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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "lua_stack.h"
- #include "lua_environment.h"
- #include "raycast.h"
- #include "memory.h"
- #include "array.h"
- namespace crown
- {
- static int raycast_cast(lua_State* L)
- {
- LuaStack stack(L);
- Raycast* raycast = stack.get_raycast(1);
- Vector3 from = stack.get_vector3(2);
- Vector3 dir = stack.get_vector3(3);
- float length = stack.get_float(4);
- Array<RaycastHit> hits(default_allocator());
- raycast->cast(from, dir, length, hits);
- switch(raycast->mode())
- {
- case CollisionMode::CLOSEST:
- {
- bool hit = array::size(hits) > 0 ? true : false;
- stack.push_bool(hit);
- break;
- }
- case CollisionMode::ANY:
- {
- bool hit = array::size(hits) > 0 ? true : false;
- stack.push_bool(hit);
- if (hit)
- {
- stack.push_vector3(hits[0].position);
- stack.push_float(hits[0].distance);
- stack.push_vector3(hits[0].normal);
- stack.push_actor(hits[0].actor);
- return 5;
- }
- break;
- }
- case CollisionMode::ALL:
- {
- stack.push_table();
- for (uint32_t i = 0; i < array::size(hits); i++)
- {
- stack.push_key_begin(i+1);
- stack.push_table();
- stack.push_key_begin("position"); stack.push_vector3(hits[i].position); stack.push_key_end();
- stack.push_key_begin("distance"); stack.push_float(hits[i].distance); stack.push_key_end();
- stack.push_key_begin("normal"); stack.push_vector3(hits[i].normal); stack.push_key_end();
- stack.push_key_begin("actor"); stack.push_actor(hits[i].actor); stack.push_key_end();
- stack.push_key_end();
- }
- break;
- }
- }
- return 1;
- }
- void load_raycast(LuaEnvironment& env)
- {
- env.load_module_function("Raycast", "cast", raycast_cast);
- }
- } // namespace crown
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