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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "config.h"
- #include "device.h"
- #include "log.h"
- #include "lua_environment.h"
- #include "resource_manager.h"
- #include "types.h"
- #include "bundle.h"
- #include "resource_package.h"
- #include "world.h"
- #include "lua_stack.h"
- #include "world_manager.h"
- #include "network_filesystem.h"
- #include "lua_system.h"
- #include "debug_line.h"
- #include "material_manager.h"
- #include <cstdlib>
- #define MAX_SUBSYSTEMS_HEAP 8 * 1024 * 1024
- namespace crown
- {
- //-----------------------------------------------------------------------------
- Device::Device(Filesystem& fs, StringId64 boot_package, StringId64 boot_script)
- : _allocator(default_allocator(), MAX_SUBSYSTEMS_HEAP)
- , _width(0)
- , _height(0)
- , _is_init(false)
- , _is_running(false)
- , _is_paused(false)
- , _frame_count(0)
- , _last_time(0)
- , _current_time(0)
- , _last_delta_time(0.0f)
- , _time_since_start(0.0)
- , _fs(fs)
- , _boot_package_id(boot_package)
- , _boot_script_id(boot_script)
- , _boot_package(NULL)
- , _lua_environment(NULL)
- , _resource_manager(NULL)
- , _resource_bundle(NULL)
- , _world_manager(NULL)
- {
- }
- //-----------------------------------------------------------------------------
- void Device::init()
- {
- // Initialize
- CE_LOGI("Initializing Crown Engine %s...", version());
- _resource_bundle = Bundle::create(_allocator, _fs);
- // Create resource manager
- CE_LOGD("Creating resource manager...");
- _resource_manager = CE_NEW(_allocator, ResourceManager)(*_resource_bundle);
- // Create world manager
- CE_LOGD("Creating world manager...");
- _world_manager = CE_NEW(_allocator, WorldManager)();
- CE_LOGD("Creating material manager...");
- material_manager::init();
- debug_line::init();
- CE_LOGD("Creating lua system...");
- lua_system::init();
- _lua_environment = CE_NEW(_allocator, LuaEnvironment)(lua_system::state());
- CE_LOGD("Crown Engine initialized.");
- CE_LOGD("Initializing Game...");
- _is_init = true;
- _is_running = true;
- _last_time = os::clocktime();
- _boot_package = create_resource_package(_boot_package_id);
- _boot_package->load();
- _boot_package->flush();
- ResourceId bootid;
- bootid.type = LUA_TYPE;
- bootid.name = _boot_script_id;
- _lua_environment->execute((LuaResource*) _resource_manager->get(bootid));
- _lua_environment->call_global("init", 0);
- }
- //-----------------------------------------------------------------------------
- void Device::shutdown()
- {
- CE_ASSERT(_is_init, "Engine is not initialized");
- // Shutdowns the game
- _lua_environment->call_global("shutdown", 0);
- _boot_package->unload();
- destroy_resource_package(_boot_package);
- CE_LOGD("Releasing lua system...");
- lua_system::shutdown();
- CE_DELETE(_allocator, _lua_environment);
- CE_LOGD("Releasing material manager...");
- debug_line::shutdown();
- material_manager::shutdown();
- CE_LOGD("Releasing world manager...");
- CE_DELETE(_allocator, _world_manager);
- CE_LOGD("Releasing resource manager...");
- CE_DELETE(_allocator, _resource_manager);
- Bundle::destroy(_allocator, _resource_bundle);
- _allocator.clear();
- _is_init = false;
- }
- //-----------------------------------------------------------------------------
- ResourceManager* Device::resource_manager()
- {
- return _resource_manager;
- }
- //-----------------------------------------------------------------------------
- LuaEnvironment* Device::lua_environment()
- {
- return _lua_environment;
- }
- //-----------------------------------------------------------------------------
- void Device::quit()
- {
- _is_running = false;
- }
- //-----------------------------------------------------------------------------
- void Device::pause()
- {
- _is_paused = true;
- CE_LOGI("Engine paused.");
- }
- //-----------------------------------------------------------------------------
- void Device::unpause()
- {
- _is_paused = false;
- CE_LOGI("Engine unpaused.");
- }
- //-----------------------------------------------------------------------------
- bool Device::is_running() const
- {
- return _is_running;
- }
- //-----------------------------------------------------------------------------
- uint64_t Device::frame_count() const
- {
- return _frame_count;
- }
- //-----------------------------------------------------------------------------
- float Device::last_delta_time() const
- {
- return _last_delta_time;
- }
- //-----------------------------------------------------------------------------
- double Device::time_since_start() const
- {
- return _time_since_start;
- }
- //-----------------------------------------------------------------------------
- void Device::update()
- {
- _current_time = os::clocktime();
- const int64_t time = _current_time - _last_time;
- _last_time = _current_time;
- const double freq = (double) os::clockfrequency();
- _last_delta_time = time * (1.0 / freq);
- _time_since_start += _last_delta_time;
- if (!_is_paused)
- {
- _resource_manager->complete_requests();
- _lua_environment->call_global("update", 1, ARGUMENT_FLOAT, last_delta_time());
- }
- lua_system::clear_temporaries();
- _frame_count++;
- }
- //-----------------------------------------------------------------------------
- void Device::render_world(World* world, Camera* camera)
- {
- world->render(camera);
- }
- //-----------------------------------------------------------------------------
- WorldId Device::create_world()
- {
- return _world_manager->create_world();
- }
- //-----------------------------------------------------------------------------
- void Device::destroy_world(WorldId world)
- {
- _world_manager->destroy_world(world);
- }
- //-----------------------------------------------------------------------------
- ResourcePackage* Device::create_resource_package(const char* name)
- {
- ResourceId resid("package", name);
- return create_resource_package((StringId64) resid.name);
- }
- //-----------------------------------------------------------------------------
- ResourcePackage* Device::create_resource_package(StringId64 id)
- {
- return CE_NEW(default_allocator(), ResourcePackage)(id, *_resource_manager);
- }
- //-----------------------------------------------------------------------------
- void Device::destroy_resource_package(ResourcePackage* package)
- {
- CE_DELETE(default_allocator(), package);
- }
- //-----------------------------------------------------------------------------
- void Device::reload(const char* , const char* )
- {
- }
- namespace device_globals
- {
- Device* _device = NULL;
- void init(Filesystem& fs, StringId64 boot_package, StringId64 boot_script)
- {
- CE_ASSERT(_device == NULL, "Crown already initialized");
- _device = CE_NEW(default_allocator(), Device)(fs, boot_package, boot_script);
- }
- void shutdown()
- {
- CE_DELETE(default_allocator(), _device);
- }
- } // namespace device_globals
- Device* device()
- {
- return device_globals::_device;
- }
- } // namespace crown
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