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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "allocator.h"
- #include "bundle.h"
- #include "container_types.h"
- #include "device.h"
- #include "file.h"
- #include "os.h"
- #include "reader_writer.h"
- #include "resource_manager.h"
- #include "string_utils.h"
- #include "types.h"
- #include <cstring>
- #include <inttypes.h>
- #include <bgfx.h>
- namespace crown
- {
- const uint32_t SPRITE_VERSION = 1;
- struct SpriteHeader
- {
- uint32_t version;
- };
- // header
- // num_verts
- // verts[num_verts]
- // num_inds
- // inds[num_inds]
- struct SpriteResource
- {
- const bgfx::Memory* vbmem;
- const bgfx::Memory* ibmem;
- bgfx::VertexBufferHandle vb;
- bgfx::IndexBufferHandle ib;
- };
- //-----------------------------------------------------------------------------
- namespace sprite_resource
- {
- void compile(crown::Filesystem&, char const*, crown::File*);
- void* load(Allocator& allocator, Bundle& bundle, ResourceId id);
- void online(StringId64 id, ResourceManager& rm);
- void offline(StringId64 id, ResourceManager& rm);
- void unload(Allocator& a, void* resource);
- } // namespace sprite_resource
- struct SpriteAnimationResource
- {
- uint32_t version;
- uint32_t num_animations;
- uint32_t num_frames;
- uint32_t frames_offset;
- };
- struct SpriteAnimationName
- {
- StringId32 id;
- };
- struct SpriteAnimationData
- {
- uint32_t num_frames;
- uint32_t first_frame;
- float time;
- };
- namespace sprite_animation_resource
- {
- void compile(crown::Filesystem&, char const*, crown::File*);
- void* load(Allocator& allocator, Bundle& bundle, ResourceId id);
- void online(StringId64 id, ResourceManager& rm);
- void offline(StringId64 id, ResourceManager& rm);
- void unload(Allocator& a, void* resource);
- const SpriteAnimationData* get_animation(const SpriteAnimationResource* sar, StringId32 name);
- const uint32_t* get_animation_frames(const SpriteAnimationResource* sar);
- }
- } // namespace crown
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