| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "lua_stack.h"
- #include "lua_environment.h"
- #include "material.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- static int material_set_float(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_material(1)->set_float(stack.get_string(2), stack.get_float(3));
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int material_set_vector2(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_material(1)->set_vector2(stack.get_string(2), stack.get_vector2(3));
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int material_set_vector3(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_material(1)->set_vector3(stack.get_string(2), stack.get_vector3(3));
- return 0;
- }
- //-----------------------------------------------------------------------------
- void load_material(LuaEnvironment& env)
- {
- env.load_module_function("Material", "set_float", material_set_float);
- env.load_module_function("Material", "set_vector2", material_set_vector2);
- env.load_module_function("Material", "set_vector3", material_set_vector3);
- }
- } // namespace crown
|