_index_buffer_impl(id, count, indices);
- break;
- }
- case COMMAND_CREATE_DYNAMIC_INDEX_BUFFER:
- {
- IndexBufferId id;
- size_t count;
- cmds.read(id);
- cmds.read(count);
- create_dynamic_index_buffer_impl(id, count);
- break;
- }
- case COMMAND_UPDATE_INDEX_BUFFER:
- {
- IndexBufferId id;
- size_t offset;
- size_t count;
- void* indices;
- cmds.read(id);
- cmds.read(offset);
- cmds.read(count);
- cmds.read(indices);
- update_index_buffer_impl(id, offset, count, indices);
- break;
- }
- case COMMAND_DESTROY_INDEX_BUFFER:
- {
- IndexBufferId id;
- cmds.read(id);
- destroy_index_buffer_impl(id);
- break;
- }
- case COMMAND_CREATE_TEXTURE:
- {
- TextureId id;
- uint32_t width;
- uint32_t height;
- PixelFormat format;
- void* data;
- cmds.read(id);
- cmds.read(width);
- cmds.read(height);
- cmds.read(format);
- cmds.read(data);
- create_texture_impl(id, width, height, format, data);
- break;
- }
- case COMMAND_UPDATE_TEXTURE:
- {
- TextureId id;
- uint32_t x;
- uint32_t y;
- uint32_t width;
- uint32_t height;
- void* data;
- cmds.read(id);
- cmds.read(x);
- cmds.read(y);
- cmds.read(width);
- cmds.read(height);
- cmds.read(data);
- update_texture_impl(id, x, y, width, height, data);
- break;
- }
- case COMMAND_DESTROY_TEXTURE:
- {
- TextureId id;
- cmds.read(id);
- destroy_texture_impl(id);
- break;
- }
- case COMMAND_CREATE_SHADER:
- {
- ShaderId id;
- ShaderType type;
- char* text;
- cmds.read(id);
- cmds.read(type);
- cmds.read(text);
- create_shader_impl(id, type, text);
- break;
- }
- case COMMAND_DESTROY_SHADER:
- {
- ShaderId id;
- cmds.read(id);
- destroy_shader_impl(id);
- break;
- }
- case COMMAND_CREATE_GPU_PROGRAM:
- {
- GPUProgramId id;
- ShaderId vertex;
- ShaderId pixel;
- cmds.read(id);
- cmds.read(vertex);
- cmds.read(pixel);
- create_gpu_program_impl(id, vertex, pixel);
- break;
- }
- case COMMAND_DESTROY_GPU_PROGRAM:
- {
- GPUProgramId id;
- cmds.read(id);
- destroy_gpu_program_impl(id);
- break;
- }
- case COMMAND_CREATE_UNIFORM:
- {
- UniformId id;
- size_t len;
- char name[CROWN_MAX_UNIFORM_NAME_LENGTH];
- UniformType type;
- uint8_t num;
- cmds.read(id);
- cmds.read(len);
- cmds.read(name, len);
- name[len] = '\0';
- cmds.read(type);
- cmds.read(num);
- create_uniform_impl(id, name, type, num);
- break;
- }
- case COMMAND_DESTROY_UNIFORM:
- {
- UniformId id;
- cmds.read(id);
- destroy_uniform_impl(id);
- break;
- }
- case COMMAND_END:
- {
- end = true;
- break;
- }
- default:
- {
- CE_ASSERT(false, "Oops, unknown command");
- break;
- }
- }
- }
- while (!end);
- cmds.clear();
- }
- inline void update_uniforms(ConstantBuffer& cbuf)
- {
- UniformType type;
- while ((type = (UniformType)cbuf.read()) != UNIFORM_END)
- {
- UniformId id;
- size_t size;
- cbuf.read(&id, sizeof(UniformId));
- cbuf.read(&size, sizeof(size_t));
- const void* data = cbuf.read(size);
- update_uniform_impl(id, size, data);
- }
- cbuf.clear();
- }
- inline void set_state(uint64_t flags)
- {
- m_submit->set_state(flags);
- }
- inline void set_pose(const Mat4& pose)
- {
- m_submit->set_pose(pose);
- }
- inline void set_program(GPUProgramId program)
- {
- m_submit->set_program(program);
- }
- inline void set_vertex_buffer(VertexBufferId vb)
- {
- m_submit->set_vertex_buffer(vb);
- }
- inline void set_index_buffer(IndexBufferId ib)
- {
- m_submit->set_index_buffer(ib);
- }
- inline void set_uniform(UniformId id, UniformType type, void* value, uint8_t num)
- {
- m_submit->set_uniform(id, type, value, num);
- }
- inline void set_texture(uint8_t unit, UniformId sampler_uniform, TextureId texture, uint32_t flags)
- {
- m_submit->set_texture(unit, sampler_uniform, texture, flags);
- }
- inline void set_layer_render_target(uint8_t layer, RenderTargetId target)
- {
- m_submit->set_layer_render_target(layer, target);
- }
- inline void set_layer_clear(uint8_t layer, uint8_t flags, const Color4& color, float depth)
- {
- m_submit->set_layer_clear(layer, flags, color, depth);
- }
- inline void set_layer_view(uint8_t layer, const Mat4& view)
- {
- m_submit->set_layer_view(layer, view);
- }
- inline void set_layer_projection(uint8_t layer, const Mat4& projection)
- {
- m_submit->set_layer_projection(layer, projection);
- }
- inline void set_layer_viewport(uint8_t layer, uint16_t x, uint16_t y, uint16_t width, uint16_t height)
- {
- m_submit->set_layer_viewport(layer, x, y, width, height);
- }
- inline void set_layer_scissor(uint8_t layer, uint16_t x, uint16_t y, uint16_t width, uint16_t height)
- {
- m_submit->set_layer_scissor(layer, x, y, width, height);
- }
- inline void commit(uint8_t layer)
- {
- m_submit->commit(layer);
- }
- static int32_t render_thread(void* thiz)
- {
- Renderer* renderer = (Renderer*)thiz;
- while (renderer->m_should_run)
- {
- renderer->render_all();
- }
- return 0;
- }
- inline void swap_contexts()
- {
- // Ensure COMMAND_END at the end of submit command buffer
- m_submit->push();
- RenderContext* temp = m_submit;
- m_submit = m_draw;
- m_draw = temp;
- m_main_wait.post();
- }
- inline void frame()
- {
- // Signal main thread finished updating
- m_render_wait.post();
- m_main_wait.wait();
- }
- // Do all the processing needed to render a frame
- inline void render_all()
- {
- // Waits for main thread to finish update
- m_render_wait.wait();
- swap_contexts();
- execute_commands(m_draw->m_commands);
- update_uniforms(m_draw->m_constants);
- if (m_is_initialized)
- {
- render_impl();
- }
- }
- protected:
- Allocator& m_allocator;
- RendererImplementation* m_impl;
- OsThread m_thread;
- Semaphore m_render_wait;
- Semaphore m_main_wait;
- RenderContext m_contexts[2];
- RenderContext* m_submit;
- RenderContext* m_draw;
- // Id tables
- IdTable<CROWN_MAX_VERTEX_BUFFERS> m_vertex_buffers;
- IdTable<CROWN_MAX_INDEX_BUFFERS> m_index_buffers;
- IdTable<CROWN_MAX_TEXTURES> m_textures;
- IdTable<CROWN_MAX_SHADERS> m_shaders;
- IdTable<CROWN_MAX_GPU_PROGRAMS> m_gpu_programs;
- IdTable<CROWN_MAX_UNIFORMS> m_uniforms;
- // IdTable<CROWN_MAX_RENDER_TARGETS> m_render_targets;
- bool m_is_initialized;
- bool m_should_run;
- };
- } // namespace crown
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