empty.level 579 B

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  1. _guid = "ba028395-428e-42f2-aca8-11a1523fe8bf"
  2. _type = "level"
  3. sounds = [
  4. ]
  5. units = [
  6. {
  7. _guid = "20e3d0f7-28a0-4ceb-8232-c977b858c97d"
  8. _type = "unit"
  9. editor = {
  10. name = "light_0000"
  11. }
  12. modified_components = {
  13. #3f6f6b7c-b4cf-4173-aab0-288a63d7c73a = {
  14. data = {
  15. position = [
  16. 0
  17. 10
  18. -10
  19. ]
  20. rotation = [
  21. 0.14644599999999999
  22. 0.85355300000000001
  23. 0.35355300000000001
  24. 0.35355399999999998
  25. ]
  26. scale = [
  27. 1
  28. 1
  29. 1
  30. ]
  31. }
  32. type = "transform"
  33. }
  34. }
  35. prefab = "core/units/light"
  36. }
  37. ]