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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #undef MB_RIGHT
- #include "Types.h"
- #include "Vec2.h"
- namespace crown
- {
- const uint32_t MAX_MOUSE_BUTTONS = 3;
- /// Enumerates mouse buttons.
- enum MouseButton
- {
- MB_LEFT = 0,
- MB_MIDDLE = 1,
- MB_RIGHT = 2
- };
- struct MouseEvent
- {
- MouseButton button;
- int32_t x;
- int32_t y;
- float wheel;
- };
- /// Interface for managing mouse input.
- class MouseListener
- {
- public:
- virtual void button_pressed(const MouseEvent& event) { (void)event; }
- virtual void button_released(const MouseEvent& event) { (void)event; }
- virtual void cursor_moved(const MouseEvent& event) { (void)event; }
- };
- /// Interface for accessing mouse input device.
- class Mouse
- {
- public:
- Mouse();
- /// Returns whether @a button is pressed in the current frame.
- bool button_pressed(MouseButton button) const;
- /// Returns whether @a button is released in the current frame.
- bool button_released(MouseButton button) const;
- /// Returns wheter any button is pressed in the current frame.
- bool any_pressed() const;
- /// Returns whether any button is released in the current frame.
- bool any_released() const;
- /// Returns the position of the cursor in window space.
- /// @note
- /// Coordinates in window space have the origin at the
- /// upper-left corner of the window. +X extends from left
- /// to right and +Y extends from top to bottom.
- Vec2 cursor_xy() const;
- /// Sets the position of the cursor in window space.
- /// @note
- /// Coordinates in window space have the origin at the
- /// upper-left corner of the window. +X extends from left
- /// to right and +Y extends from top to bottom.
- void set_cursor_xy(const Vec2& position);
- /// Returns the relative position of the cursor in window space.
- /// @note
- /// Coordinates in window space have the origin at the
- /// upper-left corner of the window. +X extends from left
- /// to right and +Y extends from top to bottom.
- /// @note
- /// Relative coordinates are mapped to a float varying
- /// from 0.0 to 1.0 where 0.0 is the origin and 1.0 the
- /// maximum extent of the cosidered axis.
- Vec2 cursor_relative_xy() const;
- /// Sets the relative position of the cursor in window space.
- /// @note
- /// Coordinates in window space have the origin at the
- /// upper-left corner of the window. +X extends from left
- /// to right and +Y extends from top to bottom.
- /// @note
- /// Relative coordinates are mapped to a float varying
- /// from 0.0 to 1.0 where 0.0 is the origin and 1.0 the
- /// maximum extent of the cosidered axis.
- void set_cursor_relative_xy(const Vec2& position);
- private:
- void update(uint64_t frame, MouseButton b, bool state);
- // The current frame number
- uint64_t m_current_frame;
- // Last button updated
- MouseButton m_last_button;
- uint64_t m_buttons[MAX_MOUSE_BUTTONS];
- bool m_state[MAX_MOUSE_BUTTONS];
- friend class InputManager;
- };
- } // namespace crown
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