makefile 8.8 KB

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  1. #
  2. # Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
  3. # License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. #
  5. UNAME := $(shell uname)
  6. ifeq ($(UNAME), $(filter $(UNAME), Linux))
  7. OS=linux
  8. else
  9. OS=windows
  10. endif
  11. GENIE=3rdparty/bx/tools/bin/$(OS)/genie
  12. MAKE_JOBS=1
  13. NDKABI=$(ANDROID_NDK_ABI)
  14. NDKDIR=$(ANDROID_NDK_ROOT)
  15. NDKBIN=$(NDKDIR)/toolchains/llvm/prebuilt/linux-x86_64/bin
  16. NDKCROSS=$(NDKBIN)/arm-linux-androideabi-
  17. NDKCC=$(NDKBIN)/armv7a-linux-androideabi$(NDKABI)-clang
  18. build/android-arm/bin/libluajit.a:
  19. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src HOST_CC="gcc -m32" CROSS=$(NDKCROSS) STATIC_CC=$(NDKCC) DYNAMIC_CC="$(NDKCC) -fPIC" TARGET_LD=$(NDKCC)
  20. mkdir -p build/android-arm/bin
  21. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm/bin
  22. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  23. build/linux32/bin/luajit:
  24. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m32" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static
  25. mkdir -p build/linux32/bin
  26. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux32/bin
  27. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  28. build/linux64/bin/luajit:
  29. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static
  30. mkdir -p build/linux64/bin
  31. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux64/bin
  32. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  33. build/mingw32/bin/luajit.exe:
  34. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m32" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static
  35. mkdir -p build/mingw32/bin
  36. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw32/bin
  37. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  38. build/mingw64/bin/luajit.exe:
  39. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static
  40. mkdir -p build/mingw64/bin
  41. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw64/bin
  42. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  43. build/win32/bin/luajit.exe:
  44. -mkdir "build/win32/bin"
  45. cd "3rdparty/luajit/src" && msvcbuild.bat
  46. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/win32/bin
  47. -@rm -f 3rdparty/luajit/src/buildvm.*
  48. -@rm -f 3rdparty/luajit/src/jit/vmdef.lua
  49. -@rm -f 3rdparty/luajit/src/lua51.*
  50. -@rm -f 3rdparty/luajit/src/luajit.exe
  51. -@rm -f 3rdparty/luajit/src/luajit.exp
  52. -@rm -f 3rdparty/luajit/src/luajit.lib
  53. -@rm -f 3rdparty/luajit/src/minilua.*
  54. build/win64/bin/luajit.exe:
  55. -mkdir "build/win64/bin"
  56. cd "3rdparty/luajit/src" && msvcbuild.bat
  57. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/win64/bin
  58. -@rm -f 3rdparty/luajit/src/buildvm.*
  59. -@rm -f 3rdparty/luajit/src/jit/vmdef.lua
  60. -@rm -f 3rdparty/luajit/src/lua51.*
  61. -@rm -f 3rdparty/luajit/src/luajit.exe
  62. -@rm -f 3rdparty/luajit/src/luajit.exp
  63. -@rm -f 3rdparty/luajit/src/luajit.lib
  64. -@rm -f 3rdparty/luajit/src/minilua.*
  65. build/projects/android-arm:
  66. $(GENIE) --gfxapi=gles2 --with-luajit --compiler=android-arm gmake
  67. android-arm-debug: build/projects/android-arm build/android-arm/bin/libluajit.a
  68. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=debug
  69. android-arm-development: build/projects/android-arm build/android-arm/bin/libluajit.a
  70. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=development
  71. android-arm-release: build/projects/android-arm build/android-arm/bin/libluajit.a
  72. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=release
  73. android-arm: android-arm-debug android-arm-development android-arm-release
  74. build/linux64/bin/texturec:
  75. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 texturec
  76. cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/texturecRelease $@
  77. build/linux64/bin/shaderc:
  78. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 shaderc
  79. cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/shadercRelease $@
  80. build/projects/linux:
  81. $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
  82. $(GENIE) --gfxapi=gl32 --with-luajit --with-tools --compiler=linux-gcc gmake
  83. linux-debug32: build/projects/linux build/linux32/bin/luajit
  84. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug32
  85. linux-development32: build/projects/linux build/linux32/bin/luajit
  86. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development32
  87. linux-release32: build/projects/linux build/linux32/bin/luajit
  88. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release32
  89. linux-debug64: build/projects/linux build/linux64/bin/luajit
  90. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug64
  91. linux-development64: build/projects/linux build/linux64/bin/luajit
  92. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development64
  93. linux-release64: build/projects/linux build/linux64/bin/luajit
  94. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release64
  95. linux: linux-debug32 linux-development32 linux-release32 linux-debug64 linux-development64 linux-release64
  96. build/projects/mingw:
  97. $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --compiler=mingw-gcc gmake
  98. mingw-debug32: build/projects/mingw build/mingw32/bin/luajit.exe
  99. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug32
  100. mingw-development32: build/projects/mingw build/mingw32/bin/luajit.exe
  101. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development32
  102. mingw-release32: build/projects/mingw build/mingw32/bin/luajit.exe
  103. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release32
  104. mingw-debug64: build/projects/mingw build/mingw64/bin/luajit.exe
  105. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug64
  106. mingw-development64: build/projects/mingw build/mingw64/bin/luajit.exe
  107. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development64
  108. mingw-release64: build/projects/mingw build/mingw64/bin/luajit.exe
  109. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release64
  110. mingw: mingw-debug32 mingw-development32 mingw-release32 mingw-debug64 mingw-development64 mingw-release64
  111. build/win64/bin/texturec.exe:
  112. devenv 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln /Build "Release|x64" /Project texturec.vcxproj
  113. cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/texturecRelease.exe $@
  114. build/win64/bin/shaderc.exe:
  115. devenv 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln /Build "Release|x64" /Project shaderc.vcxproj
  116. cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/shadercRelease.exe $@
  117. build/projects/vs2017:
  118. $(GENIE) --file=3rdparty\\bgfx\\scripts\\genie.lua --with-tools vs2017
  119. $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --no-level-editor vs2017
  120. windows-debug32: build/projects/vs2017 build/win32/bin/luajit.exe
  121. devenv build/projects/vs2017/crown.sln /Build "debug|Win32"
  122. windows-development32: build/projects/vs2017 build/win32/bin/luajit.exe
  123. devenv build/projects/vs2017/crown.sln /Build "development|Win32"
  124. windows-release32: build/projects/vs2017 build/win32/bin/luajit.exe
  125. devenv build/projects/vs2017/crown.sln /Build "release|Win32"
  126. windows-debug64: build/projects/vs2017 build/win64/bin/luajit.exe
  127. devenv build/projects/vs2017/crown.sln /Build "debug|x64"
  128. windows-development64: build/projects/vs2017 build/win64/bin/luajit.exe
  129. devenv build/projects/vs2017/crown.sln /Build "development|x64"
  130. windows-release64: build/projects/vs2017 build/win64/bin/luajit.exe
  131. devenv build/projects/vs2017/crown.sln /Build "release|x64"
  132. .PHONY: rebuild-glib-resources
  133. rebuild-glib-resources:
  134. $(MAKE) -j$(MAKE_JOBS) -R -C tools/level_editor/resources rebuild
  135. tools-linux-debug64: linux-debug64 build/linux64/bin/texturec build/linux64/bin/shaderc
  136. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug
  137. tools-linux-release64: linux-development64 build/linux64/bin/texturec build/linux64/bin/shaderc
  138. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release
  139. tools-windows-debug64: windows-debug64 build/win64/bin/texturec.exe build/win64/bin/shaderc.exe
  140. tools-windows-release64: windows-development64 build/win64/bin/texturec.exe build/win64/bin/shaderc.exe
  141. tools-mingw-debug64: mingw-development64
  142. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug
  143. tools-mingw-release64: mingw-development64
  144. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=release
  145. .PHONY: docs
  146. docs:
  147. $(MAKE) -C docs/ html
  148. doxygen docs/doxygen/Doxyfile.doxygen
  149. .PHONY: clean
  150. clean:
  151. @echo Cleaning...
  152. ifeq ($(OS), linux)
  153. -@$(MAKE) -R -C 3rdparty/luajit/src clean -s
  154. endif
  155. -@rm -rf 3rdparty/bgfx/.build
  156. -@rm -rf build