mikymod a1f5832bb1 implement CE_INLINE 12 jaren geleden
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compilers 24c01a6f26 Modify mesh compiler to support the in-house fomat (still a ton to work missing) 12 jaren geleden
core a1f5832bb1 implement CE_INLINE 12 jaren geleden
input 34b832766e define g_os_event_buffer in OS instead of EventBuffer 12 jaren geleden
lua 2e15338547 API: remove hide_cursor(), use a bool parameter in show_cursor() instead 12 jaren geleden
network c884f1b741 Rename src folder to engine 12 jaren geleden
os 09f4d376db rename Thread in OsThread 12 jaren geleden
renderers 7c6809675b We do not need that ton of pixel formats 12 jaren geleden
resource 09f4d376db rename Thread in OsThread 12 jaren geleden
tests e245807156 Rename OsThread to Thread 12 jaren geleden
third dee2204745 Fix install paths for luajit 12 jaren geleden
Android.mk b5dbd99b34 Add crown::init()/shutdown() to better control the order of main systems initialization 12 jaren geleden
Application.mk c884f1b741 Rename src folder to engine 12 jaren geleden
CMakeLists.txt 09f4d376db rename Thread in OsThread 12 jaren geleden
Camera.cpp c884f1b741 Rename src folder to engine 12 jaren geleden
Camera.h c884f1b741 Rename src folder to engine 12 jaren geleden
Config.h.in be86e86f48 Add support to custom uniforms 12 jaren geleden
ConsoleServer.cpp b34c482712 Comment out ConsoleServer.cpp 12 jaren geleden
ConsoleServer.h 09f4d376db rename Thread in OsThread 12 jaren geleden
Crown.h b289013431 First part of renderer refactor 12 jaren geleden
Device.cpp 7f9a4a8834 Initialize bundle compiler to NULL 12 jaren geleden
Device.h b5dbd99b34 Add crown::init()/shutdown() to better control the order of main systems initialization 12 jaren geleden
EventBuffer.cpp abbdd51148 fix read counter in EventBuffer 12 jaren geleden
EventBuffer.h abbdd51148 fix read counter in EventBuffer 12 jaren geleden
FPSSystem.cpp 12348a5468 Comment out old stuff 12 jaren geleden
FPSSystem.h c884f1b741 Rename src folder to engine 12 jaren geleden