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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "ContainerTypes.h"
- #include "Resource.h"
- #include "ProxyAllocator.h"
- #include "ResourceLoader.h"
- namespace crown
- {
- struct ResourceEntry
- {
- bool operator==(const ResourceId& resource) const { return id == resource; }
- bool operator==(const ResourceEntry& b) const { return id == b.id; }
- ResourceId id;
- uint32_t type;
- uint32_t references;
- void* resource;
- };
- struct PendingRequest
- {
- LoadResourceId id;
- ResourceId resource;
- uint32_t type;
- };
- class Bundle;
- /// Keeps track and manages resources loaded by ResourceLoader.
- class ResourceManager
- {
- public:
- /// The resources will be loaded from @a bundle.
- ResourceManager(Bundle& bundle, uint32_t seed);
- ~ResourceManager();
- /// Loads the resource by @a type and @a name and returns its ResourceId.
- /// @note
- /// You have to call is_loaded() to check if the loading process is actually completed.
- ResourceId load(const char* type, const char* name);
- /// Unloads the resource @a name, freeing up all the memory associated by it
- /// and eventually any global object associated with it.
- /// If @a force is true, the resource is unloaded even if its reference count
- /// is greater than 1.
- /// @warning
- /// Use @a force option only if you know - exactly - what you are doing.
- void unload(ResourceId name, bool force = false);
- /// Returns the resource instance associated to the given @a type and @a name.
- const void* lookup(const char* type, const char* name) const;
- /// Returns whether the manager has the @a name resource into
- /// its list of resources.
- /// @warning
- /// Having a resource does not mean that the resource is
- /// ready to be used; See is_loaded().
- bool has(ResourceId name) const;
- /// Returns the data associated with the @a name resource.
- /// You will have to cast the returned pointer accordingly.
- const void* data(ResourceId name) const;
-
- /// Returns whether the @a name resource is loaded (i.e. whether
- /// you can use the data associated with it).
- bool is_loaded(ResourceId name) const;
- /// Returns the number of references to the resource @a name;
- uint32_t references(ResourceId name) const;
- /// Forces all of the loading requests to complete before preceeding.
- void flush();
- /// Returns the seed used to generate resource name hashes.
- uint32_t seed() const;
- ResourceId resource_id(const char* type, const char* name) const;
- private:
- // Returns the entry of the given id.
- ResourceEntry* find(ResourceId id) const;
- // Polls the resource loader for loaded resources.
- void poll_resource_loader();
- // Loads the resource by name and type and returns its ResourceId.
- ResourceId load(uint32_t type, ResourceId name);
- void online(ResourceId name, void* resource);
- private:
- ProxyAllocator m_resource_heap;
- ResourceLoader m_loader;
- uint32_t m_seed;
- Queue<PendingRequest> m_pendings;
- Array<ResourceEntry> m_resources;
- private:
- friend class ResourcePackage;
- friend class Device;
- };
- } // namespace crown
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