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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "LuaSystem.h"
- #include "lua.hpp"
- #include "Config.h"
- #include "LuaStack.h"
- #include "Assert.h"
- #include "Vector2.h"
- #include "Vector3.h"
- #include "Matrix4x4.h"
- #include "Quaternion.h"
- #include "Device.h"
- #include "ResourceManager.h"
- #include "LuaResource.h"
- #include "LuaEnvironment.h"
- namespace crown
- {
- extern int vector2_add(lua_State* L);
- extern int vector2_subtract(lua_State* L);
- extern int vector2_multiply(lua_State* L);
- extern int vector2_divide(lua_State* L);
- extern int vector2_negate(lua_State* L);
- extern int vector3_add(lua_State* L);
- extern int vector3_subtract(lua_State* L);
- extern int vector3_multiply(lua_State* L);
- extern int vector3_divide(lua_State* L);
- extern int vector3_negate(lua_State* L);
- extern int vector2(lua_State* L);
- extern int vector3(lua_State* L);
- extern int matrix4x4(lua_State* L);
- extern int quaternion(lua_State* L);
- //-----------------------------------------------------------------------------
- static int crown_lua_vector2_call(lua_State* L)
- {
- lua_remove(L, 1);
- return vector2(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_vector3_call(lua_State* L)
- {
- lua_remove(L, 1);
- return vector3(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_matrix4x4_call(lua_State* L)
- {
- lua_remove(L, 1);
- return matrix4x4(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_quaternion_call(lua_State* L)
- {
- lua_remove(L, 1);
- return quaternion(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_add(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- return vector3_add(L);
- }
- return vector2_add(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_sub(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- return vector3_subtract(L);
- }
- return vector2_subtract(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_mul(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- return vector3_multiply(L);
- }
- return vector2_multiply(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_div(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- return vector3_divide(L);
- }
- return vector2_divide(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_unm(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- return vector3_negate(L);
- }
- return vector2_negate(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_require(lua_State* L)
- {
- LuaStack stack(L);
- const char* filename = stack.get_string(1);
- const ResourceId lua_res = device()->resource_manager()->load("lua", filename);
- device()->resource_manager()->flush();
- const LuaResource* lr = (LuaResource*) device()->resource_manager()->data(lua_res);
- luaL_loadbuffer(L, (const char*) lr->program(), lr->size(), "");
- device()->resource_manager()->unload(lua_res);
- return 1;
- }
- namespace lua_system
- {
- static lua_State* s_L;
- static uint32_t s_vec2_used = 0;
- static Vector2 s_vec2_buffer[CE_MAX_LUA_VECTOR2];
- static uint32_t s_vec3_used = 0;
- static Vector3 s_vec3_buffer[CE_MAX_LUA_VECTOR3];
- static uint32_t s_mat4_used = 0;
- static Matrix4x4 s_mat4_buffer[CE_MAX_LUA_MATRIX4X4];
- static uint32_t s_quat_used = 0;
- static Quaternion s_quat_buffer[CE_MAX_LUA_QUATERNION];
- void init()
- {
- s_L = luaL_newstate();
- CE_ASSERT(s_L, "Unable to create lua state");
- // Open default libraries
- luaL_openlibs(s_L);
- // Register crown libraries
- LuaEnvironment env(s_L);
- load_int_setting(env);
- load_float_setting(env);
- load_string_setting(env);
- load_vector2(env);
- load_vector3(env);
- load_matrix4x4(env);
- load_quaternion(env);
- load_math(env);
- load_window(env);
- load_mouse(env);
- load_keyboard(env);
- load_touch(env);
- load_accelerometer(env);
- load_device(env);
- load_resource_package(env);
- load_unit(env);
- load_camera(env);
- load_world(env);
- load_mesh(env);
- load_sprite(env);
- load_actor(env);
- load_controller(env);
- load_physics_world(env);
- load_sound_world(env);
- load_gui(env);
- load_debug_line(env);
- load_raycast(env);
- // Register custom loader
- lua_getfield(s_L, LUA_GLOBALSINDEX, "package");
- lua_getfield(s_L, -1, "loaders");
- lua_remove(s_L, -2);
- int num_loaders = 0;
- lua_pushnil(s_L);
- while (lua_next(s_L, -2) != 0)
- {
- lua_pop(s_L, 1);
- num_loaders++;
- }
- lua_pushinteger(s_L, num_loaders + 1);
- lua_pushcfunction(s_L, crown_lua_require);
- lua_rawset(s_L, -3);
- lua_pop(s_L, 1);
- // Create metatable for lightuserdata
- lua_pushlightuserdata(s_L, (void*)0x0); // Just dummy userdata
- luaL_newmetatable(s_L, "Lightuserdata_mt");
- lua_setmetatable(s_L, -2);
- lua_pop(s_L, -1);
- luaL_newmetatable(s_L, "Lightuserdata_mt");
- lua_pushstring(s_L, "__add");
- lua_pushcfunction(s_L, crown_lua_lightuserdata_add);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__sub");
- lua_pushcfunction(s_L, crown_lua_lightuserdata_sub);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__mul");
- lua_pushcfunction(s_L, crown_lua_lightuserdata_mul);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__div");
- lua_pushcfunction(s_L, crown_lua_lightuserdata_div);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__unm");
- lua_pushcfunction(s_L, crown_lua_lightuserdata_unm);
- lua_settable(s_L, 1);
- //lua_pop(s_L, -1); // pop Lightuserdata_mt
- Log::d("Stacksize = %d", lua_gettop(s_L));
- // Vector2 metatable
- luaL_newmetatable(s_L, "Vector2_mt");
- lua_pushvalue(s_L, -1);
- lua_setfield(s_L, -2, "__index");
- lua_pushcfunction(s_L, crown_lua_vector2_call);
- lua_setfield(s_L, -2, "__call");
- //lua_pop(s_L, -1); // pop Vector2_mt
- lua_getglobal(s_L, "Vector2");
- lua_pushvalue(s_L, -2); // Duplicate metatable
- lua_setmetatable(s_L, -2); // setmetatable(Vector2, Vector2_mt)
- //lua_pop(s_L, -1); // pop Vector2
- // Vector3 metatable
- luaL_newmetatable(s_L, "Vector3_mt");
- lua_pushvalue(s_L, -1);
- lua_setfield(s_L, -2, "__index");
- lua_pushcfunction(s_L, crown_lua_vector3_call);
- lua_setfield(s_L, -2, "__call");
- //lua_pop(s_L, -1);
- lua_getglobal(s_L, "Vector3");
- lua_pushvalue(s_L, -2); // Duplicate metatable
- lua_setmetatable(s_L, -2); // setmetatable(Vector3, Vector3_mt)
- //lua_pop(s_L, -1);
- // Matrix4x4 metatable
- luaL_newmetatable(s_L, "Matrix4x4_mt");
- lua_pushvalue(s_L, -1);
- lua_setfield(s_L, -2, "__index");
- lua_pushcfunction(s_L, crown_lua_matrix4x4_call);
- lua_setfield(s_L, -2, "__call");
- lua_pop(s_L, -1);
- lua_getglobal(s_L, "Matrix4x4");
- lua_pushvalue(s_L, -2); // Duplicate metatable
- lua_setmetatable(s_L, -2); // setmetatable(Matrix4x4, Matrix4x4_mt)
- //lua_pop(s_L, -1);
- // Quaternion metatable
- luaL_newmetatable(s_L, "Quaternion_mt");
- lua_pushvalue(s_L, -1);
- lua_setfield(s_L, -2, "__index");
- lua_pushcfunction(s_L, crown_lua_quaternion_call);
- lua_setfield(s_L, -2, "__call");
- //lua_pop(s_L, -1);
- lua_getglobal(s_L, "Quaternion");
- lua_pushvalue(s_L, -2); // Duplicate metatable
- lua_setmetatable(s_L, -2); // setmetatable(Quaternion, Quaternion_mt)
- //lua_pop(s_L, -1);
- Log::d("Stacksize = %d", lua_gettop(s_L));
- }
- void shutdown()
- {
- lua_close(s_L);
- }
- lua_State* state()
- {
- return s_L;
- }
- Vector2* next_vector2(const Vector2& v)
- {
- CE_ASSERT(s_vec2_used < CE_MAX_LUA_VECTOR2, "Maximum number of Vector2 reached");
- return &(s_vec2_buffer[s_vec2_used++] = v);
- }
- Vector3* next_vector3(const Vector3& v)
- {
- CE_ASSERT(s_vec3_used < CE_MAX_LUA_VECTOR3, "Maximum number of Vector3 reached");
- return &(s_vec3_buffer[s_vec3_used++] = v);
- }
- Matrix4x4* next_matrix4x4(const Matrix4x4& m)
- {
- CE_ASSERT(s_mat4_used < CE_MAX_LUA_MATRIX4X4, "Maximum number of Matrix4x4 reached");
- return &(s_mat4_buffer[s_mat4_used++] = m);
- }
- Quaternion* next_quaternion(const Quaternion& q)
- {
- CE_ASSERT(s_quat_used < CE_MAX_LUA_QUATERNION, "Maximum number of Quaternion reached");
- return &(s_quat_buffer[s_quat_used++] = q);
- }
- bool is_vector2(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_vec2_buffer[0] && type <= &s_vec2_buffer[CE_MAX_LUA_VECTOR2 - 1]);
- }
- bool is_vector3(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_vec3_buffer[0] && type <= &s_vec3_buffer[CE_MAX_LUA_VECTOR3 - 1]);
- }
- bool is_matrix4x4(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_mat4_buffer[0] && type <= &s_mat4_buffer[CE_MAX_LUA_MATRIX4X4 - 1]);
- }
- bool is_quaternion(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_quat_buffer[0] && type <= &s_quat_buffer[CE_MAX_LUA_QUATERNION - 1]);
- }
- void clear_temporaries()
- {
- s_vec2_used = 0;
- s_vec3_used = 0;
- s_mat4_used = 0;
- s_quat_used = 0;
- }
- } // namespace lua_system
- } // namespace crown
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