types.vala 1.1 KB

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  1. /*
  2. * Copyright (c) 2012-2024 Daniele Bartolini et al.
  3. * SPDX-License-Identifier: GPL-3.0-or-later
  4. */
  5. namespace Crown
  6. {
  7. const string OBJECT_TYPE_ACTOR = "actor";
  8. const string OBJECT_TYPE_ANIMATION_STATE_MACHINE = "animation_state_machine";
  9. const string OBJECT_TYPE_CAMERA = "camera";
  10. const string OBJECT_TYPE_COLLIDER = "collider";
  11. const string OBJECT_TYPE_FILE = "file";
  12. const string OBJECT_TYPE_LEVEL = "level";
  13. const string OBJECT_TYPE_LIGHT = "light";
  14. const string OBJECT_TYPE_MESH_RENDERER = "mesh_renderer";
  15. const string OBJECT_TYPE_SCRIPT = "script";
  16. const string OBJECT_TYPE_SOUND_SOURCE = "sound_source";
  17. const string OBJECT_TYPE_SPRITE_RENDERER = "sprite_renderer";
  18. const string OBJECT_TYPE_STATE_MACHINE = "state_machine";
  19. const string OBJECT_TYPE_TRANSFORM = "transform";
  20. const string OBJECT_TYPE_UNIT = "unit";
  21. const string OBJECT_TYPE_SPRITE = "sprite";
  22. const string OBJECT_TYPE_FONT = "font";
  23. } /* namespace Crown */