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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "VertexShaderResource.h"
- #include "DiskFile.h"
- #include "Bundle.h"
- #include "Allocator.h"
- #include "Device.h"
- #include "Log.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- void* VertexShaderResource::load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- DiskFile* stream = bundle.open(id);
- CE_ASSERT(stream != NULL, "Resource does not exist: %.8X%.8X", id.name, id.type);
- VertexShaderResource* resource = (VertexShaderResource*)allocator.allocate(sizeof(VertexShaderResource));
- stream->read(&resource->m_program_text_length, sizeof(uint32_t));
- resource->m_program_text = (char*)allocator.allocate(sizeof(char) * (resource->m_program_text_length + 1));
- stream->read(resource->m_program_text, (size_t)resource->m_program_text_length);
-
- resource->m_program_text[resource->m_program_text_length] = '\0';
- bundle.close(stream);
- return resource;
- }
- //-----------------------------------------------------------------------------
- void VertexShaderResource::unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT(resource != NULL, "Resource not loaded");
- ((VertexShaderResource*)resource)->m_program_text_length = 0;
- allocator.deallocate(((VertexShaderResource*)resource)->m_program_text);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- void VertexShaderResource::online(void* resource)
- {
- Renderer* renderer = device()->renderer();
- VertexShaderResource* vertex_shader_resource = (VertexShaderResource*) resource;
- vertex_shader_resource->m_vertex_shader_id = renderer->create_vertex_shader(vertex_shader_resource->m_program_text);
- }
- //-----------------------------------------------------------------------------
- void VertexShaderResource::offline()
- {
- }
- } // namespace crown
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