AndroidRenderWindow.cpp 4.7 KB

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  1. /*
  2. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  3. Permission is hereby granted, free of charge, to any person
  4. obtaining a copy of this software and associated documentation
  5. files (the "Software"), to deal in the Software without
  6. restriction, including without limitation the rights to use,
  7. copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the
  9. Software is furnished to do so, subject to the following
  10. conditions:
  11. The above copyright notice and this permission notice shall be
  12. included in all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  14. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  15. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  16. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  17. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  18. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. OTHER DEALINGS IN THE SOFTWARE.
  21. */
  22. #include "Device.h"
  23. #include "GLESSupport.h"
  24. #include "AndroidRenderWindow.h"
  25. #include "Log.h"
  26. #include "Types.h"
  27. #include "Config.h"
  28. #include <android_native_app_glue.h>
  29. namespace crown
  30. {
  31. AndroidRenderWindow::AndroidRenderWindow() :
  32. mEGLDisplay(EGL_NO_DISPLAY),
  33. mEGLContext(EGL_NO_CONTEXT),
  34. mEGLWindow(EGL_NO_SURFACE)
  35. {
  36. mANativeWindow = GetDevice()->_GetAndroidApp()->window;
  37. mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
  38. eglInitialize(mEGLDisplay, NULL, NULL);
  39. }
  40. AndroidRenderWindow::~AndroidRenderWindow()
  41. {
  42. if (mEGLDisplay != EGL_NO_DISPLAY)
  43. {
  44. Log::D("AndroidRenderWindow::Destroy: Releasing context...");
  45. if (mEGLContext != EGL_NO_CONTEXT)
  46. {
  47. eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
  48. eglDestroyContext(mEGLDisplay, mEGLContext);
  49. }
  50. Log::D("AndroidRenderWindow::Destroy: Context released.");
  51. if (mEGLWindow != EGL_NO_SURFACE)
  52. {
  53. eglDestroySurface(mEGLDisplay, mEGLWindow);
  54. }
  55. mEGLWindow = EGL_NO_SURFACE;
  56. Log::D("AndroidRenderWindow::Destroy: Window Destroyed.");
  57. eglTerminate(mEGLDisplay);
  58. }
  59. }
  60. bool AndroidRenderWindow::Create(uint x, uint y, uint width, uint height, uint depth, bool /*fullscreen*/)
  61. {
  62. Log::D("AndroidRenderWindow::Create: Creating window...");
  63. if (!width || !height)
  64. {
  65. Log::E("Width and height must differ from 0.");
  66. return false;
  67. }
  68. if (!mEGLDisplay)
  69. {
  70. Log::E("Unable to open a display");
  71. return false;
  72. }
  73. uint bpp = depth / 4;
  74. const EGLint attribs[] =
  75. {
  76. EGL_BUFFER_SIZE, 24,
  77. EGL_DEPTH_SIZE, 24,
  78. EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
  79. EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
  80. EGL_NONE
  81. };
  82. EGLConfig ecfg;
  83. EGLint num_config;
  84. if (!eglChooseConfig(mEGLDisplay, attribs, &ecfg, 1, &num_config))
  85. {
  86. Log::E("Unable to choose config.");
  87. return false;
  88. }
  89. EGLint format;
  90. eglGetConfigAttrib(mEGLDisplay, ecfg, EGL_NATIVE_VISUAL_ID, &format);
  91. // Reconfigure ANativeWindow buffer
  92. ANativeWindow_setBuffersGeometry(mANativeWindow, 0, 0, format);
  93. mEGLWindow = eglCreateWindowSurface(mEGLDisplay, ecfg, mANativeWindow, NULL);
  94. if (mEGLWindow == EGL_NO_SURFACE)
  95. {
  96. Log::E("Unable to create window surface.");
  97. return false;
  98. }
  99. EGLint ctxattr[] =
  100. {
  101. EGL_CONTEXT_CLIENT_VERSION, 1,
  102. EGL_NONE
  103. };
  104. mEGLContext = eglCreateContext(mEGLDisplay, ecfg, EGL_NO_CONTEXT, ctxattr);
  105. if (mEGLContext == EGL_NO_CONTEXT)
  106. {
  107. Log::E("Unable to create context: " + Str(eglGetError()));
  108. return false;
  109. }
  110. eglMakeCurrent(mEGLDisplay, mEGLWindow, mEGLWindow, mEGLContext);
  111. EGLint w, h;
  112. eglQuerySurface(mEGLDisplay, mEGLWindow, EGL_WIDTH, &w);
  113. eglQuerySurface(mEGLDisplay, mEGLWindow, EGL_HEIGHT, &h);
  114. mX = x;
  115. mY = y;
  116. mWidth = w;
  117. mHeight = h;
  118. mCreated = true;
  119. Log::D("AndroidRenderWindow::Create: Window created.");
  120. return true;
  121. }
  122. void AndroidRenderWindow::Destroy()
  123. {
  124. if (!mCreated)
  125. {
  126. return;
  127. }
  128. // Main window can not be destroyed
  129. if (mMain)
  130. {
  131. return;
  132. }
  133. if (mFull)
  134. {
  135. SetFullscreen(false);
  136. }
  137. mCreated = false;
  138. }
  139. void AndroidRenderWindow::SetVisible(bool visible)
  140. {
  141. mVisible = visible;
  142. }
  143. void AndroidRenderWindow::Move(uint x, uint y)
  144. {
  145. }
  146. void AndroidRenderWindow::Resize(uint width, uint height)
  147. {
  148. }
  149. void AndroidRenderWindow::SetFullscreen(bool full)
  150. {
  151. }
  152. void AndroidRenderWindow::Bind()
  153. {
  154. eglMakeCurrent(mEGLDisplay, mEGLWindow, mEGLWindow, mEGLContext);
  155. }
  156. void AndroidRenderWindow::Unbind()
  157. {
  158. eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
  159. }
  160. void AndroidRenderWindow::Update()
  161. {
  162. eglSwapBuffers(mEGLDisplay, mEGLWindow);
  163. }
  164. void AndroidRenderWindow::EventLoop()
  165. {
  166. }
  167. void AndroidRenderWindow::_NotifyMetricsChange(uint x, uint y, uint width, uint height)
  168. {
  169. }
  170. void AndroidRenderWindow::_SetTitleAndAdditionalTextToWindow()
  171. {
  172. }
  173. } // namespace crown