engine_api.vala 9.9 KB

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  1. /*
  2. * Copyright (c) 2012-2023 Daniele Bartolini et al.
  3. * SPDX-License-Identifier: GPL-3.0-or-later
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. } /* namespace Lua */
  27. namespace RuntimeApi
  28. {
  29. public string quit()
  30. {
  31. return "{\"type\":\"quit\"}";
  32. }
  33. } /* namespace RuntimeApi */
  34. namespace DataCompilerApi
  35. {
  36. public string compile(Guid id, string data_dir, string platform)
  37. {
  38. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  39. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  40. , platform
  41. );
  42. }
  43. } /* namespace DataCompilerApi */
  44. namespace DeviceApi
  45. {
  46. public string command(string[] args)
  47. {
  48. StringBuilder sb = new StringBuilder();
  49. for (int i = 0; i < args.length; ++i) {
  50. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  51. sb.append("\"%s\",".printf(arg));
  52. }
  53. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  54. }
  55. public string reload(string type, string name)
  56. {
  57. return command({ "reload", type, name });
  58. }
  59. public string refresh()
  60. {
  61. return command({ "refresh" });
  62. }
  63. public string pause()
  64. {
  65. return command({ "pause" });
  66. }
  67. public string unpause()
  68. {
  69. return command({ "unpause" });
  70. }
  71. public string resize(int width, int height)
  72. {
  73. return "{\"type\":\"resize\",\"width\":%d,\"height\":%d}".printf(width, height);
  74. }
  75. public string frame()
  76. {
  77. return "{\"type\":\"frame\"}";
  78. }
  79. } /* namespace DeviceApi */
  80. namespace LevelEditorApi
  81. {
  82. public string reset()
  83. {
  84. return "LevelEditor:reset()";
  85. }
  86. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  87. {
  88. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  89. , y
  90. , Lua.bool(left)
  91. , Lua.bool(middle)
  92. , Lua.bool(right)
  93. );
  94. }
  95. public string mouse_wheel(double delta)
  96. {
  97. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  98. }
  99. public string mouse_down(int x, int y)
  100. {
  101. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  102. }
  103. public string mouse_up(int x, int y)
  104. {
  105. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  106. }
  107. public string key_down(string key)
  108. {
  109. return "LevelEditor:key_down(\"%s\")".printf(key);
  110. }
  111. public string key_up(string key)
  112. {
  113. return "LevelEditor:key_up(\"%s\")".printf(key);
  114. }
  115. public string set_tool_type(ToolType type)
  116. {
  117. const string _tools[] =
  118. {
  119. "place_tool",
  120. "move_tool",
  121. "rotate_tool",
  122. "scale_tool"
  123. };
  124. GLib.static_assert(_tools.length == ToolType.COUNT);
  125. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  126. }
  127. public string set_snap_mode(SnapMode sm)
  128. {
  129. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  130. }
  131. public string set_reference_system(ReferenceSystem rs)
  132. {
  133. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  134. }
  135. public string set_camera_view_type(CameraViewType type)
  136. {
  137. if (type == CameraViewType.PERSPECTIVE)
  138. return "LevelEditor:camera_view_perspective()";
  139. else if (type == CameraViewType.FRONT)
  140. return "LevelEditor:camera_view_front()";
  141. else if (type == CameraViewType.BACK)
  142. return "LevelEditor:camera_view_back()";
  143. else if (type == CameraViewType.RIGHT)
  144. return "LevelEditor:camera_view_right()";
  145. else if (type == CameraViewType.LEFT)
  146. return "LevelEditor:camera_view_left()";
  147. else if (type == CameraViewType.TOP)
  148. return "LevelEditor:camera_view_top()";
  149. else if (type == CameraViewType.BOTTOM)
  150. return "LevelEditor:camera_view_bottom()";
  151. else
  152. return "LevelEditor:camera_view_perspective()";
  153. }
  154. public string frame_objects(Guid?[] ids)
  155. {
  156. StringBuilder sb = new StringBuilder();
  157. sb.append("LevelEditor:frame_objects({");
  158. for (int i = 0; i < ids.length; ++i)
  159. sb.append("\"%s\",".printf(ids[i].to_string()));
  160. sb.append("})");
  161. return sb.str;
  162. }
  163. public string enable_show_grid(bool enabled)
  164. {
  165. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  166. }
  167. public string enable_snap_to_grid(bool enabled)
  168. {
  169. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  170. }
  171. public string enable_debug_render_world(bool enabled)
  172. {
  173. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  174. }
  175. public string enable_debug_physics_world(bool enabled)
  176. {
  177. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  178. }
  179. public string set_grid_size(double size)
  180. {
  181. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  182. }
  183. public string set_rotation_snap(double deg)
  184. {
  185. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  186. }
  187. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  188. {
  189. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  190. , name
  191. , Lua.vector3(pos)
  192. , Lua.quaternion(rot)
  193. , Lua.vector3(scl)
  194. );
  195. }
  196. public string spawn_empty_unit(Guid id)
  197. {
  198. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  199. }
  200. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  201. {
  202. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  203. , name
  204. , Lua.vector3(pos)
  205. , Lua.quaternion(rot)
  206. , range
  207. , volume
  208. , Lua.bool(loop)
  209. );
  210. }
  211. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  212. {
  213. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  214. , component_id.to_string()
  215. , Lua.vector3(pos)
  216. , Lua.quaternion(rot)
  217. , Lua.vector3(scl)
  218. );
  219. }
  220. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  221. {
  222. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  223. , component_id.to_string()
  224. , projection
  225. , fov
  226. , far_range
  227. , near_range
  228. );
  229. }
  230. public string add_mesh_renderer_component(Guid id, Guid component_id, string mesh_resource, string geometry_name, string material_resource, bool visible)
  231. {
  232. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s)".printf(id.to_string()
  233. , component_id.to_string()
  234. , mesh_resource
  235. , geometry_name
  236. , material_resource
  237. , Lua.bool(visible)
  238. );
  239. }
  240. public string add_sprite_renderer_component(Guid id, Guid component_id, string sprite_resource, string material_resource, double layer, double depth, bool visible)
  241. {
  242. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  243. , component_id.to_string()
  244. , sprite_resource
  245. , material_resource
  246. , layer
  247. , depth
  248. , Lua.bool(visible)
  249. );
  250. }
  251. public string add_light_component(Guid id, Guid component_id, string type, double range, double intensity, double spot_angle, Vector3 color)
  252. {
  253. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  254. , component_id.to_string()
  255. , type
  256. , range
  257. , intensity
  258. , spot_angle
  259. , Lua.vector3(color)
  260. );
  261. }
  262. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  263. {
  264. return "LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  265. , Lua.vector3(pos)
  266. , Lua.quaternion(rot)
  267. , Lua.vector3(scl)
  268. );
  269. }
  270. public string set_light(Guid id, string type, double range, double intensity, double spot_angle, Vector3 color)
  271. {
  272. return "LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  273. , type
  274. , range
  275. , intensity
  276. , spot_angle
  277. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  278. );
  279. }
  280. public string set_sound_range(Guid id, double range)
  281. {
  282. return "LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  283. , range
  284. );
  285. }
  286. public string set_mesh(Guid id, string material, bool visible)
  287. {
  288. return "LevelEditor._objects[\"%s\"]:set_mesh(\"%s\", %s)".printf(id.to_string()
  289. , material
  290. , Lua.bool(visible)
  291. );
  292. }
  293. public string set_sprite(Guid id, string sprite_resource_name, string material, double layer, double depth, bool visible)
  294. {
  295. return "LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  296. , sprite_resource_name
  297. , material
  298. , layer
  299. , depth
  300. , Lua.bool(visible)
  301. );
  302. }
  303. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  304. {
  305. return "LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  306. , projection
  307. , fov
  308. , near_range
  309. , far_range
  310. );
  311. }
  312. public string set_placeable(string type, string name)
  313. {
  314. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  315. }
  316. public string selection_set(Guid?[] ids)
  317. {
  318. StringBuilder sb = new StringBuilder();
  319. sb.append("LevelEditor._selection:set({");
  320. for (int i = 0; i < ids.length; ++i)
  321. sb.append("\"%s\",".printf(ids[i].to_string()));
  322. sb.append("})");
  323. return sb.str;
  324. }
  325. public string destroy(Guid id)
  326. {
  327. return "LevelEditor:destroy(\"%s\")".printf(id.to_string());
  328. }
  329. public string set_color(string name, Vector3 color)
  330. {
  331. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  332. return "Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  333. }
  334. } /* namespace LevelEditorApi */
  335. namespace UnitPreviewApi
  336. {
  337. public string set_preview_resource(string placeable_type, string name)
  338. {
  339. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  340. }
  341. } /* namespace UnitPreviewApi */
  342. } /* namespace Crown */