ResourceArchive.h 2.6 KB

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  1. /*
  2. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  3. Permission is hereby granted, free of charge, to any person
  4. obtaining a copy of this software and associated documentation
  5. files (the "Software"), to deal in the Software without
  6. restriction, including without limitation the rights to use,
  7. copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the
  9. Software is furnished to do so, subject to the following
  10. conditions:
  11. The above copyright notice and this permission notice shall be
  12. included in all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  14. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  15. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  16. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  17. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  18. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. OTHER DEALINGS IN THE SOFTWARE.
  21. */
  22. #pragma once
  23. #include "Resource.h"
  24. namespace crown
  25. {
  26. class Filesystem;
  27. class FileStream;
  28. const uint32_t ARCHIVE_VERSION = 1; // Version of the archive
  29. struct ArchiveHeader
  30. {
  31. uint32_t version; // The version number of the archive
  32. uint32_t entries_count; // Number of resource entries in the archive
  33. uint32_t checksum; // MD5 checksum of the archive
  34. uint8_t padding[64]; // Padding for additional data
  35. };
  36. struct ArchiveEntry
  37. {
  38. uint32_t name; // Name of the resource (fnv1a hash)
  39. uint32_t type; // Type of the resource (fnv1a hash)
  40. uint64_t offset; // First byte of the resource (as absolute offset)
  41. uint32_t size; // Size of the resource data (in bytes)
  42. };
  43. /// Structure of the archive
  44. ///
  45. /// [ArchiveHeader]
  46. /// [ArchiveEntry]
  47. /// [ArchiveEntry]
  48. /// ...
  49. /// [ArchiveEntry]
  50. /// [ResourceData]
  51. /// [ResourceData]
  52. /// ...
  53. /// [ResourceData]
  54. ///
  55. /// A valid archive must always have at least the archive header,
  56. /// starting at byte 0 of the archive file.
  57. ///
  58. /// Newer archive versions must be totally backward compatible
  59. /// across minor engine releases, in order to be able to use
  60. /// recent version of the engine with older game archives.
  61. /// Source of resources
  62. class ResourceArchive
  63. {
  64. public:
  65. ResourceArchive(Filesystem* filesystem);
  66. ~ResourceArchive();
  67. void open(const char* archive);
  68. void close();
  69. FileStream* find(ResourceId name);
  70. private:
  71. Filesystem* m_filesystem;
  72. FileStream* m_archive_file;
  73. ArchiveEntry* m_entries;
  74. uint32_t m_entries_count;
  75. };
  76. } // namespace crown