physics_resource.cpp 25 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #include <algorithm>
  24. #include "allocator.h"
  25. #include "filesystem.h"
  26. #include "string_utils.h"
  27. #include "json_parser.h"
  28. #include "physics_resource.h"
  29. #include "string_utils.h"
  30. #include "dynamic_string.h"
  31. #include "map.h"
  32. #include "quaternion.h"
  33. namespace crown
  34. {
  35. namespace physics_resource
  36. {
  37. struct Shape
  38. {
  39. const char* name;
  40. PhysicsShapeType::Enum type;
  41. };
  42. static const Shape s_shape[PhysicsShapeType::COUNT] =
  43. {
  44. { "sphere", PhysicsShapeType::SPHERE },
  45. { "capsule", PhysicsShapeType::CAPSULE },
  46. { "box", PhysicsShapeType::BOX },
  47. { "plane", PhysicsShapeType::PLANE }
  48. };
  49. struct Joint
  50. {
  51. const char* name;
  52. PhysicsJointType::Enum type;
  53. };
  54. static const Joint s_joint[PhysicsJointType::COUNT] =
  55. {
  56. { "fixed", PhysicsJointType::FIXED },
  57. { "spherical", PhysicsJointType::SPHERICAL },
  58. { "revolute", PhysicsJointType::REVOLUTE },
  59. { "prismatic", PhysicsJointType::PRISMATIC },
  60. { "distance", PhysicsJointType::DISTANCE },
  61. { "d6", PhysicsJointType::D6 }
  62. };
  63. static uint32_t shape_type_to_enum(const char* type)
  64. {
  65. for (uint32_t i = 0; i < PhysicsShapeType::COUNT; i++)
  66. {
  67. if (strcmp(type, s_shape[i].name) == 0)
  68. return s_shape[i].type;
  69. }
  70. CE_FATAL("Bad shape type");
  71. return 0;
  72. }
  73. static uint32_t joint_type_to_enum(const char* type)
  74. {
  75. for (uint32_t i = 0; i < PhysicsJointType::COUNT; i++)
  76. {
  77. if (strcmp(type, s_joint[i].name) == 0)
  78. return s_joint[i].type;
  79. }
  80. CE_FATAL("Bad joint type");
  81. return 0;
  82. }
  83. void parse_controller(JSONElement e, PhysicsController& controller)
  84. {
  85. controller.name = e.key("name").to_string_id();
  86. controller.height = e.key("height").to_float();
  87. controller.radius = e.key("radius").to_float();
  88. controller.slope_limit = e.key("slope_limit").to_float();
  89. controller.step_offset = e.key("step_offset").to_float();
  90. controller.contact_offset = e.key("contact_offset").to_float();
  91. controller.collision_filter = e.key("collision_filter").to_string_id();
  92. }
  93. void parse_shapes(JSONElement e, Array<PhysicsShape>& shapes)
  94. {
  95. Vector<DynamicString> keys(default_allocator());
  96. e.to_keys(keys);
  97. for (uint32_t k = 0; k < vector::size(keys); k++)
  98. {
  99. JSONElement shape = e.key(keys[k].c_str());
  100. PhysicsShape ps;
  101. ps.name = keys[k].to_string_id();
  102. ps.shape_class = shape.key("class").to_string_id();
  103. ps.material = shape.key("material").to_string_id();
  104. ps.position = shape.key("position").to_vector3();
  105. ps.rotation = shape.key("rotation").to_quaternion();
  106. DynamicString stype; shape.key("type").to_string(stype);
  107. ps.type = shape_type_to_enum(stype.c_str());
  108. switch (ps.type)
  109. {
  110. case PhysicsShapeType::SPHERE:
  111. {
  112. ps.data_0 = shape.key("radius").to_float();
  113. break;
  114. }
  115. case PhysicsShapeType::CAPSULE:
  116. {
  117. ps.data_0 = shape.key("radius").to_float();
  118. ps.data_1 = shape.key("half_height").to_float();
  119. break;
  120. }
  121. case PhysicsShapeType::BOX:
  122. {
  123. ps.data_0 = shape.key("half_x").to_float();
  124. ps.data_1 = shape.key("half_y").to_float();
  125. ps.data_2 = shape.key("half_z").to_float();
  126. break;
  127. }
  128. case PhysicsShapeType::PLANE:
  129. {
  130. ps.data_0 = shape.key("n_x").to_float();
  131. ps.data_1 = shape.key("n_y").to_float();
  132. ps.data_2 = shape.key("n_z").to_float();
  133. ps.data_3 = shape.key("distance").to_float();
  134. break;
  135. }
  136. case PhysicsShapeType::CONVEX_MESH:
  137. {
  138. ps.resource = shape.key("mesh").to_resource_id("mesh");
  139. break;
  140. }
  141. }
  142. array::push_back(shapes, ps);
  143. }
  144. }
  145. void parse_actors(JSONElement e, Array<PhysicsActor>& actors, Array<PhysicsShape>& actor_shapes, Array<uint32_t>& shape_indices)
  146. {
  147. Vector<DynamicString> keys(default_allocator());
  148. e.to_keys(keys);
  149. for (uint32_t k = 0; k < vector::size(keys); k++)
  150. {
  151. JSONElement actor = e.key(keys[k].c_str());
  152. PhysicsActor pa;
  153. pa.name = keys[k].to_string_id();
  154. pa.node = actor.key("node").to_string_id();
  155. pa.actor_class = actor.key("class").to_string_id();
  156. pa.mass = actor.key("mass").to_float();
  157. pa.num_shapes = actor.key("shapes").size();
  158. array::push_back(actors, pa);
  159. array::push_back(shape_indices, array::size(shape_indices));
  160. parse_shapes(actor.key("shapes"), actor_shapes);
  161. }
  162. }
  163. void parse_joints(JSONElement e, Array<PhysicsJoint>& joints)
  164. {
  165. Vector<DynamicString> keys(default_allocator());
  166. e.to_keys(keys);
  167. for (uint32_t k = 0; k < vector::size(keys); k++)
  168. {
  169. JSONElement joint = e.key(keys[k].c_str());
  170. JSONElement type = joint.key("type");
  171. PhysicsJoint pj;
  172. pj.name = keys[k].to_string_id();
  173. DynamicString jtype; type.to_string(jtype);
  174. pj.type = joint_type_to_enum(jtype.c_str());
  175. pj.actor_0 = joint.key("actor_0").to_string_id();
  176. pj.actor_1 = joint.key("actor_1").to_string_id();
  177. pj.anchor_0 = joint.key("anchor_0").to_vector3();
  178. pj.anchor_1 = joint.key("anchor_1").to_vector3();
  179. pj.restitution = joint.key_or_nil("restitution").to_float(0.5f);
  180. pj.spring = joint.key_or_nil("spring").to_float(100.0f);
  181. pj.damping = joint.key_or_nil("damping").to_float(0.0f);
  182. pj.distance = joint.key_or_nil("distance").to_float(1.0f);
  183. pj.breakable = joint.key_or_nil("breakable").to_bool(false);
  184. pj.break_force = joint.key_or_nil("break_force").to_float(3000.0f);
  185. pj.break_torque = joint.key_or_nil("break_torque").to_float(1000.0f);
  186. switch (pj.type)
  187. {
  188. case PhysicsJointType::FIXED:
  189. {
  190. return;
  191. }
  192. case PhysicsJointType::SPHERICAL:
  193. {
  194. pj.y_limit_angle = joint.key_or_nil("y_limit_angle").to_float(math::HALF_PI);
  195. pj.z_limit_angle = joint.key_or_nil("z_limit_angle").to_float(math::HALF_PI);
  196. pj.contact_dist = joint.key_or_nil("contact_dist").to_float(0.0f);
  197. break;
  198. }
  199. case PhysicsJointType::REVOLUTE:
  200. case PhysicsJointType::PRISMATIC:
  201. {
  202. pj.lower_limit = joint.key_or_nil("lower_limit").to_float(0.0f);
  203. pj.upper_limit = joint.key_or_nil("upper_limit").to_float(0.0f);
  204. pj.contact_dist = joint.key_or_nil("contact_dist").to_float(0.0f);
  205. break;
  206. }
  207. case PhysicsJointType::DISTANCE:
  208. {
  209. pj.max_distance = joint.key_or_nil("max_distance").to_float(0.0f);
  210. break;
  211. }
  212. case PhysicsJointType::D6:
  213. {
  214. CE_FATAL("Not implemented");
  215. break;
  216. }
  217. }
  218. array::push_back(joints, pj);
  219. }
  220. }
  221. void compile(const char* path, CompileOptions& opts)
  222. {
  223. static const uint32_t VERSION = 1;
  224. Buffer buf = opts.read(path);
  225. JSONParser json(array::begin(buf));
  226. JSONElement root = json.root();
  227. bool m_has_controller = false;
  228. PhysicsController m_controller;
  229. // Read controller
  230. JSONElement controller = root.key_or_nil("controller");
  231. if (controller.is_nil())
  232. {
  233. m_has_controller = false;
  234. }
  235. else
  236. {
  237. parse_controller(controller, m_controller);
  238. m_has_controller = true;
  239. }
  240. Array<PhysicsActor> m_actors(default_allocator());
  241. Array<uint32_t> m_shapes_indices(default_allocator());
  242. Array<PhysicsShape> m_shapes(default_allocator());
  243. Array<PhysicsJoint> m_joints(default_allocator());
  244. if (root.has_key("actors")) parse_actors(root.key("actors"), m_actors, m_shapes, m_shapes_indices);
  245. if (root.has_key("joints")) parse_joints(root.key("joints"), m_joints);
  246. PhysicsResource pr;
  247. pr.version = VERSION;
  248. pr.num_controllers = m_has_controller ? 1 : 0;
  249. pr.num_actors = array::size(m_actors);
  250. pr.num_shapes_indices = array::size(m_shapes_indices);
  251. pr.num_shapes = array::size(m_shapes);
  252. pr.num_joints = array::size(m_joints);
  253. uint32_t offt = sizeof(PhysicsResource);
  254. pr.controller_offset = offt; offt += sizeof(PhysicsController) * pr.num_controllers;
  255. pr.actors_offset = offt; offt += sizeof(PhysicsActor) * pr.num_actors;
  256. pr.shapes_indices_offset = offt; offt += sizeof(uint32_t) * pr.num_shapes_indices;
  257. pr.shapes_offset = offt; offt += sizeof(PhysicsShape) * pr.num_shapes;
  258. pr.joints_offset = offt;
  259. // Write all
  260. opts.write(pr.version);
  261. opts.write(pr.num_controllers);
  262. opts.write(pr.controller_offset);
  263. opts.write(pr.num_actors);
  264. opts.write(pr.actors_offset);
  265. opts.write(pr.num_shapes_indices);
  266. opts.write(pr.shapes_indices_offset);
  267. opts.write(pr.num_shapes);
  268. opts.write(pr.shapes_offset);
  269. opts.write(pr.num_joints);
  270. opts.write(pr.joints_offset);
  271. if (m_has_controller)
  272. {
  273. opts.write(m_controller.name);
  274. opts.write(m_controller.height);
  275. opts.write(m_controller.radius);
  276. opts.write(m_controller.slope_limit);
  277. opts.write(m_controller.step_offset);
  278. opts.write(m_controller.contact_offset);
  279. opts.write(m_controller.collision_filter);
  280. }
  281. for (uint32_t i = 0; i < array::size(m_actors); i++)
  282. {
  283. opts.write(m_actors[i].name);
  284. opts.write(m_actors[i].node);
  285. opts.write(m_actors[i].actor_class);
  286. opts.write(m_actors[i].mass);
  287. opts.write(m_actors[i].num_shapes);
  288. }
  289. for (uint32_t i = 0; i < array::size(m_shapes_indices); i++)
  290. {
  291. opts.write(m_shapes_indices[i]);
  292. }
  293. for (uint32_t i = 0; i < array::size(m_shapes); i++)
  294. {
  295. opts.write(m_shapes[i].name);
  296. opts.write(m_shapes[i].shape_class);
  297. opts.write(m_shapes[i].type);
  298. opts.write(m_shapes[i].material);
  299. opts.write(m_shapes[i].resource);
  300. opts.write(m_shapes[i].position);
  301. opts.write(m_shapes[i].rotation);
  302. opts.write(m_shapes[i].data_0);
  303. opts.write(m_shapes[i].data_1);
  304. opts.write(m_shapes[i].data_2);
  305. opts.write(m_shapes[i].data_3);
  306. }
  307. for (uint32_t i = 0; i < array::size(m_joints); i++)
  308. {
  309. opts.write(m_joints[i].name);
  310. opts.write(m_joints[i].type);
  311. opts.write(m_joints[i].actor_0);
  312. opts.write(m_joints[i].actor_1);
  313. opts.write(m_joints[i].anchor_0);
  314. opts.write(m_joints[i].anchor_1);
  315. opts.write(m_joints[i].breakable);
  316. opts.write(m_joints[i]._pad[0]);
  317. opts.write(m_joints[i]._pad[1]);
  318. opts.write(m_joints[i]._pad[2]);
  319. opts.write(m_joints[i].break_force);
  320. opts.write(m_joints[i].break_torque);
  321. opts.write(m_joints[i].lower_limit);
  322. opts.write(m_joints[i].upper_limit);
  323. opts.write(m_joints[i].y_limit_angle);
  324. opts.write(m_joints[i].z_limit_angle);
  325. opts.write(m_joints[i].max_distance);
  326. opts.write(m_joints[i].contact_dist);
  327. opts.write(m_joints[i].restitution);
  328. opts.write(m_joints[i].spring);
  329. opts.write(m_joints[i].damping);
  330. opts.write(m_joints[i].distance);
  331. }
  332. }
  333. void* load(File& file, Allocator& a)
  334. {
  335. const size_t file_size = file.size();
  336. void* res = a.allocate(file_size);
  337. file.read(res, file_size);
  338. return res;
  339. }
  340. void online(StringId64 /*id*/, ResourceManager& /*rm*/)
  341. {
  342. }
  343. void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
  344. {
  345. }
  346. void unload(Allocator& allocator, void* resource)
  347. {
  348. allocator.deallocate(resource);
  349. }
  350. bool has_controller(const PhysicsResource* pr)
  351. {
  352. return pr->num_controllers == 1;
  353. }
  354. const PhysicsController* controller(const PhysicsResource* pr)
  355. {
  356. CE_ASSERT(has_controller(pr), "Controller does not exist");
  357. PhysicsController* controller = (PhysicsController*) ((char*)pr + pr->controller_offset);
  358. return controller;
  359. }
  360. uint32_t num_actors(const PhysicsResource* pr)
  361. {
  362. return pr->num_actors;
  363. }
  364. const PhysicsActor* actor(const PhysicsResource* pr, uint32_t i)
  365. {
  366. CE_ASSERT(i < num_actors(pr), "Index out of bounds");
  367. PhysicsActor* actor = (PhysicsActor*) ((char*)pr + pr->actors_offset);
  368. return &actor[i];
  369. }
  370. uint32_t num_shapes_indices(const PhysicsResource* pr)
  371. {
  372. return pr->num_shapes_indices;
  373. }
  374. uint32_t shape_index(const PhysicsResource* pr, uint32_t i)
  375. {
  376. CE_ASSERT(i < num_shapes_indices(pr), "Index out of bounds");
  377. uint32_t* index = (uint32_t*) ((char*)pr + pr->shapes_indices_offset);
  378. return index[i];
  379. }
  380. uint32_t num_shapes(const PhysicsResource* pr)
  381. {
  382. return pr->num_shapes;
  383. }
  384. const PhysicsShape* shape(const PhysicsResource* pr, uint32_t i)
  385. {
  386. CE_ASSERT(i < num_shapes(pr), "Index out of bounds");
  387. PhysicsShape* shape = (PhysicsShape*) ((char*)pr + pr->shapes_offset);
  388. return &shape[i];
  389. }
  390. uint32_t num_joints(const PhysicsResource* pr)
  391. {
  392. return pr->num_joints;
  393. }
  394. const PhysicsJoint* joint(const PhysicsResource* pr, uint32_t i)
  395. {
  396. CE_ASSERT(i < num_joints(pr), "Index out of bounds");
  397. PhysicsJoint* joint = (PhysicsJoint*) ((char*)pr + pr->joints_offset);
  398. return &joint[i];
  399. }
  400. } // namespace physics_resource
  401. namespace physics_config_resource
  402. {
  403. static Map<DynamicString, uint32_t>* s_ftm = NULL;
  404. struct ObjectName
  405. {
  406. StringId32 name;
  407. uint32_t index;
  408. bool operator()(const ObjectName& a, const ObjectName& b)
  409. {
  410. return a.name < b.name;
  411. }
  412. };
  413. void parse_materials(JSONElement e, Array<ObjectName>& names, Array<PhysicsMaterial>& objects)
  414. {
  415. Vector<DynamicString> keys(default_allocator());
  416. e.to_keys(keys);
  417. for (uint32_t i = 0; i < vector::size(keys); i++)
  418. {
  419. JSONElement material = e.key(keys[i].c_str());
  420. // Read material name
  421. ObjectName mat_name;
  422. mat_name.name = keys[i].to_string_id();
  423. mat_name.index = i;
  424. // Read material object
  425. PhysicsMaterial mat;
  426. mat.static_friction = material.key("static_friction").to_float();
  427. mat.dynamic_friction = material.key("dynamic_friction").to_float();
  428. mat.restitution = material.key("restitution").to_float();
  429. array::push_back(names, mat_name);
  430. array::push_back(objects, mat);
  431. }
  432. }
  433. void parse_shapes(JSONElement e, Array<ObjectName>& names, Array<PhysicsShape2>& objects)
  434. {
  435. Vector<DynamicString> keys(default_allocator());
  436. e.to_keys(keys);
  437. for (uint32_t i = 0; i < vector::size(keys); i++)
  438. {
  439. JSONElement shape = e.key(keys[i].c_str());
  440. // Read shape name
  441. ObjectName shape_name;
  442. shape_name.name = keys[i].to_string_id();
  443. shape_name.index = i;
  444. // Read shape object
  445. PhysicsShape2 ps2;
  446. ps2.trigger = shape.key("trigger").to_bool();
  447. ps2.collision_filter = shape.key("collision_filter").to_string_id();
  448. array::push_back(names, shape_name);
  449. array::push_back(objects, ps2);
  450. }
  451. }
  452. void parse_actors(JSONElement e, Array<ObjectName>& names, Array<PhysicsActor2>& objects)
  453. {
  454. Vector<DynamicString> keys(default_allocator());
  455. e.to_keys(keys);
  456. for (uint32_t i = 0; i < vector::size(keys); i++)
  457. {
  458. JSONElement actor = e.key(keys[i].c_str());
  459. // Read actor name
  460. ObjectName actor_name;
  461. actor_name.name = keys[i].to_string_id();
  462. actor_name.index = i;
  463. // Read actor object
  464. PhysicsActor2 pa2;
  465. pa2.linear_damping = actor.key_or_nil("linear_damping").to_float(0.0f);
  466. pa2.angular_damping = actor.key_or_nil("angular_damping").to_float(0.05f);
  467. JSONElement dynamic = actor.key_or_nil("dynamic");
  468. JSONElement kinematic = actor.key_or_nil("kinematic");
  469. JSONElement disable_gravity = actor.key_or_nil("disable_gravity");
  470. pa2.flags = 0;
  471. if (!dynamic.is_nil())
  472. {
  473. pa2.flags |= dynamic.to_bool() ? 1 : 0;
  474. }
  475. if (!kinematic.is_nil())
  476. {
  477. pa2.flags |= kinematic.to_bool() ? PhysicsActor2::KINEMATIC : 0;
  478. }
  479. if (!disable_gravity.is_nil())
  480. {
  481. pa2.flags |= disable_gravity.to_bool() ? PhysicsActor2::DISABLE_GRAVITY : 0;
  482. }
  483. array::push_back(names, actor_name);
  484. array::push_back(objects, pa2);
  485. }
  486. }
  487. uint32_t new_filter_mask()
  488. {
  489. static uint32_t mask = 1;
  490. CE_ASSERT(mask != 0x80000000u, "Too many collision filters");
  491. uint32_t tmp = mask;
  492. mask = mask << 1;
  493. return tmp;
  494. }
  495. uint32_t filter_to_mask(const char* f)
  496. {
  497. if (map::has(*s_ftm, DynamicString(f)))
  498. return map::get(*s_ftm, DynamicString(f), 0u);
  499. uint32_t new_filter = new_filter_mask();
  500. map::set(*s_ftm, DynamicString(f), new_filter);
  501. return new_filter;
  502. }
  503. uint32_t collides_with_to_mask(const Vector<DynamicString>& coll_with)
  504. {
  505. uint32_t mask = 0;
  506. for (uint32_t i = 0; i < vector::size(coll_with); i++)
  507. {
  508. mask |= filter_to_mask(coll_with[i].c_str());
  509. }
  510. return mask;
  511. }
  512. void parse_collision_filters(JSONElement e, Array<ObjectName>& names, Array<PhysicsCollisionFilter>& objects)
  513. {
  514. Vector<DynamicString> keys(default_allocator());
  515. e.to_keys(keys);
  516. for (uint32_t i = 0; i < vector::size(keys); i++)
  517. {
  518. JSONElement filter = e.key(keys[i].c_str());
  519. JSONElement collides_with = filter.key("collides_with");
  520. // Read filter name
  521. ObjectName filter_name;
  522. filter_name.name = keys[i].to_string_id();
  523. filter_name.index = i;
  524. // Build mask
  525. Vector<DynamicString> collides_with_vector(default_allocator());
  526. collides_with.to_array(collides_with_vector);
  527. PhysicsCollisionFilter pcf;
  528. pcf.me = filter_to_mask(keys[i].c_str());
  529. pcf.mask = collides_with_to_mask(collides_with_vector);
  530. // printf("FILTER: %s (me = %X, mask = %X\n", keys[i].c_str(), pcf.me, pcf.mask);
  531. array::push_back(names, filter_name);
  532. array::push_back(objects, pcf);
  533. }
  534. }
  535. void compile(const char* path, CompileOptions& opts)
  536. {
  537. static const uint32_t VERSION = 1;
  538. Buffer buf = opts.read(path);
  539. JSONParser json(array::begin(buf));
  540. JSONElement root = json.root();
  541. typedef Map<DynamicString, uint32_t> FilterMap;
  542. s_ftm = CE_NEW(default_allocator(), FilterMap)(default_allocator());
  543. Array<ObjectName> material_names(default_allocator());
  544. Array<PhysicsMaterial> material_objects(default_allocator());
  545. Array<ObjectName> shape_names(default_allocator());
  546. Array<PhysicsShape2> shape_objects(default_allocator());
  547. Array<ObjectName> actor_names(default_allocator());
  548. Array<PhysicsActor2> actor_objects(default_allocator());
  549. Array<ObjectName> filter_names(default_allocator());
  550. Array<PhysicsCollisionFilter> filter_objects(default_allocator());
  551. // Parse materials
  552. if (root.has_key("collision_filters")) parse_collision_filters(root.key("collision_filters"), filter_names, filter_objects);
  553. if (root.has_key("materials")) parse_materials(root.key("materials"), material_names, material_objects);
  554. if (root.has_key("shapes")) parse_shapes(root.key("shapes"), shape_names, shape_objects);
  555. if (root.has_key("actors")) parse_actors(root.key("actors"), actor_names, actor_objects);
  556. // Sort objects by name
  557. std::sort(array::begin(material_names), array::end(material_names), ObjectName());
  558. std::sort(array::begin(shape_names), array::end(shape_names), ObjectName());
  559. std::sort(array::begin(actor_names), array::end(actor_names), ObjectName());
  560. std::sort(array::begin(filter_names), array::end(filter_names), ObjectName());
  561. // Setup struct for writing
  562. PhysicsConfigResource pcr;
  563. pcr.version = VERSION;
  564. pcr.num_materials = array::size(material_names);
  565. pcr.num_shapes = array::size(shape_names);
  566. pcr.num_actors = array::size(actor_names);
  567. pcr.num_filters = array::size(filter_names);
  568. uint32_t offt = sizeof(PhysicsConfigResource);
  569. pcr.materials_offset = offt;
  570. offt += sizeof(StringId32) * pcr.num_materials;
  571. offt += sizeof(PhysicsMaterial) * pcr.num_materials;
  572. pcr.shapes_offset = offt;
  573. offt += sizeof(StringId32) * pcr.num_shapes;
  574. offt += sizeof(PhysicsShape2) * pcr.num_shapes;
  575. pcr.actors_offset = offt;
  576. offt += sizeof(StringId32) * pcr.num_actors;
  577. offt += sizeof(PhysicsActor2) * pcr.num_actors;
  578. pcr.filters_offset = offt;
  579. offt += sizeof(StringId32) * pcr.num_filters;
  580. offt += sizeof(PhysicsCollisionFilter) * pcr.num_filters;
  581. // Write all
  582. opts.write(pcr.version);
  583. opts.write(pcr.num_materials);
  584. opts.write(pcr.materials_offset);
  585. opts.write(pcr.num_shapes);
  586. opts.write(pcr.shapes_offset);
  587. opts.write(pcr.num_actors);
  588. opts.write(pcr.actors_offset);
  589. opts.write(pcr.num_filters);
  590. opts.write(pcr.filters_offset);
  591. // Write material names
  592. for (uint32_t i = 0; i < pcr.num_materials; i++)
  593. {
  594. opts.write(material_names[i].name);
  595. }
  596. // Write material objects
  597. for (uint32_t i = 0; i < pcr.num_materials; i++)
  598. {
  599. opts.write(material_objects[material_names[i].index].static_friction);
  600. opts.write(material_objects[material_names[i].index].dynamic_friction);
  601. opts.write(material_objects[material_names[i].index].restitution);
  602. }
  603. // Write shape names
  604. for (uint32_t i = 0; i < pcr.num_shapes; i++)
  605. {
  606. opts.write(shape_names[i].name);
  607. }
  608. // Write material objects
  609. for (uint32_t i = 0; i < pcr.num_shapes; i++)
  610. {
  611. opts.write(shape_objects[shape_names[i].index].collision_filter);
  612. opts.write(shape_objects[shape_names[i].index].trigger);
  613. opts.write(shape_objects[shape_names[i].index]._pad[0]);
  614. opts.write(shape_objects[shape_names[i].index]._pad[1]);
  615. opts.write(shape_objects[shape_names[i].index]._pad[2]);
  616. }
  617. // Write actor names
  618. for (uint32_t i = 0; i < pcr.num_actors; i++)
  619. {
  620. opts.write(actor_names[i].name);
  621. }
  622. // Write actor objects
  623. for (uint32_t i = 0; i < pcr.num_actors; i++)
  624. {
  625. opts.write(actor_objects[actor_names[i].index].linear_damping);
  626. opts.write(actor_objects[actor_names[i].index].angular_damping);
  627. opts.write(actor_objects[actor_names[i].index].flags);
  628. }
  629. // Write filter names
  630. for (uint32_t i = 0; i < pcr.num_filters; i++)
  631. {
  632. opts.write(filter_names[i].name);
  633. }
  634. // Write filter objects
  635. for (uint32_t i = 0; i < pcr.num_filters; i++)
  636. {
  637. opts.write(filter_objects[filter_names[i].index].me);
  638. opts.write(filter_objects[filter_names[i].index].mask);
  639. }
  640. CE_DELETE(default_allocator(), s_ftm);
  641. }
  642. void* load(File& file, Allocator& a)
  643. {
  644. const size_t file_size = file.size();
  645. void* res = a.allocate(file_size);
  646. file.read(res, file_size);
  647. return res;
  648. }
  649. void online(StringId64 /*id*/, ResourceManager& /*rm*/)
  650. {
  651. }
  652. void offline(StringId64 /*id*/, ResourceManager& /*rm*/)
  653. {
  654. }
  655. void unload(Allocator& allocator, void* resource)
  656. {
  657. allocator.deallocate(resource);
  658. }
  659. uint32_t num_materials(const PhysicsConfigResource* pcr)
  660. {
  661. return pcr->num_materials;
  662. }
  663. /// Returns the material with the given @a name
  664. const PhysicsMaterial* material(const PhysicsConfigResource* pcr, StringId32 name)
  665. {
  666. StringId32* begin = (StringId32*) ((char*)pcr + pcr->materials_offset);
  667. StringId32* end = begin + num_materials(pcr);
  668. StringId32* id = std::find(begin, end, name);
  669. CE_ASSERT(id != end, "Material not found");
  670. return material_by_index(pcr, id - begin);
  671. }
  672. const PhysicsMaterial* material_by_index(const PhysicsConfigResource* pcr, uint32_t i)
  673. {
  674. CE_ASSERT(i < num_materials(pcr), "Index out of bounds");
  675. const PhysicsMaterial* base = (PhysicsMaterial*) ((char*)pcr + pcr->materials_offset + sizeof(StringId32) * num_materials(pcr));
  676. return &base[i];
  677. }
  678. uint32_t num_shapes(const PhysicsConfigResource* pcr)
  679. {
  680. return pcr->num_shapes;
  681. }
  682. const PhysicsShape2* shape(const PhysicsConfigResource* pcr, StringId32 name)
  683. {
  684. StringId32* begin = (StringId32*) ((char*)pcr + pcr->shapes_offset);
  685. StringId32* end = begin + num_shapes(pcr);
  686. StringId32* id = std::find(begin, end, name);
  687. CE_ASSERT(id != end, "Shape not found");
  688. return shape_by_index(pcr, id - begin);
  689. }
  690. const PhysicsShape2* shape_by_index(const PhysicsConfigResource* pcr, uint32_t i)
  691. {
  692. CE_ASSERT(i < num_shapes(pcr), "Index out of bounds");
  693. const PhysicsShape2* base = (PhysicsShape2*) ((char*)pcr + pcr->shapes_offset + sizeof(StringId32) * num_shapes(pcr));
  694. return &base[i];
  695. }
  696. uint32_t num_actors(const PhysicsConfigResource* pcr)
  697. {
  698. return pcr->num_actors;
  699. }
  700. /// Returns the actor with the given @a name
  701. const PhysicsActor2* actor(const PhysicsConfigResource* pcr, StringId32 name)
  702. {
  703. StringId32* begin = (StringId32*) ((char*)pcr + pcr->actors_offset);
  704. StringId32* end = begin + num_actors(pcr);
  705. StringId32* id = std::find(begin, end, name);
  706. CE_ASSERT(id != end, "Actor not found");
  707. return actor_by_index(pcr, id - begin);
  708. }
  709. const PhysicsActor2* actor_by_index(const PhysicsConfigResource* pcr, uint32_t i)
  710. {
  711. CE_ASSERT(i < num_actors(pcr), "Index out of bounds");
  712. const PhysicsActor2* base = (PhysicsActor2*) ((char*)pcr + pcr->actors_offset + sizeof(StringId32) * num_actors(pcr));
  713. return &base[i];
  714. }
  715. uint32_t num_filters(const PhysicsConfigResource* pcr)
  716. {
  717. return pcr->num_filters;
  718. }
  719. const PhysicsCollisionFilter* filter(const PhysicsConfigResource* pcr, StringId32 name)
  720. {
  721. StringId32* begin = (StringId32*) ((char*)pcr + pcr->filters_offset);
  722. StringId32* end = begin + num_filters(pcr);
  723. StringId32* id = std::find(begin, end, name);
  724. CE_ASSERT(id != end, "Filter not found");
  725. return filter_by_index(pcr, id - begin);
  726. }
  727. const PhysicsCollisionFilter* filter_by_index(const PhysicsConfigResource* pcr, uint32_t i)
  728. {
  729. CE_ASSERT(i < num_filters(pcr), "Index out of bounds");
  730. const PhysicsCollisionFilter* base = (PhysicsCollisionFilter*) ((char*)pcr + pcr->filters_offset + sizeof(StringId32) * num_filters(pcr));
  731. return &base[i];
  732. }
  733. } // namespace physics_config_resource
  734. } // namespace crown