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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Frustum.h"
- #include "Mat4.h"
- #include "Mat3.h"
- #include "Vec3.h"
- namespace crown
- {
- struct ProjectionType
- {
- enum Enum
- {
- ORTHOGRAPHIC,
- PERSPECTIVE
- };
- };
- class Quat;
- class Unit;
- /// Represents the point of view into the game world.
- struct Camera
- {
- void create(Unit& parent, int32_t node);
- Vec3 local_position() const;
- Quat local_rotation() const;
- Mat4 local_pose() const;
- Vec3 world_position() const;
- Quat world_rotation() const;
- Mat4 world_pose() const;
- void set_local_position(const Vec3& pos);
- void set_local_rotation(const Quat& rot);
- void set_local_pose(const Mat4& pose);
- void set_projection_type(ProjectionType::Enum type);
- ProjectionType::Enum projection_type() const;
- float fov() const;
- void set_fov(float fov);
- float aspect() const;
- void set_aspect(float aspect);
- float near_clip_distance() const;
- void set_near_clip_distance(float near);
- float far_clip_distance() const;
- void set_far_clip_distance(float far);
- public:
- void update_projection_matrix();
- void update_frustum();
- public:
- Unit* m_parent;
- int32_t m_node;
- ProjectionType::Enum m_projection_type;
- Mat4 m_projection;
- Frustum m_frustum;
- float m_FOV;
- float m_aspect;
- float m_near;
- float m_far;
- };
- } // namespace crown
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