lua_touch.cpp 1.3 KB

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  1. /*
  2. * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "lua_stack.h"
  6. #include "lua_environment.h"
  7. #include "input.h"
  8. #include "touch.h"
  9. namespace crown
  10. {
  11. using namespace input_globals;
  12. static int touch_pointer_down(lua_State* L)
  13. {
  14. LuaStack stack(L);
  15. stack.push_bool(touch().pointer_down((uint8_t) stack.get_int(1)));
  16. return 1;
  17. }
  18. static int touch_pointer_up(lua_State* L)
  19. {
  20. LuaStack stack(L);
  21. stack.push_bool(touch().pointer_up((uint8_t) stack.get_int(1)));
  22. return 1;
  23. }
  24. static int touch_any_down(lua_State* L)
  25. {
  26. LuaStack stack(L);
  27. stack.push_bool(touch().any_down());
  28. return 1;
  29. }
  30. static int touch_any_up(lua_State* L)
  31. {
  32. LuaStack stack(L);
  33. stack.push_bool(touch().any_up());
  34. return 1;
  35. }
  36. static int touch_pointer_xy(lua_State* L)
  37. {
  38. LuaStack stack(L);
  39. stack.push_vector2(touch().pointer_xy((uint8_t) stack.get_int(1)));
  40. return 1;
  41. }
  42. void load_touch(LuaEnvironment& env)
  43. {
  44. env.load_module_function("Touch", "pointer_down", touch_pointer_down);
  45. env.load_module_function("Touch", "pointer_up", touch_pointer_up);
  46. env.load_module_function("Touch", "any_down", touch_any_down);
  47. env.load_module_function("Touch", "any_up", touch_any_up);
  48. env.load_module_function("Touch", "pointer_xy", touch_pointer_xy);
  49. }
  50. } // namespace crown