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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Resource.h"
- namespace crown
- {
- class Filesystem;
- class FileStream;
- const uint32_t ARCHIVE_VERSION = 1; // Version of the archive
- struct ArchiveHeader
- {
- uint32_t version; // The version number of the archive
- uint32_t entries_count; // Number of resource entries in the archive
- uint32_t checksum; // MD5 checksum of the archive
- uint8_t padding[64]; // Padding for additional data
- };
- struct ArchiveEntry
- {
- uint32_t name; // Name of the resource (fnv1a hash)
- uint32_t type; // Type of the resource (fnv1a hash)
- uint64_t offset; // First byte of the resource (as absolute offset)
- uint32_t size; // Size of the resource data (in bytes)
- };
- /// Structure of the archive
- ///
- /// [ArchiveHeader]
- /// [ArchiveEntry]
- /// [ArchiveEntry]
- /// ...
- /// [ArchiveEntry]
- /// [ResourceData]
- /// [ResourceData]
- /// ...
- /// [ResourceData]
- ///
- /// A valid archive must always have at least the archive header,
- /// starting at byte 0 of the archive file.
- ///
- /// Newer archive versions must be totally backward compatible
- /// across minor engine releases, in order to be able to use
- /// recent version of the engine with older game archives.
- /// Source of resources
- class ResourceArchive
- {
- public:
- ResourceArchive(Filesystem* filesystem);
- ~ResourceArchive();
- void open(const char* archive);
- void close();
- FileStream* find(ResourceId name);
- private:
- Filesystem* m_filesystem;
-
- FileStream* m_archive_file;
- ArchiveEntry* m_entries;
- uint32_t m_entries_count;
- };
- } // namespace crown
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