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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "lua_system.h"
- #include "lua.hpp"
- #include "config.h"
- #include "lua_stack.h"
- #include "assert.h"
- #include "vector2.h"
- #include "vector3.h"
- #include "matrix4x4.h"
- #include "quaternion.h"
- #include "device.h"
- #include "resource_manager.h"
- #include "lua_resource.h"
- #include "lua_environment.h"
- #include "lua_stack.h"
- #include "log.h"
- namespace crown
- {
- // Lua modules
- extern void load_actor(LuaEnvironment& env);
- extern void load_camera(LuaEnvironment& env);
- extern void load_controller(LuaEnvironment& env);
- extern void load_debug_line(LuaEnvironment& env);
- extern void load_device(LuaEnvironment& env);
- extern void load_float_setting(LuaEnvironment& env);
- extern void load_gui(LuaEnvironment& env);
- extern void load_int_setting(LuaEnvironment& env);
- extern void load_keyboard(LuaEnvironment& env);
- extern void load_math(LuaEnvironment& env);
- extern void load_matrix4x4(LuaEnvironment& env);
- extern void load_matrix4x4box(LuaEnvironment& env);
- extern void load_mouse(LuaEnvironment& env);
- extern void load_physics_world(LuaEnvironment& env);
- extern void load_quaternion(LuaEnvironment& env);
- extern void load_quaternionbox(LuaEnvironment& env);
- extern void load_raycast(LuaEnvironment& env);
- extern void load_resource_package(LuaEnvironment& env);
- extern void load_sound_world(LuaEnvironment& env);
- extern void load_sprite(LuaEnvironment& env);
- extern void load_string_setting(LuaEnvironment& env);
- extern void load_touch(LuaEnvironment& env);
- extern void load_unit(LuaEnvironment& env);
- extern void load_vector3(LuaEnvironment& env);
- extern void load_vector3box(LuaEnvironment& env);
- extern void load_window(LuaEnvironment& env);
- extern void load_world(LuaEnvironment& env);
- extern void load_color4(LuaEnvironment& env);
- extern void load_material(LuaEnvironment& env);
- namespace lua_globals
- {
- static lua_State* _L;
- static uint32_t _vec3_used = 0;
- static Vector3 _vec3_buffer[CROWN_MAX_LUA_VECTOR3];
- static uint32_t _mat4_used = 0;
- static Matrix4x4 s_mat4_buffer[CROWN_MAX_LUA_MATRIX4X4];
- static uint32_t _quat_used = 0;
- static Quaternion _quat_buffer[CROWN_MAX_LUA_QUATERNION];
- // When an error occurs, logs the error message and pauses the engine.
- int error_handler(lua_State* L)
- {
- lua_getfield(L, LUA_GLOBALSINDEX, "debug");
- if (!lua_istable(L, -1))
- {
- lua_pop(L, 1);
- return 0;
- }
- lua_getfield(L, -1, "traceback");
- if (!lua_isfunction(L, -1))
- {
- lua_pop(L, 2);
- return 0;
- }
- lua_pushvalue(L, 1); // Pass error message
- lua_pushinteger(L, 2);
- lua_call(L, 2, 1); // Call debug.traceback
- CE_LOGE(lua_tostring(L, -1)); // Print error message
- lua_pop(L, 1); // Remove error message from stack
- lua_pop(L, 1); // Remove debug.traceback from stack
- device()->pause();
- return 0;
- }
- // Redirects require to the resource manager.
- static int require(lua_State* L)
- {
- using namespace lua_resource;
- LuaStack stack(L);
- const LuaResource* lr = (LuaResource*)device()->resource_manager()->get("lua", stack.get_string(1));
- luaL_loadbuffer(L, program(lr), size(lr), "");
- return 1;
- }
- static int lightuserdata_add(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a + b);
- return 1;
- }
- static int lightuserdata_sub(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a - b);
- return 1;
- }
- static int lightuserdata_mul(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const float b = stack.get_float(2);
- stack.push_vector3(a * b);
- return 1;
- }
- static int lightuserdata_div(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const float b = stack.get_float(2);
- stack.push_vector3(a / b);
- return 1;
- }
- static int lightuserdata_unm(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(-stack.get_vector3(1));
- return 1;
- }
- static int lightuserdata_index(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- if (strcmp(s, "x") == 0)
- {
- stack.push_float(v.x);
- return 1;
- }
- else if (strcmp(s, "y") == 0)
- {
- stack.push_float(v.y);
- return 1;
- }
- else if (strcmp(s, "z") == 0)
- {
- stack.push_float(v.z);
- return 1;
- }
- return 0;
- }
- static int lightuserdata_newindex(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- const float value = stack.get_float(3);
- if (strcmp(s, "x") == 0) v.x = value;
- else if (strcmp(s, "y") == 0) v.y = value;
- else if (strcmp(s, "z") == 0) v.z = value;
- return 0;
- }
- // Initializes lua subsystem
- void init()
- {
- _L = luaL_newstate();
- CE_ASSERT(_L, "Unable to create lua state");
- // Open default libraries
- luaL_openlibs(_L);
- // Register crown libraries
- LuaEnvironment env(_L);
- load_actor(env);
- load_camera(env);
- load_controller(env);
- load_debug_line(env);
- load_device(env);
- load_float_setting(env);
- load_gui(env);
- load_int_setting(env);
- load_keyboard(env);
- load_math(env);
- load_matrix4x4(env);
- load_mouse(env);
- load_physics_world(env);
- load_quaternion(env);
- load_quaternionbox(env);
- load_raycast(env);
- load_resource_package(env);
- load_sound_world(env);
- load_sprite(env);
- load_string_setting(env);
- load_touch(env);
- load_unit(env);
- load_vector3(env);
- load_vector3box(env);
- load_window(env);
- load_world(env);
- load_color4(env);
- load_material(env);
- // Register custom loader
- lua_getfield(_L, LUA_GLOBALSINDEX, "package");
- lua_getfield(_L, -1, "loaders");
- lua_remove(_L, -2);
- int num_loaders = 0;
- lua_pushnil(_L);
- while (lua_next(_L, -2) != 0)
- {
- lua_pop(_L, 1);
- num_loaders++;
- }
- lua_pushinteger(_L, num_loaders + 1);
- lua_pushcfunction(_L, require);
- lua_rawset(_L, -3);
- lua_pop(_L, 1);
- // Create metatable for lightuserdata
- luaL_newmetatable(_L, "Lightuserdata_mt");
- lua_pushstring(_L, "__add");
- lua_pushcfunction(_L, lightuserdata_add);
- lua_settable(_L, 1);
- lua_pushstring(_L, "__sub");
- lua_pushcfunction(_L, lightuserdata_sub);
- lua_settable(_L, 1);
- lua_pushstring(_L, "__mul");
- lua_pushcfunction(_L, lightuserdata_mul);
- lua_settable(_L, 1);
- lua_pushstring(_L, "__div");
- lua_pushcfunction(_L, lightuserdata_div);
- lua_settable(_L, 1);
- lua_pushstring(_L, "__unm");
- lua_pushcfunction(_L, lightuserdata_unm);
- lua_settable(_L, 1);
- lua_pushstring(_L, "__index");
- lua_pushcfunction(_L, lightuserdata_index);
- lua_settable(_L, 1);
- lua_pushstring(_L, "__newindex");
- lua_pushcfunction(_L, lightuserdata_newindex);
- lua_settable(_L, 1);
- lua_pop(_L, 1); // Pop Lightuserdata_mt
- // Ensure stack is clean
- CE_ASSERT(lua_gettop(_L) == 0, "Stack not clean");
- }
- void shutdown()
- {
- lua_close(_L);
- }
- lua_State* state()
- {
- return _L;
- }
- Vector3* next_vector3(const Vector3& v)
- {
- CE_ASSERT(_vec3_used < CROWN_MAX_LUA_VECTOR3, "Maximum number of Vector3 reached");
- return &(_vec3_buffer[_vec3_used++] = v);
- }
- Matrix4x4* next_matrix4x4(const Matrix4x4& m)
- {
- CE_ASSERT(_mat4_used < CROWN_MAX_LUA_MATRIX4X4, "Maximum number of Matrix4x4 reached");
- return &(s_mat4_buffer[_mat4_used++] = m);
- }
- Quaternion* next_quaternion(const Quaternion& q)
- {
- CE_ASSERT(_quat_used < CROWN_MAX_LUA_QUATERNION, "Maximum number of Quaternion reached");
- return &(_quat_buffer[_quat_used++] = q);
- }
- bool is_vector3(int32_t index)
- {
- void* type = lua_touserdata(_L, index);
- return (type >= &_vec3_buffer[0] && type <= &_vec3_buffer[CROWN_MAX_LUA_VECTOR3 - 1]);
- }
- bool is_matrix4x4(int32_t index)
- {
- void* type = lua_touserdata(_L, index);
- return (type >= &s_mat4_buffer[0] && type <= &s_mat4_buffer[CROWN_MAX_LUA_MATRIX4X4 - 1]);
- }
- bool is_quaternion(int32_t index)
- {
- void* type = lua_touserdata(_L, index);
- return (type >= &_quat_buffer[0] && type <= &_quat_buffer[CROWN_MAX_LUA_QUATERNION - 1]);
- }
- void clear_temporaries()
- {
- _vec3_used = 0;
- _mat4_used = 0;
- _quat_used = 0;
- }
- } // namespace lua_globals
- } // namespace crown
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