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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "vector3.h"
- #include "lua_stack.h"
- #include "lua_environment.h"
- namespace crown
- {
- static int vector3_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(Vector3(stack.get_float(1), stack.get_float(2), stack.get_float(3)));
- return 1;
- }
- static int vector3_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return vector3_new(L);
- }
- static int vector3_x(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(stack.get_vector3(1).x);
- return 1;
- }
- static int vector3_y(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(stack.get_vector3(1).y);
- return 1;
- }
- static int vector3_z(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(stack.get_vector3(1).z);
- return 1;
- }
- static int vector3_set_x(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_vector3(1).x = stack.get_float(2);
- return 0;
- }
- static int vector3_set_y(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_vector3(1).y = stack.get_float(2);
- return 0;
- }
- static int vector3_set_z(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_vector3(1).z = stack.get_float(2);
- return 0;
- }
- static int vector3_values(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& a = stack.get_vector3(1);
- stack.push_float(a.x);
- stack.push_float(a.y);
- stack.push_float(a.z);
- return 3;
- }
- static int vector3_add(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2));
- return 1;
- }
- static int vector3_subtract(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2));
- return 1;
- }
- static int vector3_multiply(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) * stack.get_float(2));
- return 1;
- }
- static int vector3_divide(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_vector3(1) / stack.get_float(2));
- return 1;
- }
- static int vector3_dot(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(vector3::dot(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_cross(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(vector3::cross(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_equal(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2));
- return 1;
- }
- static int vector3_length(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(vector3::length(stack.get_vector3(1)));
- return 1;
- }
- static int vector3_squared_length(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(vector3::squared_length(stack.get_vector3(1)));
- return 1;
- }
- static int vector3_set_length(lua_State* L)
- {
- LuaStack stack(L);
- vector3::set_length(stack.get_vector3(1), stack.get_float(2));
- return 0;
- }
- static int vector3_normalize(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(vector3::normalize(stack.get_vector3(1)));
- return 1;
- }
- static int vector3_distance(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(vector3::distance(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector3_angle(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_float(vector3::angle(stack.get_vector3(1), stack.get_vector3(2)));
- return 1;
- }
- static int vector2_new(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector2(Vector2(stack.get_float(1), stack.get_float(2)));
- return 1;
- }
- static int vector2_ctor(lua_State* L)
- {
- LuaStack stack(L);
- stack.remove(1); // Remove table
- return vector2_new(L);
- }
- void load_vector3(LuaEnvironment& env)
- {
- env.load_module_function("Vector3", "new", vector3_new);
- env.load_module_function("Vector3", "x", vector3_x);
- env.load_module_function("Vector3", "y", vector3_y);
- env.load_module_function("Vector3", "z", vector3_z);
- env.load_module_function("Vector3", "set_x", vector3_set_x);
- env.load_module_function("Vector3", "set_y", vector3_set_y);
- env.load_module_function("Vector3", "set_z", vector3_set_z);
- env.load_module_function("Vector3", "values", vector3_values);
- env.load_module_function("Vector3", "add", vector3_add);
- env.load_module_function("Vector3", "subtract", vector3_subtract);
- env.load_module_function("Vector3", "multiply", vector3_multiply);
- env.load_module_function("Vector3", "divide", vector3_divide);
- env.load_module_function("Vector3", "dot", vector3_dot);
- env.load_module_function("Vector3", "cross", vector3_cross);
- env.load_module_function("Vector3", "equal", vector3_equal);
- env.load_module_function("Vector3", "length", vector3_length);
- env.load_module_function("Vector3", "squared_length", vector3_squared_length);
- env.load_module_function("Vector3", "set_length", vector3_set_length);
- env.load_module_function("Vector3", "normalize", vector3_normalize);
- env.load_module_function("Vector3", "distance", vector3_distance);
- env.load_module_function("Vector3", "angle", vector3_angle);
- env.load_module_constructor("Vector3", vector3_ctor);
- env.load_module_function("Vector2", "new", vector2_new);
- env.load_module_constructor("Vector2", vector2_ctor);
- }
- } // namespace crown
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