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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "lua_stack.h"
- #include "lua_environment.h"
- #include "world.h"
- #include "gui.h"
- #include "temp_allocator.h"
- #include "array.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- static int world_spawn_unit(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const char* name = stack.get_string(2);
- const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : vector3::ZERO;
- const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : quaternion::IDENTITY;
- UnitId unit = world->spawn_unit(name, pos, rot);
- stack.push_unit(world->get_unit(unit));
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_destroy_unit(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- Unit* unit = stack.get_unit(2);
- world->destroy_unit(unit->id());
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_num_units(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- stack.push_uint32(world->num_units());
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_units(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- TempAllocator1024 alloc;
- Array<UnitId> all_units(alloc);
- world->units(all_units);
- stack.push_table();
- for (uint32_t i = 0; i < array::size(all_units); i++)
- {
- stack.push_key_begin((int32_t) i + 1);
- stack.push_unit(world->get_unit(all_units[i]));
- stack.push_key_end();
- }
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_play_sound(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const char* name = stack.get_string(2);
- const bool loop = stack.num_args() > 2 ? stack.get_bool(3) : false;
- const float volume = stack.num_args() > 3 ? stack.get_float(4) : 1.0f;
- const Vector3& pos = stack.num_args() > 4 ? stack.get_vector3(5) : vector3::ZERO;
- const float range = stack.num_args() > 5 ? stack.get_float(6) : 1000.0f;
- SoundInstanceId id = world->play_sound(name, loop, volume, pos, range);
- stack.push_sound_instance_id(id);
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_stop_sound(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const SoundInstanceId id = stack.get_sound_instance_id(2);
- world->stop_sound(id);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_link_sound(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const SoundInstanceId id = stack.get_sound_instance_id(2);
- Unit* unit = stack.get_unit(3);
- const int32_t node = stack.get_int(4);
- world->link_sound(id, unit, node);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_set_listener_pose(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- world->set_listener_pose(stack.get_matrix4x4(2));
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_set_sound_position(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const SoundInstanceId id = stack.get_sound_instance_id(2);
- const Vector3& pos = stack.get_vector3(3);
- world->set_sound_position(id, pos);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_set_sound_range(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const SoundInstanceId id = stack.get_sound_instance_id(2);
- float range = stack.get_float(3);
- world->set_sound_range(id, range);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_set_sound_volume(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const SoundInstanceId id = stack.get_sound_instance_id(2);
- float vol = stack.get_float(3);
- world->set_sound_volume(id, vol);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_create_window_gui(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- GuiId id = world->create_window_gui(stack.get_int(2), stack.get_int(3), stack.get_string(4));
- stack.push_gui(world->get_gui(id));
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_destroy_gui(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- Gui* gui = stack.get_gui(2);
- world->destroy_gui(gui->id());
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_physics_world(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- stack.push_physics_world(world->physics_world());
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_sound_world(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- stack.push_sound_world(world->sound_world());
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_create_debug_line(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- const bool depth_test = stack.get_bool(2);
- stack.push_debug_line(world->create_debug_line(depth_test));
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int world_destroy_debug_line(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- DebugLine* line = stack.get_debug_line(2);
- world->destroy_debug_line(line);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_load_level(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- world->load_level(stack.get_string(2));
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int world_tostring(lua_State* L)
- {
- LuaStack stack(L);
- World* w = stack.get_world(1);
- stack.push_fstring("World (%p)", w);
- return 1;
- }
- //-----------------------------------------------------------------------------
- void load_world(LuaEnvironment& env)
- {
- env.load_module_function("World", "spawn_unit", world_spawn_unit);
- env.load_module_function("World", "destroy_unit", world_destroy_unit);
- env.load_module_function("World", "num_units", world_num_units);
- env.load_module_function("World", "units", world_units);
- env.load_module_function("World", "play_sound", world_play_sound);
- env.load_module_function("World", "stop_sound", world_stop_sound);
- env.load_module_function("World", "link_sound", world_link_sound);
- env.load_module_function("World", "set_listener_pose", world_set_listener_pose);
- env.load_module_function("World", "set_sound_position", world_set_sound_position);
- env.load_module_function("World", "set_sound_range", world_set_sound_range);
- env.load_module_function("World", "set_sound_volume", world_set_sound_volume);
- env.load_module_function("World", "create_window_gui", world_create_window_gui);
- env.load_module_function("World", "destroy_gui", world_destroy_gui);
- env.load_module_function("World", "physics_world", world_physics_world);
- env.load_module_function("World", "sound_world", world_sound_world);
- env.load_module_function("World", "create_debug_line", world_create_debug_line);
- env.load_module_function("World", "destroy_debug_line", world_destroy_debug_line);
- env.load_module_function("World", "load_level", world_load_level);
- env.load_module_function("World", "__index", "World");
- env.load_module_function("World", "__tostring", world_tostring);
- }
- } // namespace crown
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