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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Camera.h"
- #include "Vec2.h"
- #include "Mouse.h"
- #include "Keyboard.h"
- namespace crown
- {
- class MovableCamera : public Camera, public MouseListener, public KeyboardListener
- {
- public:
- //! Constructor
- MovableCamera(const Vec3& position, bool visible, float fov, float aspect,
- bool active, float speed, float sensibility);
- //! Destructor
- ~MovableCamera();
- //! Returns the camera's mouse movement sensibility
- float GetMouseSensibility() const;
- //! Sets the camera's mouse movement sensibility
- void SetMouseSensibility(float sensibility);
- //! Returns the camera's speed
- float GetSpeed() const;
- //! Sets the camera speed
- void SetSpeed(float speed);
- void SetActive(bool active);
- //! Loads the view matrix
- virtual void Render();
- virtual void KeyPressed(const KeyboardEvent& event);
- virtual void KeyReleased(const KeyboardEvent& event);
- protected:
- void MoveForward();
- void MoveBackward();
- void StrafeLeft();
- void StrafeRight();
- void SetViewByMouse();
- Vec2 mRotFactor;
- float mAngleX;
- float mAngleY;
- float mSpeed;
- float mMouseSensibility;
- bool mUpPressed : 1;
- bool mRightPressed : 1;
- bool mDownPressed : 1;
- bool mLeftPressed : 1;
- };
- } // namespace crown
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