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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "SpriteAnimator.h"
- #include <cstdlib>
- namespace crown
- {
- SpriteAnimator::SpriteAnimator():
- mSprite(NULL), mFrameIndex(0), mAngle(0.0), mScaleX(1.0), mScaleY(1.0), mFrameCounter(0), mFrameInterval(0)
- {
- }
- SpriteAnimator::~SpriteAnimator()
- {
-
- }
- void SpriteAnimator::SetSprite(Sprite* sprite)
- {
- mSprite = sprite;
- }
- void SpriteAnimator::SetAngle(real angle)
- {
- mAngle = angle;
- }
- int SpriteAnimator::GetFrameIndex()
- {
- return mFrameIndex;
- }
- void SpriteAnimator::SetFrameIndex(int index)
- {
- if (mSprite)
- {
- if (index >= 0 && index < mSprite->GetFrameCount())
- {
- mFrameIndex = index;
- }
- }
- }
- void SpriteAnimator::SetFrameInterval(int interval)
- {
- mFrameInterval = interval;
- if (mFrameCounter == 0 || mFrameCounter > interval)
- {
- mFrameCounter = interval;
- }
- }
- void SpriteAnimator::SetScaleX(real scaleX)
- {
- mScaleX = scaleX;
- }
- void SpriteAnimator::SetScaleY(real scaleY)
- {
- mScaleY = scaleY;
- }
- void SpriteAnimator::RandomizeFrameStart()
- {
- mFrameIndex = rand() % mSprite->GetFrameCount();
- mFrameCounter = rand() % mFrameInterval;
- }
- void SpriteAnimator::Render()
- {
- if (mSprite)
- {
- if (mFrameCounter > 0)
- {
- mFrameCounter --;
- if (mFrameCounter == 0)
- {
- mFrameCounter = mFrameInterval;
- mFrameIndex = (mFrameIndex + 1) % mSprite->GetFrameCount();
- }
- }
- mSprite->draw(mFrameIndex, mAngle, mScaleX, mScaleY);
- }
- }
- } //namespace crown
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