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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Vec3.h"
- #include "Quat.h"
- #include "Mat4.h"
- #include "Hash.h"
- #include "IdTable.h"
- #include "SceneGraph.h"
- namespace crown
- {
- typedef Id ComponentId;
- //-----------------------------------------------------------------------------
- struct ComponentType
- {
- enum Enum
- {
- UNKNOWN,
- RENDER,
- SOUND
- };
- };
- //-----------------------------------------------------------------------------
- struct Component
- {
- Id32 id;
- ComponentType::Enum type;
- ComponentId component;
- };
- //-----------------------------------------------------------------------------
- struct UnitResource
- {
- };
- class Camera;
- class World;
- struct Unit
- {
- Unit();
- void create(World& creator, const Vec3& pos, const Quat& rot);
- void destroy();
- void load(UnitResource* ur);
- void unload();
- void reload(UnitResource* new_ur);
- Vec3 local_position(int32_t node = 0) const;
- Quat local_rotation(int32_t node = 0) const;
- Mat4 local_pose(int32_t node = 0) const;
- Vec3 world_position(int32_t node = 0) const;
- Quat world_rotation(int32_t node = 0) const;
- Mat4 world_pose(int32_t node = 0) const;
- void set_local_position(const Vec3& pos, int32_t node = 0);
- void set_local_rotation(const Quat& rot, int32_t node = 0);
- void set_local_pose(const Mat4& pose, int32_t node = 0);
- void add_component(const char* name, uint32_t type, ComponentId component);
- void remove_component(const char* name);
- Component* get_component(const char* name);
- Camera* camera(const char* name);
- private:
- bool next_free_component(uint32_t& index);
- public:
- World* m_creator;
- SceneGraph m_scene_graph;
- int32_t m_root_node;
- Camera* m_camera;
- UnitResource* m_resource;
- List<Component> m_component_list;
- };
- } // namespace crown
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