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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "scene_graph.h"
- #include "quaternion.h"
- #include "vector3.h"
- #include "matrix4x4.h"
- #include "allocator.h"
- #include "string_utils.h"
- #include <string.h>
- #define CLEAN 0
- #define LOCAL_DIRTY 1
- #define WORLD_DIRTY 1 << 2
- namespace crown
- {
- using namespace matrix4x4;
- SceneGraph::SceneGraph(Allocator& a, uint32_t index)
- : m_allocator(&a)
- , m_index(index)
- , m_num_nodes(0)
- , m_flags(NULL)
- , m_world_poses(NULL)
- , m_local_poses(NULL)
- , m_parents(NULL)
- , m_names(NULL)
- {
- }
- void SceneGraph::create(const Matrix4x4& root, uint32_t count, const UnitNode* nodes)
- {
- m_num_nodes = count;
- m_flags = (uint8_t*) m_allocator->allocate(sizeof(uint8_t) * count);
- m_world_poses = (Matrix4x4*) m_allocator->allocate(sizeof(Matrix4x4) * count);
- m_local_poses = (Matrix4x4*) m_allocator->allocate(sizeof(Matrix4x4) * count);
- m_parents = (int32_t*) m_allocator->allocate(sizeof(int32_t) * count);
- m_names = (StringId32*) m_allocator->allocate(sizeof(StringId32) * count);
- for (uint32_t i = 0; i < count; i++)
- {
- m_flags[i] = (int) CLEAN;
- m_local_poses[i] = nodes[i].pose;
- m_parents[i] = -1;
- m_names[i] = nodes[i].name;
- }
- // Compute initial world poses
- for (uint32_t i = 1; i < m_num_nodes; i++)
- {
- m_world_poses[i] = root * m_local_poses[i];
- }
- m_world_poses[0] = root;
- m_flags[0] = WORLD_DIRTY;
- update();
- }
- void SceneGraph::destroy()
- {
- m_allocator->deallocate(m_flags);
- m_allocator->deallocate(m_world_poses);
- m_allocator->deallocate(m_local_poses);
- m_allocator->deallocate(m_parents);
- m_allocator->deallocate(m_names);
- }
- int32_t SceneGraph::node(const char* name) const
- {
- return node(murmur2_32(name, strlen(name)));
- }
- int32_t SceneGraph::node(StringId32 name) const
- {
- for (uint32_t i = 0; i < m_num_nodes; i++)
- {
- if (m_names[i] == name)
- {
- return i;
- }
- }
- CE_FATAL("Node not found");
- return 0;
- }
- bool SceneGraph::has_node(const char* name) const
- {
- StringId32 name_hash = murmur2_32(name, strlen(name), 0);
- for (uint32_t i = 0; i < m_num_nodes; i++)
- {
- if (m_names[i] == name_hash)
- {
- return true;
- }
- }
- return false;
- }
- uint32_t SceneGraph::num_nodes() const
- {
- return m_num_nodes;
- }
- bool SceneGraph::can_link(int32_t child, int32_t parent) const
- {
- return parent < child;
- }
- void SceneGraph::link(int32_t child, int32_t parent)
- {
- CE_ASSERT(child < (int32_t) m_num_nodes, "Child node does not exist");
- CE_ASSERT(parent < (int32_t) m_num_nodes, "Parent node does not exist");
- CE_ASSERT(can_link(child, parent), "Parent must be < child");
- m_world_poses[child] = matrix4x4::IDENTITY;
- m_local_poses[child] = matrix4x4::IDENTITY;
- m_parents[child] = parent;
- }
- void SceneGraph::unlink(int32_t child)
- {
- CE_ASSERT(child < (int32_t) m_num_nodes, "Child node does not exist");
- if (m_parents[child] != -1)
- {
- // Copy world pose before unlinking from parent
- m_local_poses[child] = m_world_poses[child];
- m_parents[child] = -1;
- }
- }
- void SceneGraph::set_local_position(int32_t node, const Vector3& pos)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- m_flags[node] |= LOCAL_DIRTY;
- set_translation(m_local_poses[node], pos);
- }
- void SceneGraph::set_local_rotation(int32_t node, const Quaternion& rot)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- m_flags[node] |= LOCAL_DIRTY;
- set_rotation(m_local_poses[node], rot);
- }
- void SceneGraph::set_local_pose(int32_t node, const Matrix4x4& pose)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- m_flags[node] |= LOCAL_DIRTY;
- m_local_poses[node] = pose;
- }
- Vector3 SceneGraph::local_position(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return translation(m_local_poses[node]);
- }
- Quaternion SceneGraph::local_rotation(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return rotation(m_local_poses[node]);
- }
- Matrix4x4 SceneGraph::local_pose(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_local_poses[node];
- }
- void SceneGraph::set_world_position(int32_t node, const Vector3& pos)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- m_flags[node] |= WORLD_DIRTY;
- set_translation(m_world_poses[node], pos);
- }
- void SceneGraph::set_world_rotation(int32_t node, const Quaternion& rot)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- m_flags[node] |= WORLD_DIRTY;
- set_rotation(m_world_poses[node], rot);
- }
- void SceneGraph::set_world_pose(int32_t node, const Matrix4x4& pose)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- m_flags[node] |= WORLD_DIRTY;
- m_world_poses[node] = pose;
- }
- Vector3 SceneGraph::world_position(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return translation(m_world_poses[node]);
- }
- Quaternion SceneGraph::world_rotation(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return rotation(m_world_poses[node]);
- }
- Matrix4x4 SceneGraph::world_pose(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_world_poses[node];
- }
- void SceneGraph::update()
- {
- for (uint32_t i = 0; i < m_num_nodes; i++)
- {
- const uint8_t my_flags = m_flags[i];
- const uint8_t parent_flags = m_flags[m_parents[i]];
- if (my_flags & LOCAL_DIRTY || parent_flags & WORLD_DIRTY)
- {
- if (m_parents[i] == -1)
- {
- m_world_poses[i] = m_local_poses[i];
- }
- else
- {
- m_world_poses[i] = m_world_poses[m_parents[i]] * m_local_poses[i];
- }
- m_flags[i] = CLEAN;
- }
- }
- }
- } // namespace crown
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