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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include <algorithm>
- #include "allocator.h"
- #include "filesystem.h"
- #include "string_utils.h"
- #include "json_parser.h"
- #include "physics_resource.h"
- #include "string_utils.h"
- #include "dynamic_string.h"
- #include "map.h"
- #include "quaternion.h"
- namespace crown
- {
- namespace physics_resource
- {
- struct Shape
- {
- const char* name;
- PhysicsShapeType::Enum type;
- };
- static const Shape s_shape[PhysicsShapeType::COUNT] =
- {
- { "sphere", PhysicsShapeType::SPHERE },
- { "capsule", PhysicsShapeType::CAPSULE },
- { "box", PhysicsShapeType::BOX },
- { "plane", PhysicsShapeType::PLANE }
- };
- struct Joint
- {
- const char* name;
- PhysicsJointType::Enum type;
- };
- static const Joint s_joint[PhysicsJointType::COUNT] =
- {
- { "fixed", PhysicsJointType::FIXED },
- { "spherical", PhysicsJointType::SPHERICAL },
- { "revolute", PhysicsJointType::REVOLUTE },
- { "prismatic", PhysicsJointType::PRISMATIC },
- { "distance", PhysicsJointType::DISTANCE },
- { "d6", PhysicsJointType::D6 }
- };
- static uint32_t shape_type_to_enum(const char* type)
- {
- for (uint32_t i = 0; i < PhysicsShapeType::COUNT; i++)
- {
- if (strcmp(type, s_shape[i].name) == 0)
- return s_shape[i].type;
- }
- CE_FATAL("Bad shape type");
- return 0;
- }
- static uint32_t joint_type_to_enum(const char* type)
- {
- for (uint32_t i = 0; i < PhysicsJointType::COUNT; i++)
- {
- if (strcmp(type, s_joint[i].name) == 0)
- return s_joint[i].type;
- }
- CE_FATAL("Bad joint type");
- return 0;
- }
- void parse_controller(JSONElement e, PhysicsController& controller)
- {
- controller.name = e.key("name").to_string_id();
- controller.height = e.key("height").to_float();
- controller.radius = e.key("radius").to_float();
- controller.slope_limit = e.key("slope_limit").to_float();
- controller.step_offset = e.key("step_offset").to_float();
- controller.contact_offset = e.key("contact_offset").to_float();
- controller.collision_filter = e.key("collision_filter").to_string_id();
- }
- void parse_shapes(JSONElement e, Array<PhysicsShape>& shapes)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t k = 0; k < vector::size(keys); k++)
- {
- JSONElement shape = e.key(keys[k].c_str());
- PhysicsShape ps;
- ps.name = keys[k].to_string_id();
- ps.shape_class = shape.key("class").to_string_id();
- ps.material = shape.key("material").to_string_id();
- ps.position = shape.key("position").to_vector3();
- ps.rotation = shape.key("rotation").to_quaternion();
- DynamicString stype; shape.key("type").to_string(stype);
- ps.type = shape_type_to_enum(stype.c_str());
- switch (ps.type)
- {
- case PhysicsShapeType::SPHERE:
- {
- ps.data_0 = shape.key("radius").to_float();
- break;
- }
- case PhysicsShapeType::CAPSULE:
- {
- ps.data_0 = shape.key("radius").to_float();
- ps.data_1 = shape.key("half_height").to_float();
- break;
- }
- case PhysicsShapeType::BOX:
- {
- ps.data_0 = shape.key("half_x").to_float();
- ps.data_1 = shape.key("half_y").to_float();
- ps.data_2 = shape.key("half_z").to_float();
- break;
- }
- case PhysicsShapeType::PLANE:
- {
- ps.data_0 = shape.key("n_x").to_float();
- ps.data_1 = shape.key("n_y").to_float();
- ps.data_2 = shape.key("n_z").to_float();
- ps.data_3 = shape.key("distance").to_float();
- break;
- }
- case PhysicsShapeType::CONVEX_MESH:
- {
- ps.resource = shape.key("mesh").to_resource_id("mesh");
- break;
- }
- }
- array::push_back(shapes, ps);
- }
- }
- void parse_actors(JSONElement e, Array<PhysicsActor>& actors, Array<PhysicsShape>& actor_shapes, Array<uint32_t>& shape_indices)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t k = 0; k < vector::size(keys); k++)
- {
- JSONElement actor = e.key(keys[k].c_str());
- PhysicsActor pa;
- pa.name = keys[k].to_string_id();
- pa.node = actor.key("node").to_string_id();
- pa.actor_class = actor.key("class").to_string_id();
- pa.mass = actor.key("mass").to_float();
- pa.num_shapes = actor.key("shapes").size();
- array::push_back(actors, pa);
- array::push_back(shape_indices, array::size(shape_indices));
- parse_shapes(actor.key("shapes"), actor_shapes);
- }
- }
- void parse_joints(JSONElement e, Array<PhysicsJoint>& joints)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t k = 0; k < vector::size(keys); k++)
- {
- JSONElement joint = e.key(keys[k].c_str());
- JSONElement type = joint.key("type");
- PhysicsJoint pj;
- pj.name = keys[k].to_string_id();
- DynamicString jtype; type.to_string(jtype);
- pj.type = joint_type_to_enum(jtype.c_str());
- pj.actor_0 = joint.key("actor_0").to_string_id();
- pj.actor_1 = joint.key("actor_1").to_string_id();
- pj.anchor_0 = joint.key("anchor_0").to_vector3();
- pj.anchor_1 = joint.key("anchor_1").to_vector3();
- pj.restitution = joint.key_or_nil("restitution").to_float(0.5f);
- pj.spring = joint.key_or_nil("spring").to_float(100.0f);
- pj.damping = joint.key_or_nil("damping").to_float(0.0f);
- pj.distance = joint.key_or_nil("distance").to_float(1.0f);
- pj.breakable = joint.key_or_nil("breakable").to_bool(false);
- pj.break_force = joint.key_or_nil("break_force").to_float(3000.0f);
- pj.break_torque = joint.key_or_nil("break_torque").to_float(1000.0f);
- switch (pj.type)
- {
- case PhysicsJointType::FIXED:
- {
- return;
- }
- case PhysicsJointType::SPHERICAL:
- {
- pj.y_limit_angle = joint.key_or_nil("y_limit_angle").to_float(math::HALF_PI);
- pj.z_limit_angle = joint.key_or_nil("z_limit_angle").to_float(math::HALF_PI);
- pj.contact_dist = joint.key_or_nil("contact_dist").to_float(0.0f);
- break;
- }
- case PhysicsJointType::REVOLUTE:
- case PhysicsJointType::PRISMATIC:
- {
- pj.lower_limit = joint.key_or_nil("lower_limit").to_float(0.0f);
- pj.upper_limit = joint.key_or_nil("upper_limit").to_float(0.0f);
- pj.contact_dist = joint.key_or_nil("contact_dist").to_float(0.0f);
- break;
- }
- case PhysicsJointType::DISTANCE:
- {
- pj.max_distance = joint.key_or_nil("max_distance").to_float(0.0f);
- break;
- }
- case PhysicsJointType::D6:
- {
- CE_FATAL("Not implemented");
- break;
- }
- }
- array::push_back(joints, pj);
- }
- }
- void compile(const char* path, CompileOptions& opts)
- {
- static const uint32_t VERSION = 1;
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- bool m_has_controller = false;
- PhysicsController m_controller;
- // Read controller
- JSONElement controller = root.key_or_nil("controller");
- if (controller.is_nil())
- {
- m_has_controller = false;
- }
- else
- {
- parse_controller(controller, m_controller);
- m_has_controller = true;
- }
- Array<PhysicsActor> m_actors(default_allocator());
- Array<uint32_t> m_shapes_indices(default_allocator());
- Array<PhysicsShape> m_shapes(default_allocator());
- Array<PhysicsJoint> m_joints(default_allocator());
- if (root.has_key("actors")) parse_actors(root.key("actors"), m_actors, m_shapes, m_shapes_indices);
- if (root.has_key("joints")) parse_joints(root.key("joints"), m_joints);
- PhysicsResource pr;
- pr.version = VERSION;
- pr.num_controllers = m_has_controller ? 1 : 0;
- pr.num_actors = array::size(m_actors);
- pr.num_shapes_indices = array::size(m_shapes_indices);
- pr.num_shapes = array::size(m_shapes);
- pr.num_joints = array::size(m_joints);
- uint32_t offt = sizeof(PhysicsResource);
- pr.controller_offset = offt; offt += sizeof(PhysicsController) * pr.num_controllers;
- pr.actors_offset = offt; offt += sizeof(PhysicsActor) * pr.num_actors;
- pr.shapes_indices_offset = offt; offt += sizeof(uint32_t) * pr.num_shapes_indices;
- pr.shapes_offset = offt; offt += sizeof(PhysicsShape) * pr.num_shapes;
- pr.joints_offset = offt;
- // Write all
- opts.write(pr.version);
- opts.write(pr.num_controllers);
- opts.write(pr.controller_offset);
- opts.write(pr.num_actors);
- opts.write(pr.actors_offset);
- opts.write(pr.num_shapes_indices);
- opts.write(pr.shapes_indices_offset);
- opts.write(pr.num_shapes);
- opts.write(pr.shapes_offset);
- opts.write(pr.num_joints);
- opts.write(pr.joints_offset);
- if (m_has_controller)
- {
- opts.write(m_controller.name);
- opts.write(m_controller.height);
- opts.write(m_controller.radius);
- opts.write(m_controller.slope_limit);
- opts.write(m_controller.step_offset);
- opts.write(m_controller.contact_offset);
- opts.write(m_controller.collision_filter);
- }
- for (uint32_t i = 0; i < array::size(m_actors); i++)
- {
- opts.write(m_actors[i].name);
- opts.write(m_actors[i].node);
- opts.write(m_actors[i].actor_class);
- opts.write(m_actors[i].mass);
- opts.write(m_actors[i].num_shapes);
- }
- for (uint32_t i = 0; i < array::size(m_shapes_indices); i++)
- {
- opts.write(m_shapes_indices[i]);
- }
- for (uint32_t i = 0; i < array::size(m_shapes); i++)
- {
- opts.write(m_shapes[i].name);
- opts.write(m_shapes[i].shape_class);
- opts.write(m_shapes[i].type);
- opts.write(m_shapes[i].material);
- opts.write(m_shapes[i].resource);
- opts.write(m_shapes[i].position);
- opts.write(m_shapes[i].rotation);
- opts.write(m_shapes[i].data_0);
- opts.write(m_shapes[i].data_1);
- opts.write(m_shapes[i].data_2);
- opts.write(m_shapes[i].data_3);
- }
- for (uint32_t i = 0; i < array::size(m_joints); i++)
- {
- opts.write(m_joints[i].name);
- opts.write(m_joints[i].type);
- opts.write(m_joints[i].actor_0);
- opts.write(m_joints[i].actor_1);
- opts.write(m_joints[i].anchor_0);
- opts.write(m_joints[i].anchor_1);
- opts.write(m_joints[i].breakable);
- opts.write(m_joints[i]._pad[0]);
- opts.write(m_joints[i]._pad[1]);
- opts.write(m_joints[i]._pad[2]);
- opts.write(m_joints[i].break_force);
- opts.write(m_joints[i].break_torque);
- opts.write(m_joints[i].lower_limit);
- opts.write(m_joints[i].upper_limit);
- opts.write(m_joints[i].y_limit_angle);
- opts.write(m_joints[i].z_limit_angle);
- opts.write(m_joints[i].max_distance);
- opts.write(m_joints[i].contact_dist);
- opts.write(m_joints[i].restitution);
- opts.write(m_joints[i].spring);
- opts.write(m_joints[i].damping);
- opts.write(m_joints[i].distance);
- }
- }
- void* load(File& file, Allocator& a)
- {
- const size_t file_size = file.size();
- void* res = a.allocate(file_size);
- file.read(res, file_size);
- return res;
- }
- void online(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void unload(Allocator& allocator, void* resource)
- {
- allocator.deallocate(resource);
- }
- bool has_controller(const PhysicsResource* pr)
- {
- return pr->num_controllers == 1;
- }
- const PhysicsController* controller(const PhysicsResource* pr)
- {
- CE_ASSERT(has_controller(pr), "Controller does not exist");
- PhysicsController* controller = (PhysicsController*) ((char*)pr + pr->controller_offset);
- return controller;
- }
- uint32_t num_actors(const PhysicsResource* pr)
- {
- return pr->num_actors;
- }
- const PhysicsActor* actor(const PhysicsResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_actors(pr), "Index out of bounds");
- PhysicsActor* actor = (PhysicsActor*) ((char*)pr + pr->actors_offset);
- return &actor[i];
- }
- uint32_t num_shapes_indices(const PhysicsResource* pr)
- {
- return pr->num_shapes_indices;
- }
- uint32_t shape_index(const PhysicsResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_shapes_indices(pr), "Index out of bounds");
- uint32_t* index = (uint32_t*) ((char*)pr + pr->shapes_indices_offset);
- return index[i];
- }
- uint32_t num_shapes(const PhysicsResource* pr)
- {
- return pr->num_shapes;
- }
- const PhysicsShape* shape(const PhysicsResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_shapes(pr), "Index out of bounds");
- PhysicsShape* shape = (PhysicsShape*) ((char*)pr + pr->shapes_offset);
- return &shape[i];
- }
- uint32_t num_joints(const PhysicsResource* pr)
- {
- return pr->num_joints;
- }
- const PhysicsJoint* joint(const PhysicsResource* pr, uint32_t i)
- {
- CE_ASSERT(i < num_joints(pr), "Index out of bounds");
- PhysicsJoint* joint = (PhysicsJoint*) ((char*)pr + pr->joints_offset);
- return &joint[i];
- }
- } // namespace physics_resource
- namespace physics_config_resource
- {
- static Map<DynamicString, uint32_t>* s_ftm = NULL;
- struct ObjectName
- {
- StringId32 name;
- uint32_t index;
- bool operator()(const ObjectName& a, const ObjectName& b)
- {
- return a.name < b.name;
- }
- };
- void parse_materials(JSONElement e, Array<ObjectName>& names, Array<PhysicsMaterial>& objects)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t i = 0; i < vector::size(keys); i++)
- {
- JSONElement material = e.key(keys[i].c_str());
- // Read material name
- ObjectName mat_name;
- mat_name.name = keys[i].to_string_id();
- mat_name.index = i;
- // Read material object
- PhysicsMaterial mat;
- mat.static_friction = material.key("static_friction").to_float();
- mat.dynamic_friction = material.key("dynamic_friction").to_float();
- mat.restitution = material.key("restitution").to_float();
- array::push_back(names, mat_name);
- array::push_back(objects, mat);
- }
- }
- void parse_shapes(JSONElement e, Array<ObjectName>& names, Array<PhysicsShape2>& objects)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t i = 0; i < vector::size(keys); i++)
- {
- JSONElement shape = e.key(keys[i].c_str());
- // Read shape name
- ObjectName shape_name;
- shape_name.name = keys[i].to_string_id();
- shape_name.index = i;
- // Read shape object
- PhysicsShape2 ps2;
- ps2.trigger = shape.key("trigger").to_bool();
- ps2.collision_filter = shape.key("collision_filter").to_string_id();
- array::push_back(names, shape_name);
- array::push_back(objects, ps2);
- }
- }
- void parse_actors(JSONElement e, Array<ObjectName>& names, Array<PhysicsActor2>& objects)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t i = 0; i < vector::size(keys); i++)
- {
- JSONElement actor = e.key(keys[i].c_str());
- // Read actor name
- ObjectName actor_name;
- actor_name.name = keys[i].to_string_id();
- actor_name.index = i;
- // Read actor object
- PhysicsActor2 pa2;
- pa2.linear_damping = actor.key_or_nil("linear_damping").to_float(0.0f);
- pa2.angular_damping = actor.key_or_nil("angular_damping").to_float(0.05f);
- JSONElement dynamic = actor.key_or_nil("dynamic");
- JSONElement kinematic = actor.key_or_nil("kinematic");
- JSONElement disable_gravity = actor.key_or_nil("disable_gravity");
- pa2.flags = 0;
- if (!dynamic.is_nil())
- {
- pa2.flags |= dynamic.to_bool() ? 1 : 0;
- }
- if (!kinematic.is_nil())
- {
- pa2.flags |= kinematic.to_bool() ? PhysicsActor2::KINEMATIC : 0;
- }
- if (!disable_gravity.is_nil())
- {
- pa2.flags |= disable_gravity.to_bool() ? PhysicsActor2::DISABLE_GRAVITY : 0;
- }
- array::push_back(names, actor_name);
- array::push_back(objects, pa2);
- }
- }
- uint32_t new_filter_mask()
- {
- static uint32_t mask = 1;
- CE_ASSERT(mask != 0x80000000u, "Too many collision filters");
- uint32_t tmp = mask;
- mask = mask << 1;
- return tmp;
- }
- uint32_t filter_to_mask(const char* f)
- {
- if (map::has(*s_ftm, DynamicString(f)))
- return map::get(*s_ftm, DynamicString(f), 0u);
- uint32_t new_filter = new_filter_mask();
- map::set(*s_ftm, DynamicString(f), new_filter);
- return new_filter;
- }
- uint32_t collides_with_to_mask(const Vector<DynamicString>& coll_with)
- {
- uint32_t mask = 0;
- for (uint32_t i = 0; i < vector::size(coll_with); i++)
- {
- mask |= filter_to_mask(coll_with[i].c_str());
- }
- return mask;
- }
- void parse_collision_filters(JSONElement e, Array<ObjectName>& names, Array<PhysicsCollisionFilter>& objects)
- {
- Vector<DynamicString> keys(default_allocator());
- e.to_keys(keys);
- for (uint32_t i = 0; i < vector::size(keys); i++)
- {
- JSONElement filter = e.key(keys[i].c_str());
- JSONElement collides_with = filter.key("collides_with");
- // Read filter name
- ObjectName filter_name;
- filter_name.name = keys[i].to_string_id();
- filter_name.index = i;
- // Build mask
- Vector<DynamicString> collides_with_vector(default_allocator());
- collides_with.to_array(collides_with_vector);
- PhysicsCollisionFilter pcf;
- pcf.me = filter_to_mask(keys[i].c_str());
- pcf.mask = collides_with_to_mask(collides_with_vector);
- // printf("FILTER: %s (me = %X, mask = %X\n", keys[i].c_str(), pcf.me, pcf.mask);
- array::push_back(names, filter_name);
- array::push_back(objects, pcf);
- }
- }
- void compile(const char* path, CompileOptions& opts)
- {
- static const uint32_t VERSION = 1;
- Buffer buf = opts.read(path);
- JSONParser json(array::begin(buf));
- JSONElement root = json.root();
- typedef Map<DynamicString, uint32_t> FilterMap;
- s_ftm = CE_NEW(default_allocator(), FilterMap)(default_allocator());
- Array<ObjectName> material_names(default_allocator());
- Array<PhysicsMaterial> material_objects(default_allocator());
- Array<ObjectName> shape_names(default_allocator());
- Array<PhysicsShape2> shape_objects(default_allocator());
- Array<ObjectName> actor_names(default_allocator());
- Array<PhysicsActor2> actor_objects(default_allocator());
- Array<ObjectName> filter_names(default_allocator());
- Array<PhysicsCollisionFilter> filter_objects(default_allocator());
- // Parse materials
- if (root.has_key("collision_filters")) parse_collision_filters(root.key("collision_filters"), filter_names, filter_objects);
- if (root.has_key("materials")) parse_materials(root.key("materials"), material_names, material_objects);
- if (root.has_key("shapes")) parse_shapes(root.key("shapes"), shape_names, shape_objects);
- if (root.has_key("actors")) parse_actors(root.key("actors"), actor_names, actor_objects);
- // Sort objects by name
- std::sort(array::begin(material_names), array::end(material_names), ObjectName());
- std::sort(array::begin(shape_names), array::end(shape_names), ObjectName());
- std::sort(array::begin(actor_names), array::end(actor_names), ObjectName());
- std::sort(array::begin(filter_names), array::end(filter_names), ObjectName());
- // Setup struct for writing
- PhysicsConfigResource pcr;
- pcr.version = VERSION;
- pcr.num_materials = array::size(material_names);
- pcr.num_shapes = array::size(shape_names);
- pcr.num_actors = array::size(actor_names);
- pcr.num_filters = array::size(filter_names);
- uint32_t offt = sizeof(PhysicsConfigResource);
- pcr.materials_offset = offt;
- offt += sizeof(StringId32) * pcr.num_materials;
- offt += sizeof(PhysicsMaterial) * pcr.num_materials;
- pcr.shapes_offset = offt;
- offt += sizeof(StringId32) * pcr.num_shapes;
- offt += sizeof(PhysicsShape2) * pcr.num_shapes;
- pcr.actors_offset = offt;
- offt += sizeof(StringId32) * pcr.num_actors;
- offt += sizeof(PhysicsActor2) * pcr.num_actors;
- pcr.filters_offset = offt;
- offt += sizeof(StringId32) * pcr.num_filters;
- offt += sizeof(PhysicsCollisionFilter) * pcr.num_filters;
- // Write all
- opts.write(pcr.version);
- opts.write(pcr.num_materials);
- opts.write(pcr.materials_offset);
- opts.write(pcr.num_shapes);
- opts.write(pcr.shapes_offset);
- opts.write(pcr.num_actors);
- opts.write(pcr.actors_offset);
- opts.write(pcr.num_filters);
- opts.write(pcr.filters_offset);
- // Write material names
- for (uint32_t i = 0; i < pcr.num_materials; i++)
- {
- opts.write(material_names[i].name);
- }
- // Write material objects
- for (uint32_t i = 0; i < pcr.num_materials; i++)
- {
- opts.write(material_objects[material_names[i].index].static_friction);
- opts.write(material_objects[material_names[i].index].dynamic_friction);
- opts.write(material_objects[material_names[i].index].restitution);
- }
- // Write shape names
- for (uint32_t i = 0; i < pcr.num_shapes; i++)
- {
- opts.write(shape_names[i].name);
- }
- // Write material objects
- for (uint32_t i = 0; i < pcr.num_shapes; i++)
- {
- opts.write(shape_objects[shape_names[i].index].collision_filter);
- opts.write(shape_objects[shape_names[i].index].trigger);
- opts.write(shape_objects[shape_names[i].index]._pad[0]);
- opts.write(shape_objects[shape_names[i].index]._pad[1]);
- opts.write(shape_objects[shape_names[i].index]._pad[2]);
- }
- // Write actor names
- for (uint32_t i = 0; i < pcr.num_actors; i++)
- {
- opts.write(actor_names[i].name);
- }
- // Write actor objects
- for (uint32_t i = 0; i < pcr.num_actors; i++)
- {
- opts.write(actor_objects[actor_names[i].index].linear_damping);
- opts.write(actor_objects[actor_names[i].index].angular_damping);
- opts.write(actor_objects[actor_names[i].index].flags);
- }
- // Write filter names
- for (uint32_t i = 0; i < pcr.num_filters; i++)
- {
- opts.write(filter_names[i].name);
- }
- // Write filter objects
- for (uint32_t i = 0; i < pcr.num_filters; i++)
- {
- opts.write(filter_objects[filter_names[i].index].me);
- opts.write(filter_objects[filter_names[i].index].mask);
- }
- CE_DELETE(default_allocator(), s_ftm);
- }
- void* load(File& file, Allocator& a)
- {
- const size_t file_size = file.size();
- void* res = a.allocate(file_size);
- file.read(res, file_size);
- return res;
- }
- void online(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
- {
- }
- void unload(Allocator& allocator, void* resource)
- {
- allocator.deallocate(resource);
- }
- uint32_t num_materials(const PhysicsConfigResource* pcr)
- {
- return pcr->num_materials;
- }
- /// Returns the material with the given @a name
- const PhysicsMaterial* material(const PhysicsConfigResource* pcr, StringId32 name)
- {
- StringId32* begin = (StringId32*) ((char*)pcr + pcr->materials_offset);
- StringId32* end = begin + num_materials(pcr);
- StringId32* id = std::find(begin, end, name);
- CE_ASSERT(id != end, "Material not found");
- return material_by_index(pcr, id - begin);
- }
- const PhysicsMaterial* material_by_index(const PhysicsConfigResource* pcr, uint32_t i)
- {
- CE_ASSERT(i < num_materials(pcr), "Index out of bounds");
- const PhysicsMaterial* base = (PhysicsMaterial*) ((char*)pcr + pcr->materials_offset + sizeof(StringId32) * num_materials(pcr));
- return &base[i];
- }
- uint32_t num_shapes(const PhysicsConfigResource* pcr)
- {
- return pcr->num_shapes;
- }
- const PhysicsShape2* shape(const PhysicsConfigResource* pcr, StringId32 name)
- {
- StringId32* begin = (StringId32*) ((char*)pcr + pcr->shapes_offset);
- StringId32* end = begin + num_shapes(pcr);
- StringId32* id = std::find(begin, end, name);
- CE_ASSERT(id != end, "Shape not found");
- return shape_by_index(pcr, id - begin);
- }
- const PhysicsShape2* shape_by_index(const PhysicsConfigResource* pcr, uint32_t i)
- {
- CE_ASSERT(i < num_shapes(pcr), "Index out of bounds");
- const PhysicsShape2* base = (PhysicsShape2*) ((char*)pcr + pcr->shapes_offset + sizeof(StringId32) * num_shapes(pcr));
- return &base[i];
- }
- uint32_t num_actors(const PhysicsConfigResource* pcr)
- {
- return pcr->num_actors;
- }
- /// Returns the actor with the given @a name
- const PhysicsActor2* actor(const PhysicsConfigResource* pcr, StringId32 name)
- {
- StringId32* begin = (StringId32*) ((char*)pcr + pcr->actors_offset);
- StringId32* end = begin + num_actors(pcr);
- StringId32* id = std::find(begin, end, name);
- CE_ASSERT(id != end, "Actor not found");
- return actor_by_index(pcr, id - begin);
- }
- const PhysicsActor2* actor_by_index(const PhysicsConfigResource* pcr, uint32_t i)
- {
- CE_ASSERT(i < num_actors(pcr), "Index out of bounds");
- const PhysicsActor2* base = (PhysicsActor2*) ((char*)pcr + pcr->actors_offset + sizeof(StringId32) * num_actors(pcr));
- return &base[i];
- }
- uint32_t num_filters(const PhysicsConfigResource* pcr)
- {
- return pcr->num_filters;
- }
- const PhysicsCollisionFilter* filter(const PhysicsConfigResource* pcr, StringId32 name)
- {
- StringId32* begin = (StringId32*) ((char*)pcr + pcr->filters_offset);
- StringId32* end = begin + num_filters(pcr);
- StringId32* id = std::find(begin, end, name);
- CE_ASSERT(id != end, "Filter not found");
- return filter_by_index(pcr, id - begin);
- }
- const PhysicsCollisionFilter* filter_by_index(const PhysicsConfigResource* pcr, uint32_t i)
- {
- CE_ASSERT(i < num_filters(pcr), "Index out of bounds");
- const PhysicsCollisionFilter* base = (PhysicsCollisionFilter*) ((char*)pcr + pcr->filters_offset + sizeof(StringId32) * num_filters(pcr));
- return &base[i];
- }
- } // namespace physics_config_resource
- } // namespace crown
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