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audio
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57c04a305a
add SoundWorld and make some changes to ResourceManager
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12 tahun lalu |
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compilers
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bd92ffb5bd
Add support for meshes in PackageResource/ResourcePackage
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12 tahun lalu |
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core
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27278a8630
Add encode() and decode() to Id
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12 tahun lalu |
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input
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d6e8ed04d8
Switch to EventBuffer
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12 tahun lalu |
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lua
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56edac1079
Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh
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12 tahun lalu |
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network
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c884f1b741
Rename src folder to engine
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12 tahun lalu |
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os
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6cf57e838e
Bump version 0.1.13
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12 tahun lalu |
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renderers
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e9229a0078
rename set_win_handle_window in glcontext_set_window
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12 tahun lalu |
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resource
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8aee1a47be
Return a const pointer to resource data to prevent external modifications
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12 tahun lalu |
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rpc
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d1f763b2b3
Merge branch 'master' into rpc
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12 tahun lalu |
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tests
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02f2983ce0
implement LuaSound
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12 tahun lalu |
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third
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f1456efc75
add OpenAL to win32 and win64
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12 tahun lalu |
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Android.mk
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86c1feed32
Merge branch 'master' into rpc
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12 tahun lalu |
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Application.mk
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c884f1b741
Rename src folder to engine
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12 tahun lalu |
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CMakeLists.txt
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56edac1079
Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh
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12 tahun lalu |
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Camera.cpp
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8645e96b7a
Make the members public and initialize projection type to PERSPECTIVE
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12 tahun lalu |
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Camera.h
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8645e96b7a
Make the members public and initialize projection type to PERSPECTIVE
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12 tahun lalu |
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Config.h.in
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be86e86f48
Add support to custom uniforms
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12 tahun lalu |
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Crown.h
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86c1feed32
Merge branch 'master' into rpc
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12 tahun lalu |
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Device.cpp
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d753ac613d
Add Device::render_world()
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12 tahun lalu |
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Device.h
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d753ac613d
Add Device::render_world()
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12 tahun lalu |
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Mesh.cpp
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8345209935
Add parameter to set default position and rotation
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12 tahun lalu |
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Mesh.h
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8345209935
Add parameter to set default position and rotation
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12 tahun lalu |
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SceneGraph.cpp
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db8951d729
Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table
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12 tahun lalu |
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SceneGraph.h
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db8951d729
Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table
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12 tahun lalu |
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SoundWorld.cpp
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02f2983ce0
implement LuaSound
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12 tahun lalu |
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SoundWorld.h
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02f2983ce0
implement LuaSound
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12 tahun lalu |
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Unit.cpp
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b7987f1a16
Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit
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12 tahun lalu |
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Unit.h
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b7987f1a16
Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit
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12 tahun lalu |
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World.cpp
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9390edaf07
Modify World::update() to accept a custo Camera* parameter
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12 tahun lalu |
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World.h
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9390edaf07
Modify World::update() to accept a custo Camera* parameter
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12 tahun lalu |