camera.material 405 B

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  1. _guid = "7e6811b5-d120-4040-8b78-ca7585114cbe"
  2. _type = "material"
  3. shader = "mesh"
  4. uniforms = {
  5. u_ambient = {
  6. type = "vector3"
  7. value = [
  8. 0.40000000000000002
  9. 0.40000000000000002
  10. 0.40000000000000002
  11. ]
  12. }
  13. u_diffuse = {
  14. type = "vector3"
  15. value = [
  16. 1
  17. 1
  18. 1
  19. ]
  20. }
  21. u_shininess = {
  22. type = "float"
  23. value = 0
  24. }
  25. u_specular = {
  26. type = "vector3"
  27. value = [
  28. 0
  29. 0
  30. 0
  31. ]
  32. }
  33. }