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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Sprite.h"
- #include "Quaternion.h"
- #include "LuaStack.h"
- #include "LuaEnvironment.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- static int sprite_local_position(lua_State* L)
- {
- LuaStack stack(L);
- Sprite* sprite = stack.get_sprite(1);
- stack.push_vector3(sprite->local_position());
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int sprite_local_rotation(lua_State* L)
- {
- LuaStack stack(L);
- Sprite* sprite = stack.get_sprite(1);
- stack.push_quaternion(sprite->local_rotation());
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int sprite_local_pose(lua_State* L)
- {
- LuaStack stack(L);
- Sprite* sprite = stack.get_sprite(1);
- stack.push_matrix4x4(sprite->local_pose());
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int sprite_set_local_position(lua_State* L)
- {
- LuaStack stack(L);
- Sprite* sprite = stack.get_sprite(1);
- Unit* unit = stack.get_unit(2);
- Vector3 pos = stack.get_vector3(3);
- sprite->set_local_position(unit, pos);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int sprite_set_local_rotation(lua_State* L)
- {
- LuaStack stack(L);
- Sprite* sprite = stack.get_sprite(1);
- Unit* unit = stack.get_unit(2);
- Quaternion rot = stack.get_quaternion(3);
- sprite->set_local_rotation(unit, rot);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int sprite_set_local_pose(lua_State* L)
- {
- LuaStack stack(L);
- Sprite* sprite = stack.get_sprite(1);
- Unit* unit = stack.get_unit(2);
- Matrix4x4 pose = stack.get_matrix4x4(3);
- sprite->set_local_pose(unit, pose);
- return 0;
- }
- //-----------------------------------------------------------------------------
- void load_sprite(LuaEnvironment& env)
- {
- env.load_module_function("Sprite", "local_position", sprite_local_position);
- env.load_module_function("Sprite", "local_rotation", sprite_local_rotation);
- env.load_module_function("Sprite", "local_pose", sprite_local_pose);
- env.load_module_function("Sprite", "set_local_position", sprite_set_local_position);
- env.load_module_function("Sprite", "set_local_rotation", sprite_set_local_rotation);
- env.load_module_function("Sprite", "set_local_pose", sprite_set_local_pose);
- }
- } // namespace crown
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