lua_mouse.cpp 2.4 KB

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  1. /*
  2. * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "lua_stack.h"
  6. #include "lua_environment.h"
  7. #include "input.h"
  8. #include "mouse.h"
  9. namespace crown
  10. {
  11. using namespace input_globals;
  12. static int mouse_button_pressed(lua_State* L)
  13. {
  14. LuaStack stack(L);
  15. stack.push_bool(mouse().button_pressed((MouseButton::Enum) stack.get_int(1)));
  16. return 1;
  17. }
  18. static int mouse_button_released(lua_State* L)
  19. {
  20. LuaStack stack(L);
  21. stack.push_bool(mouse().button_released((MouseButton::Enum) stack.get_int(1)));
  22. return 1;
  23. }
  24. static int mouse_any_pressed(lua_State* L)
  25. {
  26. LuaStack stack(L);
  27. stack.push_bool(mouse().any_pressed());
  28. return 1;
  29. }
  30. static int mouse_any_released(lua_State* L)
  31. {
  32. LuaStack stack(L);
  33. stack.push_bool(mouse().any_released());
  34. return 1;
  35. }
  36. static int mouse_cursor_xy(lua_State* L)
  37. {
  38. LuaStack stack(L);
  39. stack.push_vector2(mouse().cursor_xy());
  40. return 1;
  41. }
  42. static int mouse_set_cursor_xy(lua_State* L)
  43. {
  44. LuaStack stack(L);
  45. mouse().set_cursor_xy(stack.get_vector2(1));
  46. return 0;
  47. }
  48. static int mouse_cursor_relative_xy(lua_State* L)
  49. {
  50. LuaStack stack(L);
  51. stack.push_vector2(mouse().cursor_relative_xy());
  52. return 1;
  53. }
  54. static int mouse_set_cursor_relative_xy(lua_State* L)
  55. {
  56. LuaStack stack(L);
  57. mouse().set_cursor_relative_xy(stack.get_vector2(1));
  58. return 0;
  59. }
  60. static int mouse_wheel(lua_State* L)
  61. {
  62. LuaStack stack(L);
  63. stack.push_float(mouse().wheel());
  64. return 1;
  65. }
  66. void load_mouse(LuaEnvironment& env)
  67. {
  68. env.load_module_function("Mouse", "button_pressed", mouse_button_pressed);
  69. env.load_module_function("Mouse", "button_released", mouse_button_released);
  70. env.load_module_function("Mouse", "any_pressed", mouse_any_pressed);
  71. env.load_module_function("Mouse", "any_released", mouse_any_released);
  72. env.load_module_function("Mouse", "cursor_xy", mouse_cursor_xy);
  73. env.load_module_function("Mouse", "set_cursor_xy", mouse_set_cursor_xy);
  74. env.load_module_function("Mouse", "cursor_relative_xy", mouse_cursor_relative_xy);
  75. env.load_module_function("Mouse", "set_cursor_relative_xy", mouse_set_cursor_relative_xy);
  76. env.load_module_function("Mouse", "wheel", mouse_wheel);
  77. env.load_module_enum("Mouse", "LEFT", MouseButton::LEFT);
  78. env.load_module_enum("Mouse", "MIDDLE", MouseButton::MIDDLE);
  79. env.load_module_enum("Mouse", "RIGHT", MouseButton::RIGHT);
  80. }
  81. } // namespace crown